Epic Truenaming: Lexicon of the Eternal Instant


3.5/d20/OGL

RPG Superstar 2012 Top 32

I've been going over the Tome of Magic recently, and it occured to me that truenaming seems to be following order of the journalistic questions:
Who? (Lexicon of the Evolved Mind affects creatures)
What? (Lexicon of the Crafted Tool affects objects)
Where? (Lexicon of the Perfected Map affects places)

Therefore, the progression of more powerful lexicons would also follow the order of the journalistic questions:
When? (Lexicon of the Eternal Instant affects time)
Why? (Lexicon of the Divine Soul affects morality)
How? (Lexicon of the Cosmic Engineer affects physical laws)

I haven't begun work on the Lexicons of the Divine Soul and the Cosmic Engineer, as these would likely require at least a Divine Rank to use. However, I have begun work on the Lexicon of the Eternal Instant. Similar to a warlock's epic invocations, it will require the expenditure of epic feats to learn utterances of the Lexicon of the Eternal Instant.

Ancient Whispers [Epic]
Requirements: Truespeak 24 ranks, Knowledge history 24 ranks, ability to speak 4th level Utterances of the Lexicon of the Perfected Map.
Benefits: When attempting to make a Knowledge check, make a DC 40 Truespeak check. If successful, you may make a second Truespeak check and add the results as an insight bonus to the Knowledge check.

This utterance can be reversed. Make a Truespeak check with a DC equal to the target's truename. If successful, the target suffers Intelligence, Wisdom, and Charisma drain equal to your character level as it is overwhelmed with senility and false prophecies.

Epic Destiny [Epic]
Requirements: Truespeak 24 ranks, ability to speak 4th level Utterances of the Lexicon of the Perfected Map.
Benefits: Once per round as an immediate action, you may make a Truespeak check with a DC equal to your truename and add your character level as an insight bonus to a single attack roll, opposed ability or skill check, or saving throw. Alternatively, you may apply the insight bonus to your AC against a single attack (even if flat-footed).

This utterance can be reversed. Make a Truespeak check with a DC of equal to the target's truename. If successful, the targeted creature takes 10 (and must take 10) on all attack rolls, ability checks, caster level checks, saving throws, skill checks, and any other d20 rolls for 5 rounds.

First Strike [Epic]
Requirements: Improved Initiative, Truespeak 24 ranks, ability to speak 4th level Utterances of the Lexicon of the Perfected Map.
Benefits: When rolling for initiative, you may choose to make a Truespeak instead and apply the results as your initiative roll.

This utterance can be reversed. Before initiative is rolled, make a truespeak check with a DC equal to target's truename and the target is considered flatfooted for the first round of combat. Each round, as a free action just prior to the targeted creature's turn, you may make an additional truespeak check to keep the target flatfooted.

Halt the Passage of Time [Epic]
Requirements: Truespeak 24 ranks, ability to speak 4th level Utterances of the Lexicon of the Perfected Map.
Benefits: By making a Truespeak check with a DC equal to the targeted creature's truename, the targeted creature gains the benefit of a Time Stop spell for 5 rounds.

If this utterance is said in reverse, the targeted creature is affected by a Temporal Stasis spell without the benefit of a saving throw or spell resistance.

Temporal Twin [Epic]
Requirements: Truespeak 24 ranks, ability to speak 4th level Utterances of the Lexicon of the Perfected Map.
Benefits: As an immediate action, Make a Truespeak check with a DC equal to the target's truename. If successful, an exact replica of the target appears for 5 rounds. After the 5 rounds are completed, the Temporal Twin disappears. The original target also disappears for 5 rounds (as it has traveled back in time for 5 rounds, it is no longer in the present). It reappears in the same condition that its Temporal Twin had when it disappeared.

This utterance can be reversed. Make a Truespeak check with a DC equal to the target's truename. The target's conditions revert to what its statis was 5 rounds ago.

