French Wolf's Howl of the Carrion King


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The Exchange

Undrella shrugs.


Shimei slips outside to inform Nombir of the proceedings so far. He ends with, "Is this siren to plan our attack? I like this less and less."


Male Human Cleric 2

Nombir listens to Shimei with growing alarm. "We'll plan our own battles my friend as and when we come across them. However, I know Zaid and he wouldn't agree to this without good reason. I do look forward to hearing his reason when they all come out here though!"


Male Human (Keleshite) Wizard (conjurer) 2

"To start with I think it is a good strategy to first kill the leader of the gnolls, this genie Kardswann. With their leader slain, I think we will have an easier time with the rest - they might even flee Kelmarane altogether. Undrella told us we could find him in the battle marker, and said she would ensure that the gnolls there are passed-out drunk at first light. I think we have no choice but to assume she is telling the truth."

"As far as recusing the prisoners she says are held there, if it seems easy it might not be a bad idea to do that before we meet Kardswann."


"If the gods smile, the prisoners could tell us more. I agree."

I (Tom) am happy with how we're doing. Shimei is being Shimei. I wish I had some of my other PCs here though. Zaid would get a raft of teasing over Undrella.


Shimei of Merraketh wrote:

"If the gods smile, the prisoners could tell us more. I agree."

I (Tom) am happy with how we're doing. Shimei is being Shimei. I wish I had some of my other PCs here though. Zaid would get a raft of teasing over Undrella.

"If the Lion survives, he..." She looks at Norn, "I think the Lion she refers to might have been one of our friends that was taken in the raid."


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi arises from his slumber at all the conversation, and sits up abruptly.

"I agree that we need to do both of these things, but would trying to release the prisoners first, not warn the gnolls that something was amiss"?

"I say we attack their chieftain, and try to take care of what is happing in the market first, then we can release the prisoners later".'

"The other option is we could sneak over and try to get a look at the situation where the prisoners are". "Once we have more information, we might find that releasing them will not warn the remainder of the tribe of our presence".

"I think we need more information". "Perhaps as soon as it is dark I shall sneak over there and have a look".


Male Human Cleric 2

"Very well, but I think the route there and the market need to be scouted first at last light, then we can form a plan. Shimei, are you prepared to do that please? You can take the big guy with you, but try not to let him get into trouble before we attack!"

The Exchange

The stars and moon are out now. but it is still at least four hours before the moon is at its height. There is no visible movement about Kelmarane.

Undrella hands over several sticks with skewered and burnt meat. "Snake for breakfast, takes a wile to boil away the poison, you know."


Nombir Kadesh wrote:
"Very well, but I think the route there and the market need to be scouted first at last light, then we can form a plan. Shimei, are you prepared to do that please? You can take the big guy with you, but try not to let him get into trouble before we attack!"

"And Norn. She is sly. The stalking panther is a lumbering elephant beside her. We should cache our extra goods and start before the moon rises higher."

Shimei wants to hide his non-combat gear in the scrub 100 meters or so away from Undrella's in the direction away from Kelmarane. If we're crossing the bridge he wants to do that before the moon is high. The bridge makes him feel too exposed.

When the scouting party is ready, he'll ask Norn to take point. She's got the best eyes and probably the best stealth.


"What do you want me to do? I want to help, too."


Female Halfling Rogue 3

Norn will per Shimei's suggestion take point

The Exchange

Using the map, can you give me an idea of your route up to the top? How long do you intend to scout for?

Shimei, Norn and Erizi make their various preparations to head up to the battle market.

And what will the other three do for now and what do you intend to do if they don't come back within their allotted time?


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

I'll be travelling a lot over the next two weeks, but should have Internet every evening (US Eastern Time). Please feel free to play my character, to move along the game as needed


Male Human (Keleshite) Wizard (conjurer) 2

I think we should stay in the scrub with Shimei's gear.If they don't come back by first light we will have to go rescue them I suppose.


Male Human Cleric 2

"We cross the bridge now and those of us not scouting will wait until the others return. Shimei, if you three are not back by morning we'll come looking for you. If you get into trouble and you need our help, try and set fire to a building to show us your location. I guess at that stage it won't matter if the gnolls see any of us!".


Female Halfling Rogue 3

"Okay. I Guess we should start near the snakemarket and work out from there."


Kelamrane Map

What we know so far -- (FW please correct any errors)

B1 -- ex-snake home

B6 -- Undrella
B7 -- thing that gets fed

B9 -- gnoll watchers

B11 Battle-market

Shimei wants to run below B5, B4, B3, B2. Let Norn take a peek inside each as we go. Note I want to stay on the side of those buildings away from the Battlemarket. Then we finish scouting that lower level even though none of the buildings are keyed.

