| Lee Hanna |
At the end of last night's session we had lost one of our key PCs, the knight Sir Leofire. We were at the end of Thirteen Cages, we had shut down the gate and scattered the Cagewrights. As characters, it seemed like a good time for a break from adventuring. The urban druid PC really wanted to devote some time to helping to rebuild the city, and the rest wanted to revel in their plunder.
As players, we were feeling varying levels of burn-out, mostly a result of higher-level playing-- there's a lot to keep track of at 15th level! Years ago, we had bought one of the players a Dungeon subscription, starting with the beginning of Savage Tide, and we've been wanting to start that ever since.
So, we voted to suspend this game, at this very good stopping point, and fire that one up. We have left open the option of re-starting Cauldron, maybe 6-12 months down the line in Real Time, and a month or so in game time. That DM has promised that we will not be doing all 20 levels of STAP.
So, after 57 sessions in 67 months, dating back to April of 2003, we are done. It was a fun ride, but we just wish we could have finished it, and done that sooner.
| The Black Bard |
My group is now knee deep in Thirteen Cages, and our dwarven knight may soon have to move in real life to an out of state location. So we may be doing a similar manuver. Or perhaps an interesting ad-hoc summary/interactive narrative of the last bits.
I know how it feels. It took us 2 year to finish Age of Worms, and I had a Savage Tide game that made it to the abyss only to be shattered upon the rocks of incompatible schedules.
Best of luck with whatsoever you choose!