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Party Tank:
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CHAINE (Varisian)
Male human Fighter 1
N Medium humanoid
Init +2 ; Senses Perception +0
==DEFENSE==
AC 20, touch 11, flat-footed 19 (+6 armor, +3 shield, +1 dex)
hp 13 (1d10+3)
Fort +4, Ref +2, Will -1
==OFFENSE==
Spd 20 ft./x3
Melee Longsword +7 1d8+5 19-20/x2
Ranged Javelin +3 1d6+5 20/x2
Special Attacks Combat Reflexes
==STATISTICS==
Str 20, Dex 14, Con 14, Int 13, Wis 9, Cha 7
Base Atk +1, Cmb +6
Feats Armor Proficiency (Heavy) (PFB 82), Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Combat Reflexes (PFB 83), Shield Focus (PFPT 11/10/08), Shield Proficiency (PFB 94), Weapon Focus (PFB 97)
Skills Climb +1, Ride -2, Survival +3, Swim -7
Languages Chelaxian, Common, Varisian
Combat Gear Longsword, Javelin, Banded mail, Shield, heavy wooden
Other Gear 5sp, Backpack, Bedroll, Blanket, winter, Canvas (5 sq. yd.), Candle x10, Chalk x10, Crowbar, Firewood (1 day), Fishhook, Flask (rhum), Flint and steel, Lantern, hooded, Oil Pint x3, Pitons x20, Pouch, belt, Torch x10, Sacks x2, Rope, hemp (50 ft.), Whetstone, Armor & Shield, Weapons

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Galnorag rolls a gather information check on Chaine:
See this big guy over there? yeah, the soggy plum almost falling asleep behind that sea of empty mugs... well, he goes by the name of Chaine I'm told. Some say he's a hushman for one of the crime bosses, but seeing that he's almost always either completely pissed or payin' a visit to the quickwife, I'm thinking he gets the shaft, pro'lly in the protection business or doin' church work for some slum lord. A few years back he was bouncing for a few taverns, but they had so much trouble draggin' his ass out of bed that he ended up thrown out of these places.
Before that? heh! who knows? I heard some wild tale that he was in the Order of the Nail down in Korvosa in his younger days. Ha! this schmuck?! a Hellknight? hell no! Anyways, when he's really drunk he keeps b&*!#ing about this Chelaxian prick or that Chelaxian rich f+#@, but he passes out quick enough after that. He doesn't have the look of pure Chelish blood, so I'd be surprised if any of this was true. Looking at him, and trying *hard* to imagine him standing straight, I'd say he's got a mix Shoanti and Varisian in him; solid-looking, yet olive-skinned. Now that I'm actually looking at him, his dark eyes and hair could mean that he also has some Chelish blood in him... but that'd be a trace. Hmm... if he ever was a Hellknight, that lack of Chelaxian purity could have been a show-stopper for his career... maybe the guy hit the glass ceiling hey? or got promoted too fast and rubbed the wrong officers the wrong way.
Who knows. He's a soggy plum now... nay... soggy is too light a descriptor for him. "Pickled plum" would be more appropriate. So no. I don't recommend you hire him. Besides, he's a good customer, and the Soakers come and check on him once in a while. So don't worry about him: leave him be, let him drink my ale, and forget about this guy.

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Here's Xuttah's character... a kobold bard, no less! (Xuttah is quite the gifted cartoonist, as you can see)
Click HERE to see this wonderful visual treat!
:) :) :)

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Zim, Kobold Bard 1
LN Small Humanoid (Reptilian)
Init +5; Perception +7 (+9 for sight or touch-based), Darkvision 60’
Languages Common, Draconic, Undercommon, Elven
AC 17 (+2 armour, +3 Dex, +1 Size, +1 Natural), touch 15, flat-footed 14
hp 9 (1 HD)
Fort +1, Ref +5, Will +2
Speed 30 ft. (6 squares
Melee: Spear -1, 1d6-1 P
Or Snickersnak (switchblade dagger) –1, 1d3-1 P/S
Ranged: Light Crossbow +3, 1d6, P
Space: 5 ft; Reach 5 ft.
Base Atk: +0; CMB: -2
Atk Actions: Arcane Strike +1 (swift)
SQ Bardic Performance 1/day (Countersong, Distraction, Inspire Courage +1), Spells, Bardic Knowledge +1, Light sensitivity
Abilities Str 9, Dex 16, Con 12, Int 16, Wis 10, Cha 16
Feats: Arcane Strike, Skill Focus – Perception (bonus)
Traits: Reactionary, Researching the Blot
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Disguise +7, Kn:Local +8 (bonus), Untrained Kn: any +4, Perception +7, Perform: Sing (whistle) +7, Slight of Hand +7, Stealth +11
Equipment: Spear, 2 Snickersnaks, Light Crossbow with 20 bolts, 1 Flask Alchemist’s Fire, Leather Armour, 7 Tindertwigs, 2 Scrolls Cure Light Wounds (arcane), Backpack, Component Pouch, 2 empty sacks, Waterskin, Explorer’s Outfit, Signal Whistle, 2 Fish Hooks and Line, 2 Inkpens & Ink Pot, 10 Sheets of Parchment, 3 sp, 10 gp, 2 pp
Spells Known: 0 Level (DC 13) Daze, Lullaby, Message, Read Magic; I Level (DC 14) Disguise Self, Charm Person
Kobold race details are the ones I designed and posted up in the Beta Races feedback.

