Help: Converting Endless Night to a stand-alone module


Second Darkness


Hi everyone,

I am about to run the fourth chapter of Second Darkness, Endless Night, as a stand-alone module. I am in a group in which we DM alternatively, and we were in a mood for an infiltration into drow territory, and it seems that this module is really good for that. Unfortunately, we don't have the time to start the whole campaign - besides, the characters are already 14th level. I precise that we play 4e, but the conversion shouldn't be too difficult. We play in the Forgotten Realms, but once again, converting Endless Night for this setting shouldn't be that hard.

So, I'm wondering what exactly I, as a GM who did not read the 3 first modules, need to know about the story to make an interesting adventure, and what the players are supposed to be told at the beginning.

And, finally, if those who have played/are currently playing the campaign have advice as to how to convert this in a stand-alone module, I will be very grateful. My idea was very simple: make the elves ask for rescue for already quite well-known heroes. I could assume that the battle occuring at the end of the 3rd module just took place, and the elves would tell the PCs what happened, and ask them to do the job.

Thanks everyone!


Well, if you want to make it as simple as possible, you'd brief your players that: House Azrinae are up to some very naughty things and they've got an opportunity to find out what, by infiltrating a drow city.

Really, that's about all they REALLY need to know. Endless Night is actually amazingly self-contained. You can happily make up whatever details you like about what House Azrinae is doing.

Just read the module and it should be obvious how little work you really need to do. If you need help after browsing it, let us know.

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