|
What does everyone think of the treasure allocation in society play? My group is soon planning to start a society campaign, and I am wondering if anyone has had problems with character development using the society play guidelines? The leveling and equipment are simplified, but does the simplicity of purchasing items and lack of between module play and development cause players to become more hack and slash minded? I have been running our pathfinder game for a while, but it is in a custom world. Our group tends to enjoy the roleplay of trading and intrigue as much or more than they tackling various encounters, so I'm a little concerned about keeping them as interested in the society play as they have been in other games.
Obviously, the society play will be a new thing to our group. I know the modules are great, but I am concerned about the way the players in our group will develop their characters. I want to make sure we all stay as excited about it later as we are now, because we want to go through as many of the modules as we can... Am I worried about nothing?
M
| hogarth |
Well, I don't see why you couldn't roleplay going through markets, haggling with vendors, hunting down items, etc. -- you just wouldn't get an in-game advantage for it. So, unless your players are just into roleplaying for the in-game benefits it gives them, there should be nothing stopping character development. The only downside is that most of the modules are unconnected in terms of plot (although you could certainly work to try to connect them together more).
Just my 2 cents.
|
Obviously, the society play will be a new thing to our group. I know the modules are great, but I am concerned about the way the players in our group will develop their characters. I want to make sure we all stay as excited about it later as we are now, because we want to go through as many of the modules as we can... Am I worried about nothing?
M
Many of the modules include information gathering parts, in which there is a lot of time to roleplay. There's also the little hints you can do... have a gnome in the party that isn't doing cool things to avoid bleaching? tell him that he's feeling dull and dejected. Let the Cleric of Cayden Cailen throw holy beer instead of holy water (or even suggest it). Remember: home games do not require you to stay in the time limit, so allow the group to roleplay as mush as they want/need to get a feel for their characters
|
Thanks everyone for the input. I am hoping we will simply roleplay the markets, etc., because the group enjoys it for the roleplay alone. We're lucky to have good roleplayers, and I want to give them all plenty of chances to do their thing and develop the characters as they level.
We are planning to have the same players take their characters through the modules and to go through them based on levels (in other words, typical society rules play). In some ways, that limits haggling. However, I am planning to stay within the rules and to make this a cohesive series rather than something that would otherwise have a disjointed feel. Hopefully, there will ways to tie some of the modules together, but I have not been through them in detail enough yet to string anything together.
This plan is for our local gaming group only, but last night I started discussing this with some old friends, and we may try a module using a virtual table top game. That would be a completely separate thing, but would also be a lot of fun.
|
Many of the modules include information gathering parts, in which there is a lot of time to roleplay. There's also the little hints you can do... have a gnome in the party that isn't doing cool things to avoid bleaching? tell him that he's feeling dull and dejected. Let the Cleric of Cayden Cailen throw holy beer instead of holy water (or even suggest it). Remember: home games do not require you to stay in the time limit, so allow the group to roleplay as mush as they want/need to get a feel for their characters
Yep, the information gathering will be a huge hit with the group. I am really looking forward to this (and so are the players)!
M
|
We are planning to have the same players take their characters through the modules and to go through them based on levels (in other words, typical society rules play). In some ways, that limits haggling. However, I am planning to stay within the rules and to make this a cohesive series rather than something that would otherwise have a disjointed feel. Hopefully, there will ways to tie some of the modules together, but I have not been through them in detail enough yet to string anything together.
Just curious... why use Society rules and not just the Pathfinder rules? I'm new to the whole idea of organized play, too, but what appeals to me is that I can play with my regular group and then, once in a while, pick up my same character and take him to a con. To me, that's what makes the Society's stricter rules worth it.
|
Just curious... why use Society rules and not just the Pathfinder rules? I'm new to the whole idea of organized play, too, but what appeals to me is that I can play with my regular group and then, once in a while, pick up my same character and take him to a con. To me, that's what makes the Society's stricter rules worth it.
We have been playing pathfinder for a long time, but we're new to the organized Society rules play, so we want to give it a try without losing the continuity of long-term character development, since the group will be starting at level 1. I should have said that in the first place...
As you mentioned, the players would like to be able to use their characters in a con. A few will be going to Dragoncon, so they're hoping to bring the characters with them for organized play. I may also run the modules for others to let more people know about pathfinder, and the other group I may run this for usually goes to GenCon, so I will use society rules again for that, too. If I go to Dragoncon, I'll volunteer there, too, but right now it does not look like I can make it to the con.
On another note, I am amazed at the responsiveness of the community here. The feedback is VERY much appreciated. :)