Second Darkness Beta PBP


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how do i post as my alias


Woodraven wrote:
how do i post as my alias

You see the little drop-down bar under where you type the post with "Post As" next to it? Click on it and choose which alias to post under.


well this is my character, still need to finish fleshing him out, male CG bard. 20 point buy plus racial bonus to charisma. still need to think of one language oh yeah plus one additional skill per dm's campaign setting


Here's my half orc rouge, decided on a trait that makes him appear human, i'm not positive which book i saw it in, but once i figure it out, i'll let you know.

Liberty's Edge

Rorsius, that is a feat in the pathfinder campaign setting. Also gives a small bonus on intimidate if I remember right.

-Tarlane

Liberty's Edge

Thanks, I wasn't sure where i had seen it. :P

The Exchange

Apathy wrote:
and for all the people who we're in Second darknesses how far did you get?

First encounter in the Goblin, it died quickly >.<

I'm working on my monk, is a Vudrani alright with you?


All done save for buying equipment

p.s. Hello there Kayos!

Dark Archive

Zareby Grenache wrote:

One quick question; Would gambling be covered by Profession(Gambler) or Bluff?

Also, here is my character. Name forthcoming.

well the fact is some gambling games don't involve bluffing so proffession gambling for most but poker will be bluff

Dark Archive

Kobold Cleaver wrote:
Well, I'm afraid I'm gonna have to drop out. I don't do so well with 20 Point Buy, sorry I shoulda checked first. Thanks anyways.

Ok that's cool the group will be of six cause i don't apear to be getting any more wanting in if they do they can be alts

Dark Archive

Leux wrote:
well this is my character, still need to finish fleshing him out, male CG bard. 20 point buy plus racial bonus to charisma. still need to think of one language oh yeah plus one additional skill per dm's campaign setting

Wonderful background i'll check the stats later=)

Dark Archive

Kayos. wrote:
Apathy wrote:
and for all the people who we're in Second darknesses how far did you get?

First encounter in the Goblin, it died quickly >.<

I'm working on my monk, is a Vudrani alright with you?

Ok that's cool

Yep that's fine=)


Here's Rashmi so far, need to buy equipment, pick traits and do backgroundy things (I have plans for that though)

I am thinking of going for the 'Fools for Friends' as the campaign trait so if anyone wants a longsuffering Vudrani friend let me know and we can work in background links :)

Dark Archive

Now here is the big embarising problem...

i don't have the players guide didn't think i would need it to run the adventure, the only thing i need from it is the campaign traits that i realise now, so i kinda think we will skip those but if you like the idea from them take one as one of your traits, but otherwise i kinda trust you all to make up good backgrounds without the traits=)

Sorry again=(

The Exchange

Campaign Traits;

Spoiler:
Fools for Friends: You don’t think of yourself as a gambler. In fact, you rather detest the whole thing. Unfortunately,
one or more of your friends (pick one or more of the other players’ characters) doesn’t think so, and you’ve recently learned that friend—or friends—have decided to go to the Gold Goblin’s “Cheat the Devil and Take his Gold” tournament. Which pretty much means you have to go as well, since if no one’s there to watch out for them..
Whenever you take the Aid Another action to help an ally, or whenever an ally aids you in this manner, a successful
check grants an additional +1 trait bonus to the check for which aid was being rendered. Additionally, as long as one of your friends is within 30 feet, you gain a +1 trait bonus on all saving throws against charm and compulsion effects.

Into Enemy Territory: The shadow in the sky is visible from all around Riddleport, not just in town. It’s certainly come to the attention of several druids, rangers, and other rural folk who dwell in the nearby mountains, forests, and swamps—among them, yourself..
Your long life of self-sustenance has toughened you and made you more resistant to hardship, in any event—pick one of the three categories of saving throw. You gain a +1 trait bonus on all saving throws of that type

Looking for Work: Although out of work, you aren’t particularly keen on the prospect of gambling away your last remaining coins simply for a chance at riches. That said, if the Gold Goblin’s fortunes reverse after this big gambling tournament, you’re relatively certain its owner, Saul Vancaskerkin, will be needing to hire on some new staff members.
Pick one of the following skills: Bluff, Craft (any), Diplomacy, Intimidate, Perform (any), Profession (gambler), or Spot. You gain a +1 trait bonus in that skill, and that skill is always considered a class skill for you.

