Advice Request: Adding a Player


Rise of the Runelords


My players are almost all the way through Chapter 4 or Runelords, and I'm adding a fifth player.

I'm comfortable beefing up the encounters, that isn't my issue.

The player looked at the guidelines for equipping a new (12th level) monk character, and felt the DMG Guidelines were a little generous. He didn't want better equipped than the existing core group that has gone though the entire campaign.

I'm rusty at this sort of thing, or not well practiced at it. Does anybody have any advice on items.. or even a flat answer in terms of GPs.. that I should allow him?

Paizo Employee Creative Director

Watcher wrote:

My players are almost all the way through Chapter 4 or Runelords, and I'm adding a fifth player.

I'm comfortable beefing up the encounters, that isn't my issue.

The player looked at the guidelines for equipping a new (12th level) monk character, and felt the DMG Guidelines were a little generous. He didn't want better equipped than the existing core group that has gone though the entire campaign.

I'm rusty at this sort of thing, or not well practiced at it. Does anybody have any advice on items.. or even a flat answer in terms of GPs.. that I should allow him?

Actually, I've found that the DMG Guidelines are a little timid, especially compared to how much gear you'll get if you play a character up from level 1.

The best plan at this point is to do an audit for all your PCs. Figure out what sort of gear they have, add it all up, and then divide by that number of characters to figure out the average loot level in your group. Give the new monk that much gold to buy stuff, and then take pains to drop in a few items SPECIAL for the PCs who you find out are hurting for loot.


I had a follow-up question about whether a Monk's Belt, specifically for a Monk.

I'd welcome any feedback!

I posted it in the general 3.5/OGL section here on the Paizo boards.

Link for your ease of viewing

Liberty's Edge

James Jacobs wrote:

Actually, I've found that the DMG Guidelines are a little timid, especially compared to how much gear you'll get if you play a character up from level 1.

The best plan at this point is to do an audit for all your PCs. Figure out what sort of gear they have, add it all up, and then divide by that number of characters to figure out the average loot level in your group. Give the new monk that much gold to buy stuff, and then take pains to drop in a few items SPECIAL for the PCs who you find out are hurting for loot.

ok interesting solution...

still have never though of them as timid... mmm maybe a i give too little magic treasure :P


It was weird.. Most of them are 11th level with loot totals are 36,000 to 40,000.. with just one at 50,0000.

My decision was to bring in the new player at the correct loot level, and even though it is a little unfair in a dues ex machina way.. we agreed to boost the loot at the end of this chapter to bring the existing PCs up a little to where they should be, excluding the new guy.

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