What should the Warchanters do for PRPG?


Rise of the Runelords

Sovereign Court

Ok so in the RotR warchanters spent their rounds attempting to trip PCs, but when I made the convertion to PRPG I noticed that warchanters have a base CMB of -2, which means that they have only a small chance in hell of ever pulling off a trip. I know goblins aren't supposed to think that far ahead, but I can't even imagine them thinking this would work, so what should I have them do instead?

Dark Archive

Ummm... I'm away from my books right now, but from what I remember, I had the warchanter in the original Sandpoint fight plink away with a ranged weapon while inspiring the other gobbos. With attack bonuses as low as they are at 1st level, that was pretty effective and the odd arrow kept the spell-casters and PC archer from totally ignoring the warchanter.

As for the warchanter in Whats-his-face's throne room in Thistletop, doesn't that one have a wand of some sort? (Some illusion spell?) I remember having it cast a spell or two to throw the PCs off kilter. Giving the warchanters a vial or two of alchemist's fire, a thunderstone or tanglefoot bag also might be worthwhile - they have decent ranged attack scores.

EDIT: And having them try to trip and fail miserably isn't all that bad - I had a bunch of goblins do (often fatally) stupid things during Burnt Offerings and the PCs loved it. Alchemical items could be great for that, too ...

Liberty's Edge

Having them do something spectacularly ineffective is really in character. If you want to make them more functional, though, swap their Combat Reflexes feat - which they're not terribly likely to use while wielding a whip anyway - for Agile Maneuvers, which should get them to a not-horrible CMB for the purpose (+3 Dex, -1 size, +2 whip)...

Sovereign Court

Shisumo wrote:
Having them do something spectacularly ineffective is really in character. If you want to make them more functional, though, swap their Combat Reflexes feat - which they're not terribly likely to use while wielding a whip anyway - for Agile Maneuvers, which should get them to a not-horrible CMB for the purpose (+3 Dex, -1 size, +2 whip)...

thanks that's actually what I'll do for the sandpoint warchanter. I don't mind her failing, it's just that I want her to have some chance of success, agile manuvers is beta core isn't it?

In fact I would love for her to trip the one player but then fail against the one who had defensive combat training, now I'm not gonna fudge for that to happen, but if it did, it would be a good way for the players to see how feat choice effects the way the game goes (both players are completely new to DnD)

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