Where was the pesh trap north of B11?


"If the gnolls were afraid of the big snake, perhaps we can use its reputation and wait in its lair for the scouts."


Livvy Goldenscale wrote:
"If the gnolls were afraid of the big snake, perhaps we can use its reputation and wait in its lair for the scouts."

Shimei nods and shrugs. "No lights, no noise. We will be back before the moon has risen three hand widths."

That's a really good idea.


"I'll take point leading us to the snake-house, then." She nods firmly, as though the matter is decided.

;-)

If she's not talked out of it, some rolls...

Stealth 1d20 + 6 ⇒ (16) + 6 = 22

Perception 1d20 + 8 ⇒ (17) + 8 = 25


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi waits for the other two to go ahead then follows being as quiet as he can in his armor.

Stealth (1d20+4=12)

Darn this loose gravel

Whispering to Shemei "perhaps I should stay back a bit from you two. I can always run to catch up".


Male Human (Keleshite) Wizard (conjurer) 2
Livvy wrote:
"I'll take point leading us to the snake-house, then."

"We will follow along behind you as quiet as we can."

Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 4 ⇒ (10) + 4 = 14

The Exchange

Nombir, Zaid and Livvy reach the old slave market with no harm what so ever. Outstanding idea, Livvy.

Meanwhile the three scouts start to head along the edge of the buildings and around following Shimei's instructions.

Can I have three stealth checks from each of the three scouts, including ones already made, like Erizi's 12 above. This is just to get an idea of how well you all progress. If anyone wishes to make changes to the way you progress then now's the time to say. Zaid/Livvy/Nombir can you tell me what you do there until morning.


Female Halfling Rogue 3

Stealth checks

1d20 + 12 ⇒ (2) + 12 = 14

1d20 + 12 ⇒ (13) + 12 = 25

1d20 + 12 ⇒ (12) + 12 = 24


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Stealth (1d20+4=22, 1d20+4=13, 1d20+4=21)

Erizi will stay back from the other two about 30'. NOTE: I didn't know if you needed three additional or three total, so feel free to disregard one of the above rolls (Preferably the 13 ;=).


Stealth
1d20 + 6 ⇒ (15) + 6 = 21...1d20 + 6 ⇒ (17) + 6 = 23...1d20 + 6 ⇒ (17) + 6 = 23

The Exchange

Sorry for holding things up, I need to carve out some time this weekend because the scouts will be walking past a fair few encounters. As I have posted elsewhere that the 0 level henchgirl soaked my time this week but hopefully over the coming months it will calm down.

The Exchange

No probs Erizi, four stealth checks or three, I'm really looking at an average to get a flavour for how successful each scout is as they travel along from the slave market. No rolls were particularly bad so I'd rest easy.

Norn leads the Shimei down the old track at the base of the slope, behind all the old and ruined buildings. Although he tries his best, Erizi stumbles along behind the pair, but no evil luck causes that clumsiness to make much noise. Perhaps the Genies of the Stars want to see more of the party, to see just how much trouble they can get into.

Norn takes a minute to check and listen at the open doorway of the first building, B5 it is a three storey manor house with a view of much of lower Kelmarane. Norn does not hear any occupants but does not thoroughly at this stage.

Next she comes to a (B3) Common House that is in sturdy condition and again appears empty at a quick glance. Attached to this is a stables - B4.

The Exchange

Norn Perception check DC15

Spoiler:
There is the faint sound of a yawn in the stables. The place does not smell of horses or for that matter any other animals. It goes quiet again and Norn's instincts make her feel the sound was a little familiar.

Further on the next three buildings are in very poor condition culminating in the gatehouse (B2). The night breeze brings a smell of rotten flesh or death. Like an old battlefield or village of the damned left untouched for too long.

The Exchange

Still need to know what Livvy/Zaid and Nombir plan to do in the slave market until morning (worst case).


Male Human (Keleshite) Wizard (conjurer) 2

"I suggest we try to hide the best we can, and divide the night up into three watches."

Zaid looks around for a good place to hide, perhaps in the room where we found the snake skin?


Female Halfling Rogue 3

Perception

1d20 + 8 ⇒ (19) + 8 = 27

Norn pauses a second longer in front of the old stables Straining her ears a little to see if she hears anything else.


Male Human Cleric 2
Zaid Al-Mahaudin wrote:

"I suggest we try to hide the best we can, and divide the night up into three watches."

Zaid looks around for a good place to hide, perhaps in the room where we found the snake skin?

"Fine with me my friend. I'm bored with this place and the sooner we leave the better!"


On her watch, the halfling will take 10 to carefully climb up to a perch hopefully overlooking the area in front of the room where the others are resting. "I can't sleep right now, with them out there... I'll take first watch, if that's OK."