Optimistic Gambler: You’ve always seemed to have trouble keeping money. Worse, you always seem to have debts looming over your head. When you heard about the “Cheat the Devil and Take His Gold” gambling tournament, you felt in your gut that your luck was about to change..
Your boundless optimism, even in the face of crushing situations, has always bolstered your spirit. Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result

Researching the Blot: You may or may not be seeking membership into Riddleport’s most prestigious magical guild, the Order of Cyphers, but you certainly have heard their call for aid in determining the nature of the strange shadow in the sky above Riddleport.
You can use Spellcraft to identify magic items in the same way you can use Spellcraft to identify a potion. The DC to identify a magic item is equal to 20 + the item’s caster level

Scouting for Fiends: You belong to an organization (most likely a religion) that has definite views on the menace posed by the lower planes. The willfulness with which the city of Korvosa (they even allow a temple of Asmodeus to operate in broad daylight!) tolerates
infernal influences is, to you and your organization, the greatest symbol of what’s wrong with civilization today. And now, in Riddleport, there’s news that a gambling tournament is using devils and Hell as an idle decoration.
Your near-obsessive hatred of all things fiendish grants you a +1 trait bonus on all attack rolls made against foes you know to be evil outsiders


Getting there, one more trait and equipment to buy :) I may add more to history and personality later, just rereading the Vudrani entry in the campaign setting :)

Dark Archive

Kayos. wrote:

Campaign Traits;

[spoiler]Fools for Friends: You don’t think of yourself as a gambler. In fact, you rather detest the whole thing. Unfortunately,
one or more of your friends (pick one or more of the other players’ characters) doesn’t think so, and you’ve recently learned that friend—or friends—have decided to go to the Gold Goblin’s “Cheat the Devil and Take his Gold” tournament. Which pretty much means you have to go as well, since if no one’s there to watch out for them..
Whenever you take the Aid Another action to help an ally, or whenever an ally aids you in this manner, a successful
check grants an additional +1 trait bonus to the check for which aid was being rendered. Additionally, as long as one of your friends is within 30 feet, you gain a +1 trait bonus on all saving throws against charm and compulsion effects.

Into Enemy Territory: The shadow in the sky is visible from all around Riddleport, not just in town. It’s certainly come to the attention of several druids, rangers, and other rural folk who dwell in the nearby mountains, forests, and swamps—among them, yourself..
Your long life of self-sustenance has toughened you and made you more resistant to hardship, in any event—pick one of the three categories of saving throw. You gain a +1 trait bonus on all saving throws of that type

Looking for Work: Although out of work, you aren’t particularly keen on the prospect of gambling away your last remaining coins simply for a chance at riches. That said, if the Gold Goblin’s fortunes reverse after this big gambling tournament, you’re relatively certain its owner, Saul Vancaskerkin, will be needing to hire on some new staff members.
Pick one of the following skills: Bluff, Craft (any), Diplomacy, Intimidate, Perform (any), Profession (gambler), or Spot. You gain a +1 trait bonus in that skill, and that skill is always considered a class skill for you.

Optimistic Gambler: You’ve always seemed to have trouble...

thankyou thankyou thankyou

Dark Archive

Discussion thread is up Discussion thread

The Exchange

Heya Apathy, you still got room in this? The second darkenss game I was in has stalled badly after a weeek to the point where i think its going to die. I created a fighter for that which I'm happy to adjust for your game. This will make it 4 pbp for me (about my limit) and will round out the AP's for me (1 character in each).

I'm also a Brisvegas man btw, though I tend to post all over the time zones as my kids (and new pup) tend to wake me up at odd hours.

Cheers

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