The Pallid Plague (Inactive)

Game Master Seldlon the Swift

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M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

What does Mox need to do to treat the diseased ones again?


I believe your best bet is to do a heal check once per day in conjunction with the remedy you concocted. If your heal check meets the plague DC of 22, they get a +4 competence bonus on their saving throw against the disease. The potion you produced gives them a +4 alchemy bonus, so they do stack. The DC for the infected characters is two consecutive fort DCs of 22. The problem is that their constitution will start to take a hit on day two (tomorrow).

Pallid Plague:
Type disease, injury, inhaled, or ingested; Save special (see below)
Onset 1d4 hours; Frequency 1/day
Effect 1 Cha damage on first day, 1d2 Con damage and 1d2 Cha damage each day thereafter; Cure is 2 consecutive fortitude DC 22 saves.

So, the disease still poses a very real threat to your companions.
Grokar, Bulgard, Rhen and Khador are currently infected. Each has taken 1 charisma damage. Tomorrow they will take 1d2 con and 1d2 cha damage prior to the check. 8 hours of rest will repair 1 ability point of damage. A day of rest will repair two. Long term care provided by you doubles those repair numbers.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"So we take this back, hand it over ta the Paladin, she heals us and we are good ta drink again?" Rhen says


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

If I take 10 on the Heal check, that is a 25


Nice Mox. Your build is stronger than I originally took it for. Just some bad roles during the encounter.

As you stand around doing nothing, the sun sets.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen is ready to head back


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Perhaps it would be better to rest here for the night. Then I could re-administer the cure to those still stricken.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"If ye say so Doc, just help me ta feel better, me guts are rollin' worse than drink some o' that fancy elf wine." Rhen says


If you are to stay here this eve, you should probably build a fire and set up a watch schedule. Hours spent in The Wood does have possible encounters.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen looks around for some fire wood. "I will take mid watch since I can see in the dark." Rhen says gathering wood then laying out his bed roll and going to sleep.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox begins to administer his healing arts to those infected so that they can fight off the malady before i begins to seriously affect them.

I wasn't sure when the next save was. We can stay the night or get to the town if time permits. Doesn't matter to me.


The next save will be in the morning. One per day in the morning going forward.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Then Mox will bed down


The night passes without incident.

Plague effects:

con damage Bulgard: 1d2 ⇒ 2
cha damage Bulgard: 1d2 ⇒ 1

con damage Grokar: 1d2 ⇒ 1
cha damage Grokar: 1d2 ⇒ 1

con damage Khador: 1d2 ⇒ 1
cha damage Khador: 1d2 ⇒ 1

con damage Rhen: 1d2 ⇒ 2
cha damage Rhen: 1d2 ⇒ 1

Beginning ability scores:
Bulgard Cha 8 Con 14 fort +6
Grokar Cha 8 Con 18 fort +3
Khador Cha 6 Con 15 + 6
Rhen cha 10 Con 14 +3

Current ability scores
Bulgard Cha 6 Con 12 fort +5
Grokar Cha 6 Con 17 fort +2
Khador Cha 4 Con 14 + 6
Rhen cha 8 Con 12 +2

Saves for those who are sickened is at a -2 penalty. Rhen is cursed and has an additional -4 penalty.

Charisma damage effects:
4–5 Has no awareness of the needs of others, almost no sense of empathy
6–7 Uninteresting, rude, boorish, and generally unpleasant to be around
8–9 Something of a bore or makes people mildly uncomfortable


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Save: 1d20 + 3 - 2 - 4 ⇒ (8) + 3 - 2 - 4 = 5


Rhen posted before I calculated and posted the new fortitude numbers. An eight is not a save anyway.

This is how your saves should go:

Use your new lower fort modifier (Khador's did not change).
Use the following modifiers
-2 for sickened
+4 for potion cure alchemical
+4 for Mox's healing (circumstantial)

The save is two consecutive fort DC22

Your HPs are reduced via con damage. Since you will not be fighting, there is no need to calculate that at this time.

Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Fort Save: 1d20 + 2 - 2 + 8 ⇒ (7) + 2 - 2 + 8 = 15

Grokar wakes up the next day irritated and feeling no better.


Igar reaches into his bag of omnipotence. He withdraws a bolt of lightning and gazes at Bulgard. Try me for seven full days will you?


Bulgard awakens and heads straight for the woods. He drops his trousers and squats. He hears a static popping in the air above him. Just as he looks up there is a loud boom and he is blinded by the flash of light for a few moments. He smells burnt hair. His ears are ringing. He completes his duty and heads back to camp not aware that his hair is now curly and his flesh has black scorch marks all over it. "Muh-muh-morning, guys."

fort: 1d20 + 5 - 2 + 4 + 4 ⇒ (1) + 5 - 2 + 4 + 4 = 12
fort: 1d20 + 5 - 2 + 4 + 4 ⇒ (12) + 5 - 2 + 4 + 4 = 23

Khador

fort: 1d20 + 6 - 2 + 4 + 4 ⇒ (8) + 6 - 2 + 4 + 4 = 20
fort: 1d20 + 6 - 2 + 4 + 4 ⇒ (17) + 6 - 2 + 4 + 4 = 29


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Let us return then, and ensure this contagion has not spread through the town.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen nods at Mox, still feeling ill from this plague.

"I thought ye were goin' ta cure us." Rhen says as they ride back.


An hour later you arrive at the edge of town.

Current stats including rest, con damage, and any battle damage:

Mox HP 32/36

Bulgard, Khador and Grokar are sickened. Rhen is sickened and cursed.

