
![]() |

I'm looking through "Seven Days to the Grave" and reviewing the wreck of the Direption encounter for tonight's game, and I started taking a closer look at Yvicca. She's a Sea Hag with five levels of Druid, but her CR is only listed as 7. At the very least, she's got 3 levels of humanoid in addition to being a Druid 5, so wouldn't that be CR 8, minimum? Maybe more when you figure in a Sea Hag's Horrific Appearance and Evil Eye abilities (which were left off of her PF stat block, strangely enough).
Tonight's game should be a blast. I've been tossing out occasional urban legends about "The Old River Woman" who eats children for months, and the players think they're just kids' stories.

![]() |

Yeah; class levels aren't equal. 5 levels of wizard and 5 levels of fighter, for example, have dramatically different results when you put those levels on a fire giant. As a result, the rules for determining CR for a monster with class levels are kind of complex; check out page 294 of the Monster Manual where it talks about Associated and Nonassociated class levels. Event then, those rules aren't exact and we assign CR scores based on how the final classed monster stacks up against other monsters.

![]() |

Thanks everybody; That helps a lot.
Tonight's game was awesome. My ranger actually got taken in by her Evil Eye in the very first round, and darn near wiped the rest of the party. I didn't want my ranger's player to just sit out for most of the session, so I ended up running a side-story on his turn every round, gathering up the souls of children she'd 'consumed' over the last several decades and pulling them out with him once the group finally beat Yvicca down.
Now the group has twenty orphans on their hands. It's wonderful to watch them handle challenges like this.

![]() |

Anyone make a beta conversion for her yet?
Here's what I did:
Neutral Evil
STR 24, DEX 16, CON 16, INT 8, WIS 18, CHA 14
Init +7
HP 60 (8d8+24) (I gave her an extra 6 racial HP, plus toughness, for a total of 77HP)
AC 20 (+2 armour, +3 dex, +5 natural), Touch 13, Flat-Footed 17
Spell Resistance 14
Fort +10
Ref +7
Will +11
BAB +6
CMB +13
+1 Shortspear +14/+9, 1d6+8, 20/x2
and Claw +10, 1d4+5, 20/x2
Spells:
3rd - Cure Moderate Wounds
2nd - Resist Energy
1st - Charm Animal (DC 15), Cure Light Wounds, Faerie Fire, Speak with Animals
Special Abilities:
Wild Shape 1/day
Horrific Appearance (DC 13, Fort save or 2d6 STR damage)
Evil Eye 3/day (DC 13, Will save or be Dazed for 3 days and Fort save or die (Fear))
Skills:
Handle Animal +7
Knowledge (Nature) +6
Spellcraft +8
Survival +6
Tumble +13
Perception +10
Feats:
Alertness
Great Fortitude
Improved Initiative
Toughness
Note that these stats include Greater Magic Fang, Barkskin, and Bull's Strength.
Hope this helps!