Artificer homunculus


3.5/d20/OGL


Ok I have what is probably a stupid question. Is there a limit to the number of homunculus an artificer can have at one time? In my mind I have always felt that you should only have one homunculus but that may just be me. I don't see anywhere where it actually gives a limit.


The only limit is the multiples of 2d6 damage you are willing to take when they all get caught in one AoE and die on you.

By the rules, there is no limit to the number you can have. Feel free to make a legion of them, just remember that while the Wizard faces a loss of XP for his Familiar's death, you face actual injury. Injury which is often less than convienient, since whatever killed your homonoculus may very well be hurting you, in the case of AoEs, cleave attacks, or such. I've personally seen two artificers actually die due to the 2d6 that came from their homonoculus kicking the bucket. One was in the negatives from the same fireball that killed his construct, and the extra pushed him over into death's embrace. The other was at 2 hp, though he was golden in the back now that the BBEG caster was dead, then the big bad's pet brute dropped the rogue and cleaved into his homonoculus, dropping it. Fickle fate rolled a 12 on the 2d6.

So, feel free to flood the field, time and money permitting. Just be prepared for a smart enemy who realizes why drop 10d6 on you, when he can drop it on your constructs and slam you for 20d6, no save, when he roasts your 10 pets.

Note: the hordeficer build is known as a difficult but, in a game where time and money permit, exceptionally powerful build. Be smart, be aware, and minimize the chance for critter multi-kills. And carry healing magic, preferably of the contingency based kind at higher levels.

Contributor

Alternately, play an Effigy Master. I did that in one game and the DM was asking me to dial it back on my pets, because they were upstaging the fighters and he was having to raise the CR to compensate. And my Effigy Master was able to be a perfectly capable wizard on the side.


The Black Bard wrote:

The only limit is the multiples of 2d6 damage you are willing to take when they all get caught in one AoE and die on you.

By the rules, there is no limit to the number you can have. Feel free to make a legion of them, just remember that while the Wizard faces a loss of XP for his Familiar's death, you face actual injury. Injury which is often less than convienient, since whatever killed your homonoculus may very well be hurting you, in the case of AoEs, cleave attacks, or such. I've personally seen two artificers actually die due to the 2d6 that came from their homonoculus kicking the bucket. One was in the negatives from the same fireball that killed his construct, and the extra pushed him over into death's embrace. The other was at 2 hp, though he was golden in the back now that the BBEG caster was dead, then the big bad's pet brute dropped the rogue and cleaved into his homonoculus, dropping it. Fickle fate rolled a 12 on the 2d6.

So, feel free to flood the field, time and money permitting. Just be prepared for a smart enemy who realizes why drop 10d6 on you, when he can drop it on your constructs and slam you for 20d6, no save, when he roasts your 10 pets.

Note: the hordeficer build is known as a difficult but, in a game where time and money permit, exceptionally powerful build. Be smart, be aware, and minimize the chance for critter multi-kills. And carry healing magic, preferably of the contingency based kind at higher levels.

Thanks that helps a bunch.

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