The Exchange

Norn Jural wrote:

Perception

1d20 + 8

Norn pauses a second longer in front of the old stables Straining her ears a little to see if she hears anything else.

After a minute or so, something shifts position in the dry straw and it crackles. Then the yawn comes again. It niggles at Norn, the sound is maddeningly familiar, but hard to place.


Shimei crouches low, waiting for Norn.


Female Halfling Rogue 3

"Possibly a sleeping guard in there deal with it on the way back" Norn whispers to the others


Male Human (Keleshite) Wizard (conjurer) 2
Livvy Goldenscale wrote:
On her watch, the halfling will take 10 to carefully climb up to a perch hopefully overlooking the area in front of the room where the others are resting. "I can't sleep right now, with them out there... I'll take first watch, if that's OK."

"I'll take the second then, and Nombir the third."

The Exchange

Livvy finds the collapsed hole in the wall of the main market chamber as a good vantage spot. She can perch on the stone wall without over-balancing and watch inside and out. The only other occupant of the room is the mangled remains of the mamba.

After about a hour, she sees another patrol go by but otherwise the watch is uneventful.

The Exchange

Norn Jural wrote:
"Possibly a sleeping guard in there deal with it on the way back" Norn whispers to the others

Ahead the strange foetid smell seems to have gone.


French Wolf wrote:

Livvy finds the collapsed hole in the wall of the main market chamber as a good vantage spot. She can perch on the stone wall without over-balancing and watch inside and out. The only other occupant of the room is the mangled remains of the mamba.

After about a hour, she sees another patrol go by but otherwise the watch is uneventful.

I think the others should be back before her watch ends, so I'm not assuming any other actions on her part just yet.


FW, based on wind and where we walk is the foetid smell isolated to B2?

The Exchange

This is a hard one to tell, I have made a couple of Perception checks related to smell and although it does seem to be around the area, there are several buildings and now the smell has blown away no one can pinpoint its source. I may be able to answer more when someone gets closer.

The elusive smell stopped Norn and then Shimei about 25 feet from the first of the three buildings.

Then a dull grunt comes out of the far end. A contented sound.


Norn Jural wrote:
"Possibly a sleeping guard in there deal with it on the way back" Norn whispers to the others

"Why not deal with it now? " Shimei whispers in an irritated tone. He's frustrated because they are dangerously close to the main body of gnolls, but seem to be learning nothing concrete.

The Exchange

What next? Scouts.


Female Halfling Rogue 3
Shimei of Merraketh wrote:
Norn Jural wrote:
"Possibly a sleeping guard in there deal with it on the way back" Norn whispers to the others
"Why not deal with it now? " Shimei whispers in an irritated tone. He's frustrated because they are dangerously close to the main body of gnolls, but seem to be learning nothing concrete.

"Because if we make a noise while dealing with it we wont learn anything at all will we?" Norn responds "But if you want to deal with it go right ahead."


"What I want to do is find out what is in these buildings and return to the others so we can plan our next steps." Shimei considers. "You are right, if we make noise we will bring all the gnolls down on us. We continue on. When we return though, we will have a look inside."

Let's peek in B2 and head back to the others. We can take another peek in the stables on the way back.


Shimei of Merraketh wrote:

Kelamrane Map

What we know so far -- (FW please correct any errors)

B1 -- ex-snake home

B2 -- Old gatehouse

B3 -- sturdy common house, apparently empty

B4 -- stables for B3. "After a minute or so, something shifts position in the dry straw and it crackles. Then the yawn comes again. It niggles at Norn, the sound is maddeningly familiar, but hard to place."

B5 -- three storey manor house with a view of lower Kelmarane. Norn does not hear any occupants but does not thoroughly at this stage.

B6 -- Undrella
B7 -- thing that gets fed

B9 -- gnoll watchers

B11 Battle-market

Shimei wants to run below B5, B4, B3, B2. Let Norn take a peek inside each as we go. Note I want to stay on the side of those buildings away from the Battlemarket. Then we finish scouting that lower level even though none of the buildings are keyed.

Where was the pesh trap north of B11?

The Exchange

When Norn and Shimei approach the three buildings they gradually pick up the scent again. The ruined one on the far end seems to be the source, the smell is acrid and sickening as it grows. Looking inside the first two chambers are hollow and filled with debris. The dark shadows make it difficult to make out everything but there is some kind of thick wooden fence lying in pieces on the floor.

Looking across to the last building then there is a faint snuffling snore, deep and resonating. The ground is thick and uneven like a ploughed field.
There is a ten foot long black curved shape asleep in the middle. A pig the size of a horse.

Then it rolls over, disturbed or maybe just a light sleeper and both of the scouts see the long white tusks curved and sharp as daggers.

It grunts in its sleep.

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