Elorebaen |

Very cool stuff. I really like this one.
Latest piece from Zim... CLICK HERE!!!
Illustrated by Xuttah
Written by PDK

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Xuttah indeed knows how to breathe life into the simplest of scenes. His depictions are very cinematic. I can't wait to hear from our other players to see their adaptations in Xuttah's point of view!
Again, PDK is too generous, and I thank him for his praise. I'm just about done with the elf. >:)
Mogen (rogue) and unnamed cleric are next. It's a real challenge coming up with concepts that don't look like superheroes but are simple enough for me to draw repeatedly (ie still on model).

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Purple Dragon Knight wrote:Xuttah indeed knows how to breathe life into the simplest of scenes. His depictions are very cinematic. I can't wait to hear from our other players to see their adaptations in Xuttah's point of view!Again, PDK is too generous, and I thank him for his praise. I'm just about done with the elf. >:)
Mogen (rogue) and unnamed cleric are next. It's a real challenge coming up with concepts that don't look like superheroes but are simple enough for me to draw repeatedly (ie still on model).
As the DM and the guy with über hosting I have moved Xuttah's files all about, so here they are:
- Zim (Kobald Bard 1)
- Elgan Falleaf (Elven Wizard 1)
- Mogen Movenpoan (Human Rogue 1)
- Chaine (Human Fighter 1)
- Taub (Human Cleric 1) (Comic Pending)

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Here are the properly linked pages...
- Zim (Kobald Bard 1)
- Elgan Falleaf (Elven Wizard 1)
- Mogen Movenpoan (Human Rogue 1)
- Chaine (Human Fighter 1)
- Taub (Human Cleric 1) (Comic Pending)

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Disguise self only lasts 10 min per level and would eat up a 1st level spell (something a bard doesnt have alot of to start with)
Are you saying no one in the party knows he is a kobold? That would be really hard to maintain, especially over time.
What about changing from a gnome to s small child? The party doesn't think its weird sometimes he's one thing and sometimes he's another?
Hanging out in riddleport, being a kobold is probably not a big issue, it is after all an evilly aligned town.
Curious that he's hiding it from the rest of the party.
Something makes me think that disguise thing cant last forever. Especially with high level NPCs.
Id think It would be easier to hitch hike in the fighters back pack and spend more time hiding/sneaking or pretending to be the clerics baby wrapped up in swaddling clothes (maybe even lying in a manger) than wandering around disguised in open view.
by the way, I always thought 10 min/level for disguise self was a little weak. Seems like its a good spell to get by one set of guards at a gate or something, but nothing more.
Just dragging it down here.
So it is the city of Riddleport, so on one hand a kobald is still outside of the norm, but the folks of Riddleport are kind of lawless and don't really care. That is to say, a bunch of street thugs aren't going to beat him up because he is a kobald, but because he is a mook, alone, on their street. The Gendarms may be less likely to help him out after said beating, but he has less of an issue in riddleport then he might (not knowing any other golarian cities so lets say Cormyr's Suzail?

thelesuit |

These are awesome. I look forward to reading more about this group. Keep up the good work.
I start GM'ing Second Darkness on Monday.
The version of Riddleport I present to my players is going to be a little less humanocentric and accepting (at least grudgingly) of non-humans. I will be stealing liberally from Freeport so that will help some to fill in empty bits.
CJ

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CHAINE (Varisian)
Male human Fighter 2
N Medium humanoid
Init +2 ; Senses Perception +0
==DEFENSE==
AC 20, touch 11, flat-footed 19 (+6 armor, +3 shield, +1 dex)
hp 26 (2d10+6)
Fort +5, Ref +2, Will -1
Defensive Abilities Bravery
==OFFENSE==
Spd 20 ft./x3
Melee Longsword +8 1d8+5 19-20/x2
Ranged Javelin +4 1d6+5 20/x2
Special Attacks Combat Reflexes, Power Attack
==STATISTICS==
Str 20, Dex 14, Con 14, Int 13, Wis 9, Cha 7
Base Atk +2, Cmb +7
Feats Armor Proficiency (Heavy) (PFB 82), Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Combat Reflexes (PFB 83), Power Attack (PFB 92), Shield Focus (PFPT 11/10/08), Shield Proficiency (PFB 94), Weapon Focus (PFB 97)
Skills Climb +3, Profession (innkeeper) +4, Survival +4, Swim -4
Languages Shoanti, Common, Undercommon
Combat Gear Longsword, Javelin, Banded mail, Shield, heavy wooden
Other Gear 5sp, Backpack, Bedroll, Blanket, winter, Canvas (5 sq. yd.), Candle x10, Chalk x10, Crowbar, Firewood (1 day), Fishhook, Flask (rhum), Flint and steel, Lantern, hooded, Oil Pint x3, Pitons x20, Pouch, belt, Torch x10, Sacks x2, Rope, hemp (50 ft.), Whetstone, Armor & Shield, Weapons

