
Ian Watt |

So my players let Barl get away. I come to plumb your collective wisdom in search of complications I can throw at them.
Some background:
I have increased the time between chapters by years instead of weeks, so the players can explore and evolve their characters some more. Specially because we're old school, and Level 10 used to be called Name Level. What each of the players has decided to do:
Kram: the Varisian hunter has become the next Lord of the Keep (Fort Rannick), and will spend the years hunting down ogres and giants. I expect him to have made quite a reputation amongst his prey. So any help at coming up with a cool sounding nickname the Giant's might have given him would be appreciated.
Romer: the Varisian Illusionist has become one of the master's of his specialty. He wants to spend the next years investigation what exactly Lucretia and Xanesha were attempting with the rituals and the soul energy. He'll be traveling around Varisia.
Milo: The half-elf will be setting up a new casino and brothel in Turtleback ferry, now that he has eliminated the competition. He'll be traveling back and forth from Sandpoint constantly, to watch over his other brothel back in town.
Kraken: The paladin of Sarenrae will be setting up in the brand new temple in Magnimar, training.
Astur: The cleric of Sarenrae will settle down in Turtleback Ferry, where he plans to cleanse the citizens of the Sihedron mark.
I plan to summon the Pcs to Sandpoint for Madame Mvashti's birthday, but given Barl's escape, maybe Mokmurian will be sending some retribution against them? nasty ideas are welcome.

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Barl got away from my players as well. They took him prisoner, made a deal to keep him alive if he promises to help Black Arrows rebuild the fort. But, they didn't take his spell book away :) When the party was climbing down from Hook Mountain, he just flew away.
Since he is a coward and fearful of Mokmurian's wrath, I decided that he will either quit the scene or hook up with the Sandpoint raid to try and return himself to grace. We will see. :)

Ian Watt |

A Barl led strike force could be fun but that could take away from the Raid later on
Good Point. I'm not sure what Mokmurian would do to Barl after his abysmal failure. He is one of his powerful students after all, but the runt doesn't seem the forgiving kind. I might add Barl to the Sandpoint raid instead of Teraktinus. A suitably scarred and one-eyed arl, wearing the brand of Mokmurian's displeasure mayhap?

Ian Watt |

See im the kind of Dick DM who would send them both into the fight to punish my PCs for letting him get away
I considered that, but I feel the giant raid on town is hard enough. I expect the Giants to escape with a bunch of citizens. I might have them catch up to Barl and Teraktinus though...
FOr now, this is what I have planned:
Romer and bodyguard are involved on a Rooftop Chase in Korvosa when an Assassin tries to kill the wizard. The wizard has been trying to learn more about the Sihedron ritual, and I have a feeling that would have drawn some attention. Also, it let's me use the Shingles Chase..
Kram, Kraken and Astur are Ambushed on their way to Skull's Crossing on a patrol. I'll have Kraken come visiting when the troops are been rotated back to Magnimar (not enough rangers yet).
A female assasin tries to kill Milo during the night. This is the simplest cause it plays up to his Vice: Lust.