Haste question


3.5/d20/OGL


Does haste stack with rapid shot feat or slashing flurry feat(PH2)?


I think the rapid shot is I dont have my PHB2 so not sure about the slashing one


Javell wrote:
Does haste stack with rapid shot feat or slashing flurry feat(PH2)?

In the paragraph beginning with "When making a full attack action ..." the spell description for Haste includes the following sentence: "This effect is not cumulative with similar effects ...".

I would interpret that to mean that neither feat would stack with the Haste spell. One of the changes from 3.0 to 3.5 was the rewording of Haste and similar effects, so as to avoid them being stackable. On the other hand, Haste now affects more than one target again (as it did in 1e and 2e).

The Exchange

Well, in the wording Rapid Shot is no different mechanically than Flurry Of Blows, only it's ranged. You get an extra attack by taking -2 to all attacks you make that round, so I don't see why it wouldn't. It specifically mentions a magical effect in the text, which doesn't impose a penalty. Would you not let a monk use flurry of blows while hasted? Because Rapid shot is basically the same thing

EDIT:
I just think that a spell wouldn't care if you can go faster naturally, but it would care if there was a similar magical effect on you.
Also, Whirlwind Attack also specifically mentions that it will override haste, if that matters at all.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Bellona wrote:
Javell wrote:
Does haste stack with rapid shot feat or slashing flurry feat(PH2)?

In the paragraph beginning with "When making a full attack action ..." the spell description for Haste includes the following sentence: "This effect is not cumulative with similar effects ...".

I would interpret that to mean that neither feat would stack with the Haste spell. One of the changes from 3.0 to 3.5 was the rewording of Haste and similar effects, so as to avoid them being stackable. On the other hand, Haste now affects more than one target again (as it did in 1e and 2e).

By "similar effects," it's probably (IMO) referring to magical effects, like speed weapons. Since haste is magical and the extra attacks from feats are not, they could stack.

However, the DM always has the option to say they don't.


Okay, okay! :)

Bowing to the majority opinion, yes, it is possible that the Haste spell is only non-stackable with other _magical_ effects.

<rubs hands in glee>

"What's sauce for the goose, is sauce for the gander." In other words, the party's foes will remember this ruling too ...


Thanks for all of your input. It has definitely helped!

RPG Superstar 2012 Top 32

Just remember, if you are using Rapid Shot, the extra attack from Haste ALSO takes the -2 penalty to attack rolls.


SmiloDan wrote:

Just remember, if you are using Rapid Shot, the extra attack from Haste ALSO takes the -2 penalty to attack rolls.

Is this true? The Rapid Shot description says "all attacks" but the haste description says "take this attack at full base attack bonus".

It seems the rules are in conflict. Does the general rapid shot description overrule the specific haste attack? or vice versa?

Has there been an actual ruling on this?


Adamantine Dragon wrote:
SmiloDan wrote:

Just remember, if you are using Rapid Shot, the extra attack from Haste ALSO takes the -2 penalty to attack rolls.

Is this true? The Rapid Shot description says "all attacks" but the haste description says "take this attack at full base attack bonus".

It seems the rules are in conflict. Does the general rapid shot description overrule the specific haste attack? or vice versa?

Has there been an actual ruling on this?

Not at all, you use the full base attack bonus and you add whatever bonuses (such as for a magic weapon or high dex) that would apply as well as any penalties (such as rapid shooting or cover). The base attack used is just the highest, so if you are +6/+1, you use the +6 before any bonuses or penalties.


Haste gives an extra partial action. Since the feats you name (rapid shot, flurry of blows etc.) are full-round actions, you cannot use them in this extra partial action.

Run this as follows:
Give the PCs their full round action first. If they can use their full attack (so if they do not move except for a 5-foot step, etc.), they can use flurry of blows, rapid shot, etc. normally.
Then consider the extra partial action as a separate action. They can then either choose to make an extra attack (standard action as attack action, normal highest attack value with primary weapon) or take another standard action or a move action. The haste then has nothing to do with the feats you refer to, since a partial action is not a full round.

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Haste question All Messageboards

Want to post a reply? Sign in.