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Moved from the playtest notes...
I like that touch, foreshadowing/ implications.... maybe you could start referring to him as pink skin?
More like Longpig or Ham Sandwich. :) I also want to spread a rumour that he tried to murder my character, who is typically in disguise as a kitchen boy/lovable street urchin. I'm also going to have a suit made out of the snake skin and a necklace of the fangs just to taunt him. It should look pretty nice; red snake and Zim's green scales should make a nice contrast. :)

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Moved from the playtest notes...
Pendagast wrote:I like that touch, foreshadowing/ implications.... maybe you could start referring to him as pink skin?More like Longpig or Ham Sandwich. :) I also want to spread a rumour that he tried to murder my character, who is typically in disguise as a kitchen boy/lovable street urchin. I'm also going to have a suit made out of the snake skin and a necklace of the fangs just to taunt him. It should look pretty nice; red snake and Zim's green scales should make a nice contrast. :)
That's whenever you'll elect to show these green scales to us... ;)

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Made some changes to the skill allocation, to better reflect what was done during the game...
CHAINE (Varisian)
Male human Fighter 2
N Medium humanoid
Init +2 ; Senses Perception +0
==DEFENSE==
AC 20, touch 11, flat-footed 19 (+6 armor, +3 shield, +1 dex)
hp 26 (2d10+6)
Fort +5, Ref +2, Will -1
Defensive Abilities Bravery
==OFFENSE==
Spd 20 ft./x3
Melee Longsword +8 1d8+5 19-20/x2
Ranged Javelin +4 1d6+5 20/x2
Special Attacks Combat Reflexes, Power Attack
==STATISTICS==
Str 20, Dex 14, Con 14, Int 13, Wis 9, Cha 7
Base Atk +2, Cmb +7
Feats Armor Proficiency (Heavy) (PFB 82), Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Combat Reflexes (PFB 83), Power Attack (PFB 92), Shield Focus (PFPT 11/10/08), Shield Proficiency (PFB 94), Weapon Focus (PFB 97)
Skills Climb +2, Craft (armorsmithing) +5, Craft (Weaponsmithing) +5, Profession (innkeeper) +4, Survival +3, Swim -4
Languages Common, Shoanti, Undercommon
Combat Gear Longsword, Javelin, Banded mail, Shield, heavy wooden
Other Gear 5sp, Backpack, Bedroll, Blanket, winter, Canvas (5 sq. yd.), Candle x10, Chalk x10, Crowbar, Firewood (1 day), Fishhook, Flask (rhum), Flint and steel, Lantern, hooded, Oil Pint x3, Pitons x20, Pouch, belt, Torch x10, Sacks x2, Rope, hemp (50 ft.), Whetstone, Armor & Shield, Weapons

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Not the comic update for this session, just a few personal tidbits to get back at Clegg Zincher

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CHAINE (Varisian)
Male human Fighter 3
N Medium humanoid
Init +2 ; Senses Perception +0
==DEFENSE==
AC 23, touch 12, flat-footed 21 (+7 armor, +4 shield, +2 dex)
hp 34 (3d10+9)
Fort +5, Ref +3, Will +0
Defensive Abilities Bravery
==OFFENSE==
Spd 20 ft./x3
Melee Mwk Longsword +10 1d8+5 19-20/x2
Ranged Javelin +5 1d6+5 20/x2
Special Attacks Cleave, Combat Reflexes, Power Attack
==STATISTICS==
Str 20, Dex 14, Con 14, Int 13, Wis 9, Cha 7
Base Atk +3, Cmb +8
Feats Armor Proficiency (Heavy) (PFB 82), Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Cleave (PFB 83), Combat Reflexes (PFB 83), Power Attack (PFB 92), Shield Focus (PFPT 11/10/08), Shield Proficiency (PFB 94), Weapon Focus (PFB 97)
Skills Climb +6, Craft (armorsmithing) +5, Craft (Weaponsmithing) +5, Knowledge (engineering) +5, Profession (innkeeper) +5, Survival +3, Swim +3
Languages Common, Shoanti, Undercommon
Combat Gear Mwk Longsword, Javelin, Masterwork Banded mail, Shield, heavy steel +1
Other Gear Backpack, Bedroll, Blanket, winter, Canvas (5 sq. yd.), Candle x10, Chalk x10, Crowbar, Firewood (1 day), Fishhook, Flask (rhum), Flint and steel, Lantern, hooded, Oil Pint x3, Pitons x20, Pouch, belt, Torch x10, Sacks x2, Rope, hemp (50 ft.), Whetstone, Armor & Shield, Weapons
Class Abilities • FIGHTER BONUS FEATS - At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from either fighter bonus feats or combat feats (see the Feats chapter). (PFB 27).
• FIGHTER WEAPONS AND ARMOR - A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFB 27).
• BRAVERY - +1 bonus to Will saves vs. fear. (PFB 27).
• ARMOR TRAINING - Armor bonus is increased by +1 and the armor check penalty is reduced by 1 (to a minimum of 0) and maximum dexterity bonus is increased by +1. (PFB 27).
Traits • Armor Expert (Combat) - -1 armor check penalty, minimum 0 (PFCT 3-4)