Timebender [Epic]
Truespeak 24 ranks, Knowledge history 24 ranks, ability to speak 4th level Utterances of the Lexicon of the Perfected Map.
Benefits: By making a Truespeak check, you can travel backwards or forwards in time. The distance you travel in time determines the Truespeak check. The DC of the Truespeak check increases by 2 for each additional creature that travels with you.
Upto 1 day: DC 40
Upto 1 week: DC 50
Upto 1 month: DC 60
Upto 1 year: DC 70
Upto 1 century: DC 80
Upto 1 millenium: DC 90
Upto 10,000 years: DC 100
Upto 100,000 years: DC 110

This utterance can be reversed. By making a truespeak check, you reset an ability or phenomenon that occurs or can be used a limited number of times during a set period of time. For example, you could give a monk an additional use of Stunning Fist for 1 round, give a Greater Metamagic Rod of Quicken Spell an additional use per day, or cause the sun to rise a second time. The DC of the Truespeak check is based on the regular frequency of the ability or phenomenon.
1/round: DC 30
1/minute or less: DC 40
1/hour or less: DC 50
1/day or less: DC 60
1/week or less: DC 70
1/month or less: DC 80
1/year or less: DC 90
1/century or less: DC 100
1/millenium or less: DC 110

Touch of the Ancients [Epic]
Requirements: Truespeak 24 ranks, Knowledge history 24 ranks, ability to speak 4th level Utterances of the Lexicon of the Perfected Map.
Benefits: By making a Truespeak check equal to the target's truename DC and making a successful touch attack, the target suffers from the effects of a disintegration spell. In addition, living creatures targeted by this utterance suffer Strength, Dexterity, and Constitution drain equal to half your character level.

This utterance can be reversed. By making a Truespeak check with a DC equal to the target's truename, you can re-invigorate them and give them the blush of youth. They gain an insight bonus to Strength, Dexterity, and Consitution equal to half your character level. In addition, their speed increases by 10 feet and they gain immunity to fatigue, exhaustion, and negative energy effects. This utterance can also repair a damaged item. The DC to repair the damage depends on how long ago the damage occured.
1/round: DC 30
1/minute or less: DC 40
1/hour or less: DC 50
1/day or less: DC 60
1/week or less: DC 70
1/month or less: DC 80
1/year or less: DC 90
1/century or less: DC 100
1/millenium or less: DC 110


Awesome. nuff said.

RPG Superstar 2012 Top 32

Mortimar wrote:
Awesome. nuff said.

Thanks!

Do you think that's enough utterances?

Also, because truespeaking re-shapes reality, it avoids paradoxes caused by time travel or interference with the timeline.

RPG Superstar 2012 Top 32

Time Heals All Wounds [Epic]

Requirements: Truespeak 24 ranks, ability to use 4th level utterances from the Lexicon of the Perfected Map.

Benefit: Make a truespeak check with a DC equal to the target's truename. The target is healed of all wounds and all negative conditions are nullified.

This utterance can be reversed. Make a truespeak check with a DC equal to the target's truename. The target is blinded, deafened, and nauseated. Each round for 5 rounds, the target takes 1d6 points of ability drain to each ability each round and suffers 2 negative levels.

Recitation of Youthful Vigor [Epic]

Requirements: Truespeak 24 ranks, ability to speak utterances, must know your own personal truename.

Benefit: You gain Fast Healing 50 for 5 rounds. In addition, each round you recover 2d6 points of ability damage and drain for all of your abilities, and eliminate 1 negative level.


Well done. My only suggestion for now would be to stagger the required ranks in true speak. Some of the powers are more powerful than others. Think of the bardic musice epic feats in how the performance ranks increase.

RPG Superstar 2012 Top 32

Graynore wrote:
Well done. My only suggestion for now would be to stagger the required ranks in true speak. Some of the powers are more powerful than others. Think of the bardic musice epic feats in how the performance ranks increase.

Yeah, I was thinking of that.

Also, do you know if there is an epic progression for the Truenamer anywhere? Basically, how often should it get bonus feats in its epic progression? None of its other class features has a repeatable pattern that would advance in epic levels (like sneak attack, daily uses of bardic music, etc.).

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