| Munin |
I'm thinking about running an adventure path.
Which of the adventure paths provides
a) the least amount of dungeon-crawling &
b) the most intrigue/social encounters?
Has Paizo continued their love affair with the massive dungeon crawl*, as they did with the Dungeon era APs, or have they seen the light and discarded that cumbersome relic of gaming days of yore?
*no offense meant for lovers of the 'MDC'
jakoov
|
I always saw Paizo AP as a good mix of both exploration and roleplay (in Age of Worm you get a full roleplaying adventure!).
As for "light" dungeon presence, I'd say, on top of my head (in order from less dungeons to more dungeons):
Second Darkness
Curse of the Crimson Throne
Savage Tide
Rise of the Runelords
Age of Worms
Shackled City
And I can be wrong, anyway. Every AP is a good mix of exploration, roleplaying, combat and non-combat encounters...
I'm not a dungeon lover either, but you must admit those were GOOD dungeons. Heck, the dungeon in "The Whispering Cairn" made me want to run the adventure. ;-)
BTW, what qualifies as a "dungeon"? Is the fort of Hook Mountain Massacre a dungeon? Is Foxglove Manor a dungeon?
| Fletch |
As for "light" dungeon presence, I'd say, on top of my head (in order from less dungeons to more dungeons):
Second Darkness
...etc.
Really? That surprises me. I've read all of one issue of Second Darkness, but I thought the premise was based on Golarion's version of the Underdark. I'd just assumed it was dungeon crawly.
The rest of the list, though, matches my estimates, though, so I'm willing to take your word for it. When adding social interactions to the recipe, though, I might say that Savage Tide edges out Crimson Throne. Even though CotCT is city-based, I never got the same feeling of being able to socially achieve your objectives like in Savage Tide.
In Tide, fer instance, there's an adventure involving politics in a small town and there are a handfull of NPCs included almost specifically as romantic interest characters (complete with jealous counter-suiters) and a rival band of adventurers the PCs spend a lot of time with.
In Throne, meanwhile, the NPCs seem to have little circles of their own and social encounters in that campaign tend towards the "this is your boss" type characters.
| KaeYoss |
Really? That surprises me. I've read all of one issue of Second Darkness, but I thought the premise was based on Golarion's version of the Underdark. I'd just assumed it was dungeon crawly.
It's not all playing in the Darklands. In fact, only 2 of the 6 adventures take place there, one is much more social intrigue than dungeon crawl.
There's always some fighting going on - this is D&D, after all - but you'll have lots of opportunities to use your other skills.
joela
|
Fletch wrote:
Really? That surprises me. I've read all of one issue of Second Darkness, but I thought the premise was based on Golarion's version of the Underdark. I'd just assumed it was dungeon crawly.It's not all playing in the Darklands. In fact, only 2 of the 6 adventures take place there, one is much more social intrigue than dungeon crawl.
What KaeYoss said. There's more dungeon crawl, IMO, in CotCT than SD. In fact, SD may be one of the more difficult APs due to the social intrigue aspect. Combat-optimized parties will get slaughtered if they try to hack-n-slash their way through the mods (especially in Endless Night. Dear lord, an entire friggin' city...!)