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The Flat of Rat Street - Introductions
The sun rose on the Cyphergate with a sickly glow, its rays barely piercing the morning fog tinged gray with the soot of peat fires. The early pale rays broke through the windows of the Golden Goblin, rousing a staff bereft of a leader. Laurel Feldon, floor manager of the Golden Goblin, and the circumstances were suspect. Feldon, being a dwarf who inspired loyalty, his absence did not go without notice, he had surely been here the day before.
The staff, armed with the knowledge that Feldon was last seen leaving the Goblin with the takings of the night before, on route to the home of Lymas Smeed, The Rat Street Money Lender. He had been sent by Saul to make a payment one of the loans Saul had taken to rebuild the Goblin. With little plan, nor preparation, the Goblin’s bouncer, Chaine, launched himself into the morning streets of Riddleport, set on finding his employer. His comrades, the remainder or the Goblin’s upper echelon of employees padded swiftly behind any hope of a plan made impotent by their colleagues brash impulsiveness.
Chaine’s fist met the door of Lymas’s home like a hamhock slammed down upon a butchers block. A small slit in the door opened, grinning with the steel fang of a crossbow bolt. Lymas ultimately bewildered by the screaming brute and the shrill child closed the peep slit and retreated into his home. Unchaining his pet Baboon Utsk and seeking refuge in his bedroom. Chaine unsuccessful at the front entrance, tried the rear, also finding it locked he prepared for a vertical assault.
In the mean time, young Zim and the renowned gambler Mogan Movelpoun bewildered and bemused both decided to seek alternative sources of information. Zim to the information broker and sometime ally Avery Sleg, and Mogan to ply the loose tongue’s of the street.
Shards of cheap glass showered down upon Chaine as his makeshift grappling hook found purchase in Lymas’s second floor window. Bemused, Elgan made himself comfortable in the ally, perhaps to offer advice should Chaine stop and ask for some, or perhaps just to cart his corpse to the boneyard in case the soggy plum should fail.
Each foot Chaine ascended was accompanied by his heavy grunting as he pulled his armoured body up the rotting, humitidy swollen walls of Smeed’s flat. As he crested the window ledge Chaine realized his mistake, he had climbed directly into Lymas Smeed’s hiding spot, and Lymas was ready for him. Lymas struck quickly with his crossbow as his Baboon clawed as Chaine’s face. Chaine roared with rage as the beast feces encrusted claws bit into his jaw, and he struck back cleaving the beast in two with his sword.
Smeed, enraged by the death of his pet, bowled into Chaine with his fat, sweaty body. His ill arranged teeth shuddering with the force of impact as he drove Chaine back out the window he came in. Unlike the grace and beauty of an acrobat who may charm the coins from an excited market place audience as he glides through the air with summersaults and flips, Chaine flew from the window with all the grace of a brick. The cacophony of his fall was followed by cascade of bolts from the window. Chaine beat cobblestones out of harms way, angry curses and vengeful oaths followed. Elgan departed after Chaine, stowing with him a valuable clue, and meeting Lymas Smeed’s reproachful gaze.
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preface: I'm way less happy with this one then the last, it drags and is kind of bleh near the end, but I started it and so I finished it, but I didn't proof read it, so if it is shit, well sorry :)
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The staff of The Goblin arrayed themselves as the dinner table and compared notes. “Avery didn’t know nothing, but he’s got something juicy for tomorrow!” Zim chimed in while Taub bound Chaine’s wounds,
“Chaine you have tried your luck, and my lady has let her grace wash over you, but if you wish seek her out further she asks you give due worship, worship that should come easy in this establishment. Gamble at these tables and give your prayer’s up to chance and fortune.” Taub admonished with a brandishing of his great butterfly medallion. Before Mogan could quip wittily, Elgan withdrew from his bag a cloak; a tattered and bloodstained cloak; Feldon’s tattered, and bloodstained cloak. A cloak that each recognized as Feldon’s.
“Where is this from?”
“I found it behind Lymas’s shop, Chaine may have had the right of it, at least partially.”
“This, this gives me an idea.” Mogan pronounced, he then set about to tell the tale of his morning, with bravado and third person reference the words spun about their heads, imagery so vivid the air seemed to shimmer and waver into visions of Mogan.
. . .
His cloak flapped about his shoulders in the brisk morning breeze, each crisp snap of the fabric proclaiming, “I remember the day I was most fortunately selected from the cloak rack by Mogan Movelpoun.” His coins flew before him, song birds chirping their song to those on the street.
“Who has seen Feldon?”
“What has become of Feldon?”
“Who has done him wrong?”
“What hushman had his number?”
“Is his day gone?”
Many his whispering coins were snapped up by fools, and dogs, but some came home to roost, “his home, his home!”
The dilapidated state of the dank apartments of Prospect Street mocked the optimism of the city planners, or perhaps it was they who mocked the residents. Mogan ascended the rickety stairs of Feldon’s flat. The door was slightly a jar, and tension wrinkled briefly across his brow, quelled by the assurance of his rapier hilt in hand. Easing the door open, Mogan was greeted by a shabby one room apartment, replete only with the leavings of looters. A small cot, a shabby sofa, a small table, a wretched whore, and last but note least, mites.
Becky was startled, but hardly put out by Mogan, while more cultured then her regular clientele, and certainly earlier it was early for any working girl, she was ready, if surely, to ply her trade.
“A copper for your pleasure lord, a copper an’ I’ll shine yer sword”
“That is not what I want” he brusquely replied
“Oh, if yer wanting that it will be two”
“No, here is one copper if you will shut your mouth.”
She took the copper and prostrated herself for him, waiting silently. Shuddering Mogan set about searching the room for signs of Feldon. There was little to be found, clearly his flat had been looted and sacked. Either abandoned when he fled with the money, or sacked by someone who knew he wouldn’t or couldn’t be returning. Becky, as useless for information as she was a wretched retch, in spite of her, the visit was profitable; the mysterious of Feldon’s disappearance was clearly a foot.
