
Visas Marr |

"Years of living on the run from the Emperor's spies have taught me how to cloak myself, and others, in the Force. While it does not actually make us invisible, it will permit us to pass by groups of soldiers undetected. As for my more... tactical applications of the Force, I am sufficiently well trained to adapt to many situations."

DM Dave |

The days pass quickly and soon you are almost to Dagobah. I goofed on my math and it will only take you a little over two days to get there rather then the five I had originally thought. As the ship drops out of hypserspace, alarms sound throughout the cockpit. Directly ahead, you can see a Marauder cruiser, and it's fighter escort. Four of the fighters peel off and are flying directly toward you.
Roll initiative.

Villian Dance |

Veeta Senn |

1d20+10=11
Doh! rolled a 1
Veeta curses loudly as she becomes tangled in a loose flap of cargo netting on her way to the bridge.
"Bantha balls! V-9 - grab that other turret while I help Dance!"
I'll have to bone up on my ship combat rules when I get home. My computer use skill pretty much sucks (meaning I can't do much with shields) but can I try to Aid Another with my Pilot skill?

Villian Dance |

"Hold on everybody, this is going to get bumpy," Villian announces as he cranks the engines to full power and power dives towards the planet.
1d20+16=24 to increase speed.

Veeta Senn |

Just realized all four of our group members are V-names. Weird.
Veeta drops into the seat next to Dance and starts scanning the controls.
"Let me know what I can do, Major."
Not sure what the field of fire is for the missile launchers. If I'd be able to target the Marauder or any of the fighters (what do they look like, btw? Imperials or pirates?) I'll ready an action to fire a pair of missiles at the first craft to approach within range.
Otherwise, I'll ready an action to use Aid Another to help Dance with his next Pilot check.

DM Dave |

Just realized all four of our group members are V-names. Weird.
Veeta drops into the seat next to Dance and starts scanning the controls.
"Let me know what I can do, Major."Not sure what the field of fire is for the missile launchers. If I'd be able to target the Marauder or any of the fighters (what do they look like, btw? Imperials or pirates?) I'll ready an action to fire a pair of missiles at the first craft to approach within range.
Otherwise, I'll ready an action to use Aid Another to help Dance with his next Pilot check.
The ships are clearly Imperial.

Veeta Senn |

In that case I'll ready an action to fire on the first fighter to close within short range. If I've got it right, that will be 1d20+8 (+7 for Veeta's normal ranged attack, +3 for the ship targeting, -2 short range)
1d20+8=9
And of course it's another 1 ... hope this doesn't turn out to be one of those games.

DM Dave |

Vissas finds his mark as the TIE fighter blossoms into flames. Virginity 9 also hits home. 1d20+4=15 Sparks fly from the TIE she hit, but it still mantains pursuit. Veeta misses, but the TIEs do drop back some after her shot. The TIE fighters open fire, two of them hiting the mark. The Blood Eagle's shields hold for the moment, but Major Dance grimly notes that another hit like that will bring them down.

Veeta Senn |

After Virginity 9 takes her shot I'll go ahead and launch another salvo of missiles at whichever TIE fighter appears to have taken the least damage. I'm assuming the same modifiers as last time:
WTF! Three 1s in a row ... Invisible castle apparently hates my character.
"Palpatine's wrinkled ass!" Veeta growls, pounding on the targeting display as she watches another pair of missiles fly off in the wrong direction. "Dance, either this damn computer is broken or that Jedi's putting everything on the fritz. I'd be better off opening up the aft hatch and throwing empty mess kits at those fighters."

Villian Dance |

Villian jams the thruster control as far forward as it will go. The Blood Eagle lurches forward with a speed that is unheard of for a ship this size. "Veeta, see if you can get those shields back up," he says as the Blood Eagle plunges into the planet's atmosphere.
Veeta needs to make a Mechanics check.

Veeta Senn |

"I'll, uh, get right on it," Veeta says, waiting til Dance looks away before frantically punching buttons and dials, finally banging on the interface with her fists.
Gonna spend a Force Point
1d20+3+1d6=25
Haha! Veeta's luck turns with a natural 20
"Er, I think that worked," Veeta says, in near shock as the display indicates a clear boost in shield power.

Visas Marr |

Sorry, lots of crazy stuff happening IRL at the moment. Getting ready for a move across the country.
Visas reflexively gasps as the ship lurches forward but quickly steels himself, swiveling the turret around to continue firing at the pursuers.
Another shot: 5 + 7 = 12. Probably a miss.

Veeta Senn |

"Is there anyway to camouflage the ship while we're away?" Veeta asks as she starts gathering her gear. "I'd hate to go off on this scavenger hunt and find our transport has been blasted from orbit. This swamp doesn't look like the kind of place you'd want to spend an extended vacation."

Veeta Senn |

"Alright then. Guess it's time to start slogging through this mess," Veeta says, hefting her carbine in a one-handed grip.
"I'll take point - Dance, you bring up the rear. Visas can stay in the middle and work his hocus pocus on us if we run into anything on two legs."

Veeta Senn |

"Let's move out then. V-9, you take up the rear and everyone keep your eyes open - the Imps may have landed a squad already, not to mention whatever slimy scumsuckers actually live in this place."
Veeta starts picking her way through the undergrowth in the direction of the coordinates, constantly scanning the surroundings for any sign of trouble.
Survival check to find the way: 1d20+4=16
Perception check when/if it's needed: 1d20+9=26

Virginity 9 |

Virginity's Character Sheet is finally updated as well guys.
Julhari accepts the order as wise and takes off her hat, slinging it over her back and putting on her helmet. She pulls out both Blaster Pistols, following the others and making sure to scan the jungle for any signs of non-native activity.
Perception Check. (1d20+7=15) I forgot to add in the +2 from my Helmet Sensor Package, so that should be 17.
Stealth Check. (1d20+11=17)

DM Dave |

The place is teeming with life which makes everyone a little jumpy, but no stormtroopers, or other enemies seem to be prowling around. After about two hours you reach the site that Artoo indicated. The place seems oddly sparse for a Jedi Master's home. The house consists of a simple hut, with no power or anything like it.

Veeta Senn |

While V-9 keeps watch, Veeta starts searching through the hovel, looking for any evidence of electronics, hidden compartments or disguised code.
Perception check: 1d20+9=25

DM Dave |

Visas raises a hand to signal the others to stop. He scrutinizes the immediate area, attempting to look into the Force to find the master they seek.
Use the Force to see if there are other Force-users nearby: 7 + 10 = 17.
You only find a faint echo of Yoda in the Force. He is obviously no longer here. However, you also sense a powerful manifestation of the Dark Side.

DM Dave |

While V-9 keeps watch, Veeta starts searching through the hovel, looking for any evidence of electronics, hidden compartments or disguised code.
Perception check: 1d20+9=25
Behind a lamp embedded in one wall, Veeta does find a hidden compartment with a code cylander inside.

Veeta Senn |

Behind a lamp embedded in one wall, Veeta does find a hidden compartment with a code cylander inside.
"Think this is what we're looking for?" Veeta asks, holding up a dusty code cylinder pried from the hut's mud wall.
"I don't know what kind of darkness Visas is sensing, but I don't particularly want to meet it - why don't we hoof it back to the ship and plug these codes into that R2 unit."