Nightwish
|
I need some help. I can't find anywhere in the Pathfinder Beta or in the SRD that speaks about limits on the number of properties a magic item can hold. I know of only two limitations:
1) A magic weapon or armor must have at least a +1 enhancement to be able to hold other magical properties.
2) A character cannot (or should not) buy an item worth more than 1/2 its level allowance in gold.
Are there other limitations that I am just missing? Can a 6th level character (16,000 gold allowance, 8,000 gold max item value) buy a sword with a +1 enhancement and three +1 equivalent properties, for instance?
Nightwish
|
I need some help. I can't find anywhere in the Pathfinder Beta or in the SRD that speaks about limits on the number of properties a magic item can hold. I know of only two limitations:
1) A magic weapon or armor must have at least a +1 enhancement to be able to hold other magical properties.
2) A character cannot (or should not) buy an item worth more than 1/2 its level allowance in gold.
Are there other limitations that I am just missing? Can a 6th level character (16,000 gold allowance, 8,000 gold max item value) buy a sword with a +1 enhancement and three +1 equivalent properties, for instance?
Nevermind, I found out I was reading that wrong. I was reading it as adding the cost value of the +1 enhancement to the cost value of the +1 equivalent property, which would come up to 4000 gold. In reality, you're supposed to add the +1 equivalent property to the +1 enhancement bonus, to determine the total bonus (+2), and figure the cost from there. So a +1 keen rapier would be 8,000, not 4,000. My bad.
| The Black Bard |
Yep, your on the right track now. To answer your origional question in light of your new understanding, there is really no limit to the number of powers you could put on an item.
So assuming you had the money to buy it (and that money was appropriate to your character level), you could purchase a +1 flaming keen scimitar that grants +2 dexterity, +5 to move silently, +10 to land speed, and the ability to cast burning hands 3/day. Probably a costly item, but allowable.
| Biggus |
Well there is the limit that a weapon/ armour/ shield's effective bonus (enhancement bonus plus special ability bonus equivalents) can't exceed +10 (DMG p.217/221, PF Beta p.340/344). Abilities which don't have their price expressed as an enhancement bonus equivalent can be added without limit, AFAIK.