. . .
“And you see then the townsfolk began a choreographed dance about as I returned here with my triumphant information, and that is how it happened”
While incredulous with the some of his details, it was clear that a return visit to Mr Smeed was required, but this time it would be more covert. Then the plan fell into place with the surety of the headsman’s axe. They would return in the dark of night, enlisting the aid of Night Mistress Becky to distract and entertain, while guile would be used to gain entrance to the rear... of his house.
As the day slowly plodded by, boredom tugged at time itself pulling on the sun slowing its daily crossing of the sky. In the moments Samartitra shared with Elgan her concerns about Zim’s mysteriously scaly skin. Having suspicions of his own, but trying to dissuade her from further investigation he suggested that it may be a disease and he would investigate.
When the last customer plodded home, a little lighter of purse and spirits, the Staff of the Goblin gathered there gear and set out. They slid out into the night darkened streets, Mogen to make arrangements, the rest to lay in wait. Mogen found Becky occupied with a customer, her uninspired cries of pleasure were for his benefit and not her own. Once freed to talk, she was incredulous, and suspicious of Mogen’s offer. A gold piece was to rich to turn down, even if risking her life was involved. The promise of three gold settled all her worries, or at least allowed her greed to silence them long enough to get out the door.
Mogen escorted her to Smeed’s and then hid in the ally. A free, willing body, no matter how low, was more flesh the Smeed would see without loosening his own coin purse, which is something a money lender is want to do. He avariciously licked his lips and escorted her to his bed chamber.
The bait taken, Mogen set about dismantling the lock, alas as the last tumbler fell into place the click was over heard by one of Smeed’s guards. Smeed had replaced his monkey with a new pair of his boss’s monkeys. They had been sleeping on the job, but Becky’s knocking had awoken them first, and they were eager for their own turn. With his moment of surprise lost Mogen leapt swiftly into action with Zim quick on his heels. As the guards tried to peal off to warn Lymas, the staff rushed in, one was felled quickly in the lobby way, while the other managed to make it upstairs dispatching Zim’s summoned creature. Mogan hot in pursuit reached the landing and was greeted with cold steel slid between his ribs. With a flip and a twist Mogan leapt to the stair railing and dropped in behind his foe just in time for Chaine to come charging up the stairs pressing the thugs flank. It was short work from there for the group to secure the situation.
The quiet of the night settled over the hall once more, faintly the rhythmic noises could be heard in the next. Chaine, with the scent of blood in the air, gave up all pretence of stealth, and with a by you leave, or the taking of a name, he began kicking in doors.
Having a door kicked open upon you while in mid coitious would certainly have been dramatic and perhaps would leave you stunned, but in Smeed’s case having a door somewhere else in your house and not your bedroom door, it served as warning, undoing all the careful planning and sneaking done up until this point. Greeted with an empty hall, and a small amount of for thought, Chaine allowed Mogan to once more take up the mantle of clandestine agent. Creeping carefully to the door and opening it with caution, the truth of the plans failure was plain.
Standing behind an upturned bed were the naked figures of Becky and Smeed. Becky’s emaciated, ill used body, a barely covering the bulbous and sweating form of Smeed. While she would make for poor cover, the sharpened bolt pressed to her wiry neck, glistening with a sickly green fluid gave Mogen pause. Fear of the poisoned coated blades of the crossbow bolt gave Becky enough resolve to keep her panic quivering knees from giving out, but it did not hold back her alternating sobs and shrieks of terror.
Negotiation between the group and Smeed seemed to go smoothly, if smooth is the sensation one feels as they are dragged over cobbles by a spooked horse. To the end Smeed pleaded ignorance in the disappearance of Feldon, and agreed to disregard the outstanding portion of Saul’s debt in exchange for his life. Considering the situation disarmed, he returned Becky to Mogen who swept her out into the night, apologizing for what had befallen her.
Chaine decided that he was in fact not done with Smeed and approached. Smeed who had earlier moved his aim of the crossbow from Becky’s neck to the occupants of his bedroom doorway gave one final warning, saying their dealings were done, and that it was time they leave. Chaine, with no clear reason advanced once more, and Smeed let fly his poisen bolt. It struck home, piercing Chaine’s shoulder filling his blood with deadly python venom. Before the situation could get out of hand, Elgan let fly his sleeping spell, and Lymas crumpled to the floor.
After that, things went off without a hitch, Smeed was tied to his bed while the group scoured his home for any sign of Feldon, and there was none to be found. They retreated from Smeed’s home with a ledger, bereft of any transactions between Smeed and Feldon over Saul’s loan, but learning the Smeed was merely a middle man, fronting loans on behalf of Boss Croat. With nothing remaining to be done they retreated to the Goblin.
Mogan escorted Becky home, begging her forgiveness (in his own way) and paying her five gold instead of the promised two, to make up for her hardship. Between apologize and his witty banter she was raised from a blubbering mess, to whimpering and exhausted. Once safely home, Mogen took his leave and rejoined his colleagues at the Golden Goblin.
In the morning, Saul took the news with mixed emotion. He was saddened by the seemingly permanent loss of a good man, but glad to be rid of two thousand gold worth of debt. Considering himself more or less even, he promoted Mogen to replace Feldon as his floor manager and raised the salaries for the whole crew, promising them, that when they were ready, he would make them full owner partners in the Goblin so that he could retire to a quieter life. Once alone, Elgan wisely reminded them of the fate of all of Saul’s former partners...

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We wrapped up Shadow in the Sky last night, and finishing the epic battle last battle, way later then our gang usually finishes, so I "box texted" the exclamation point that rounds out this module of the AP. The party was exceptionally tapped out, but between the warriors nearly untouchable AC, and sheer numbers they managed to pull through, although a couple of people were hovering near 2-5 hp, and there wasn't a spell left to be cast.
Just wrapping stuff my players don't know in spoiler text as they are in here, but other DMs might want to read. As we are at the end of this module it doesn't impact them, but I will leave it up to them if they want to not read it.
To put some perspective on their resources they went from the ambush in the graveyard straight through to the end with only a brief pause where the mage topped up his spells (usually goes around with a few slots unfilled as you never can tell what the day will bring.)
Because of the parties size and some what advanced level (the set piece adventure + side dealings) I had made the fight inside the GG tougher, but we were pretty much cannon once they hit the smugglers tunnels.
In the fight in the GG in progressed in such a way I decided that Saul would retreat into the caverns, and so he alerted all the troglodytes on the way, and he faced off against them in Dephora's room. She, prepared, fired bolts from her own darkness by the ladder until the battle moved out of line of site, and then fled.
The monk and kobald met her atop the cyphergate and did battle, she escaped to the boat below, where the fighter had swan to. He then proceed to make minced meat out of her, and that is where we wrapped, at which point I authored the following über box text:
From the apex of the Cyphergate Thale offers a knowing hand to waking Zim helping him to his feet, rising and dusting himself off. Together taking a moment to catch their breath, and survey the city from their rare vantage point. Tendrils of dawn light snaked through the sleeping streets, warming the cobbles, for a day's enterprise. The morning folk, the fishers and merchants were about, getting to their business, those of the night sleepily heading to their homes or hovels.
Scanning the sky, the first thing they notice was what was suspiciously missing, the sky was clear, the blot absent. This shock barely having time to settle in before the next shock followed, from the far north a bright flash of light exploded in the northern sky.
From within the Goblin, Mogan had unceremoniously dumped the broken, shallow breathing body of Saul Vancaskerkin, and was lending a hand to Elgan to set Elishia ((the prostitute)) to rest, wrapping and tending to a vicious gut wound, stable for now, but without aid soon fatal. The Goblin having been faintly illuminated with rosy light from windows of the copula suddenly was a lit with a great flash of light, Mogan and Elgan quickly raced outside to see what was afoot.
From the deck of the Mermaids Farthing the horrified crew is only too eager to be rid of its unexpected passenger and decapitate victim, the captain orders the helms man to turn back. All none essential crew stand ill at ease, weapons in hand giving Chain The Butcher a wide berth. From the crows nest the watchman calls out a warning to the north, as the sky lights up.
The bright flash fades from the sky, as your eyes adjust the come to focus on a large burning streak heading straight for the city. It streaks at an alarming speed from the North, leaving a burning trail across the sky. The serenity of dawn boils away in a fever of panic, screams can be heard throughout the streets and people run scared, one man grabs a stunned Taub shaking him by his tabard screaming "YOUR GODS HAVE FORSAKEN US ALL, WE ARE DOOOOOOOOOOMED!" before running off into the streets shedding his clothes in a continued act of senseless panic, and hollering foreboding pronouncements of terror and doom.
As the objects trajectory brings it deeper into the atmosphere the fires gives way and the object diminishes to a glowing red orb, its trail becoming less blackened ash. As terror crescendos in the streets below, Taub and Zim reflexively duck as the rock sails directly overhead. With no sure scale of the object you cannot tell if it is a thousand feet or ten times that. Moments after it passes, the nearly silent phenomenon is followed by an ear splitting explosive sound that nearly brings you to your knees, followed by a sustained roar as if a choir of dragons had all roared in unison.
The rock continues out over the sea, in its wake a hail of small, hot stones rain down upon the city, clattering off cobbles, and lighting fires on thatched roof structures, and in the market square. The roar subsides to a dull thunder, and the rock seems to meet the southern horizon, it disappears from view bring a moments respite, this last all of a few heart beats before the southern curve of the ocean erupts in a giant fiery explosion. Flames lick high followed by a column of debris and smoke. Shortly there after the sound of the explosion reaches your ears chilling you with the thought of what would have happened if the skyrock had made landfall in Riddleport and not off shore.
The blast is followed by a tremor, the city rocks and shakes beneath you, Zim's potion, and Thale's years at sea, and the relative stability of the Cyphergate allow you to keep your footing. Other parts of the city fare poorly, loose shingles rain down on the city streets, and the more dilapidated of flophouses collapse. With the earthquake also come violent winds from the south.
Chaine's bloody reverie is broken when the captain starts shouting orders, the ship turned about and heading for shore, is buffeted violently by the winds, but in spite of what should be winds carrying it to shore, it recedes, being pulled by some unknown force out beneath the Cyphergate. The captain seems to now be screaming for ors, and is dumbstruck crew slack jawed move mechanically to fulfil the orders, but not at a speed that satisfy the captain. You realize in horror to late, the captain's true fear as the deck lurches beneath your feat as the ship seems to fall into the trough proceedings a wave the likes of which only great wizards and gods could summon.
Instinctively Taub joins the press of bodies who had amassed near the shores to observe the skystone as it passed over the city, many of which had misguidedly thought the danger had passed.
As the wave crests passing beneath the Cyphergate it caries with it all manner of flotsam, and the Mermaid's Farthing, like a mighty hand it gathers all ships before smashing them against the docks of Riddleport. The tsunami make swift and devastating work of the shore lines, and port, the tidal-like surge traveling up river smashing itself against Overlord Chrosky's island fortress. With is wroth spent the waters retreat, sluggish and murky with the filth of the city, carrying away the dead and injured too foolish to flee. Leaving at least one blessing, that of fire relief.
You wait a few anxious moments for a third and forth shoe to drop, before your realize it is done, the adrenaline keeping you alive drains from your body, your are emotionally and physically fatigued from your night of madness, and the realization of many a hard day ahead in Riddleport.

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CHAINE (Varisian)
Male human Fighter 4
N Medium humanoid
Init +2 ; Senses Perception -1
==DEFENSE==
AC 23, touch 12, flat-footed 21 (+7 armor, +4 shield, +2 dex)
hp 44.5 (4d10+12)
Fort +6, Ref +3, Will +0
Defensive Abilities Bravery
==OFFENSE==
Spd 20 ft./x3
Melee Mwk Longsword +12 1d8+8 19-20/x2
Ranged Javelin +6 1d6+6 20/x2
Special Attacks Cleave, Combat Reflexes, Power Attack
==STATISTICS==
Str 22, Dex 15, Con 14, Int 13, Wis 9, Cha 7
Base Atk +4, Cmb +10
Feats Armor Proficiency (Heavy) (PFB 82), Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Cleave (PFB 83), Combat Reflexes (PFB 83), Power Attack (PFB 92), Shield Focus (PFPT 11/10/08), Shield Proficiency (PFB 94), Weapon Focus (PFB 97), Weapon Specialization (PFB 97)
Skills Climb +8, Craft (armorsmithing) +5, Craft (Weaponsmithing) +5, Knowledge (engineering) +5, Profession (innkeeper) +6, Survival +4, Swim +5
Languages Common, Shoanti, Varisian
Combat Gear Mwk Longsword, Javelin, Masterwork Banded mail, Shield, heavy steel +1
Other Gear Armor & Shield, Weapons
Class Abilities • FIGHTER BONUS FEATS - At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from either fighter bonus feats or combat feats (see the Feats chapter). (PFB 27).
• FIGHTER WEAPONS AND ARMOR - A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFB 27).
• BRAVERY - +1 bonus to Will saves vs. fear. (PFB 27).
• ARMOR TRAINING - Armor bonus is increased by +1 and the armor check penalty is reduced by 1 (to a minimum of 0) and maximum dexterity bonus is increased by +1. (PFB 27).
Traits • Armor Expert - -1 armor check penalty, minimum 0 (PFCT 3-4)
• Scouting for Fiends - +1 to atks vs. evil outsiders (PFCT 3-4)

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Zim, Kobold Bard 4
“Merk-Merk!”
LN Small Humanoid (Reptilian)
Init +5; Perception +10 (+2 for sight or touch-based), Darkvision 60’
Languages: Common, Draconic, Undercommon, Elven, Infernal
AC 18 (+2 armour, +1 Shield, +3 Dex, +1 Size, +1 Natural), touch 15, flat-footed 15
HP 30 (4 HD)
Fort +2, Ref +7, Will +4 (+4 against sound, language or bardic effects)
Speed: 30 ft. (6 squares)
Melee: Longsword +4, 1d6 S
Or Snickersnak (switchblade dagger) +4, 1d3 P/S
Ranged: Light Crossbow +7, 1d6, P
Space: 5 ft; Reach 5 ft.
Base Atk: +3; CMB: +2
Atk Actions: Arcane Strike +1 (swift)
SQ: Bardic Performance 4/day (Countersong, Distraction, Fascinate, Inspire Courage +1, Inspire Competence), Spells, Bardic Knowledge +2, Well Versed, Daylight Sensitivity
Abilities: Str 10, Dex 16, Con 12, Int 16, Wis 10, Cha 17
Feats: Arcane Strike, Skill Focus: Perception (bonus), Craft Wondrous Item
Traits: Reactionary, Researching the Blot
Skills: Acrobatics +7, Bluff +7, Craft (Traps) +9, Diplomacy +10, Disable Device +7, Disguise +7, Escape Artist +7, Kn: Arcana +9, Kn: Dungeoneer +9, Kn:History +9 , Kn:Local +12 (bonus), Untrained Kn: any +5, Linguistics +7, Perception +10, Perform: Act +10, Perform: Sing (whistle) +10, Sense Motive +5, Slight of Hand +7, Spellcraft +10, Stealth +12
Equipment: Longsword, 2 Snickersnaks, Light Crossbow with 20 bolts (4 with scorpion poison injury F DC 12 negates, 2 rounds, 1 Con damage), Leather Armour, Darkwood Buckler, 1 Antivenom, 1 Smokestick (tindertwig attached), 1 Tanglefoot Bag, 1 Thunderstone, 6 Tindertwigs, 1 Potion of Spider Climb, 1 Scroll Expeditious Retreat, Backpack, Component Pouch, 2 empty sacks, Waterskin, Explorer’s Outfit, Signal Whistle, 2 Fish Hooks and Line, 2 Inkpens & Ink Pot, 10 Sheets of Parchment, Party’s wand of CLW (50 charges), 2 sp, 7 gp, 1 pp, 6 100 gp ruby; Encumbrance=21 lbs (light load)
Gear not carried: Artisan’s kit (trapmaking), MW Disguise kit
Spells Known: 0 Level (DC 13, 4 slots); Daze, Know Direction, Lullaby, Mage Hand, Message, Read Magic; I Level (DC 14) Disguise Self, Charm Person, Grease, Summon Monster I; Level II ; (DC 15, 2 slots) Glitterdust, Hold Person

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May I direct you to the final episodes of chapter 1:
Episode 6a, in which many things are battled, and many a bodily fluid is spilled
Episode 6b, in which a new day dawns
All the players are posting there end of chapter 1 stats in here, and I think there is a cover page for the comic coming.
I will start an episode 2 thread, because I wanna.
Galnörag