Bulgard
HP 48/48
Cha 6 Con 12 fort +5

Khador
HP 40/40
Cha 4 Con 14 + 6

Grokar
HP 49/49
Cha 6 Con 17 fort +2

Rhen
35/39
Cha 8 Con 12 fort +2


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard and Khador try to shake off the malady:
bulgard save: 1d20 + 6 ⇒ (16) + 6 = 22
khador save: 1d20 + 6 ⇒ (2) + 6 = 8


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"I feel worse each day, common doc ye have ta have something. What about that City we went ta? Maybe a healer there could cure us?' Rhen says absolutely drained of all energy


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

I am doing all I can for you. The body must still do it's job. However this may also aid you

Mox waves his hand in arcane motions and mumbles some words.

Remove Sickness: You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects. If the subject is already under the influence of one of these effects when receiving the spell, that effect is suppressed for the duration of the spell.

I should be able to cast that three times. Since it is a moral bonus, it will stack with the rest of them, plus they will not get the negatives imposed by the sickend condition


Nice, Mox

It is mid morning. Your next save will be tomorrow morning. How will you spend your day or should I fast forward to the save?


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

If we are in town, then I suppose we can go ahead ond drop off the basin


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"Lets get rid o' that basin, get some healing and some ale, some strong liquor ta burn this disease outta me, have ta find a strong healer to take me new curse away." Rhen says, sweat pouring down his face from the effort of being alive


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

My Da always said a strong black ale would cure what ails ya... but then, he died of the fever. Errr... anyone want to get an ale with me?


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen looks at Bulgard, "Lad ye had me at ale, lets get some and drink this ol' plague away." Rhen says dismounting, tying the pony off Rhen heads into the bar with Bulgard.


M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |

Seldlron is sitting outside the tavern on a wooden box.

"Hey guys. They won't let you inside with the pustules. I reckon that anemic girl didn't give you much trouble." He covers his grin as he sips from his tankard while looking at Bulgard and Rhen. He looks to the open door and yells "Jim! Another couple pitchers out here please."


Jim delivers two pitchers of darkwood ale. "Careful with this fellas."


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen just scowls at Seldron, once the ale is brought out though he softens a bit.

"She and her cultists and zombies were a bit much, could o' used a nother axe if ye weren't so chicken." Rhen jabs back at Seldron


M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |

"While I do love a good fight, I fear I would have only been in the way yesterday. Between Laurel and Lady Cirthana, I think I'm gonna beat this thing. Feel much better, I do. Still can't shake it entirely. Maybe tomorrow. For 140 gold pieces, Cirthana will zap you with a wand of make you feel better. You oughta get her to do that for you. Cheers, Rhen. You survived another fight." The fighter raises his tankard towards the dwarf.


M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |

Seldlron looks to Bulgard. He raises his tankard. "Cheers to you huntsman. I like the new look. Hahahahahaha.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen raises his mug and takes a swing.

"Aye I'll be seein' er tomorrow then, after a few drinks." Rhen says


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

I question if Cirthana can provide any assistance my administerings have not already attained.


M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |

"You got a wand of make you feel better, Doc?"


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

No. But I am able to alleviate the effects of the sickness and treat the disease so that the the body can heal.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen listens but doesn't fully understand what is going on, so he just keeps drinking with Bulgard


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard pours a pint into a bowl for Khador, who laps it up with gusto.

Im already starting to feel better. Is this the ale of h-h-healing?


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Despite my disinterest in this 'wand' extortion, I do believe returning the basin to your priestess is prudent.


M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |

"She ain't my priestess. I went to her out of desperation cause I heard rumors that she could heal. The wand felt great. I am better now. Yeah, this ale does help."


M Human Fighter Level 5 | HP: 57/57 | AC: 22 T: 14 FF: 19 | Fort: +5 | Ref: +3 | Will: 0 (+1 v fear) | Perc: +4 | Init: +7 |

Seldlron sets up a tent just outside of town and takes his rest. It is only a few yards from the tavern, yet out of town.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"We if she can help me then she can be me Priestess." Rhen says leading back against the wall to sleep


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox will administer the best he can through their rest and prepare Remove Sickness again.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

"I could use some r-r-r-rest. How bout we camp over by Seldlron and take the basin to the priestess first thing in the morning?

Bulgard and Khadr follow Seldlron, get a fire going and lay out a bedroll.

Can I roll a fort save in the morning?


Long-Term Care
Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.
You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.

After a full day and night of rest with Mox's care you awaken the next morning. The plague continues to break you down.

ability scores
Bulgard Cha 6 Con 12 fort +5
Grokar Cha 6 Con 17 fort +2
Khador Cha 4 Con 14 + 6
Rhen cha 8 Con 12 +2

Plague Effects

con damage Bulgard: 1d2 ⇒ 1
cha damage Bulgard: 1d2 ⇒ 1

con damage Grokar: 1d2 ⇒ 2
cha damage Grokar: 1d2 ⇒ 2

con damage Khador: 1d2 ⇒ 2
cha damage Khador: 1d2 ⇒ 2

con damage Rhen: 1d2 ⇒ 2
cha damage Rhen: 1d2 ⇒ 1

Mox's healing is successful taking 10. This adds 4 ability points for the day of rest and care

Current ability scores with plague effects

Bulgard Cha 5 Con 11
Grokar Cha 4 Con 15
Khador Cha 2 Con 12
Rhen cha 6 Con 11

Current ability scores with natural healing and long term care versus plague

Bulgard Cha 7 Con 13 fort +5
Grokar Cha 8 Con 17 fort +9
Khador Cha 4 Con 14 fort + 6
Rhen cha 8 Con 13 +2

Saves
Use your current fort modifier
Use the following modifiers
-2 for sickened
-4 if you are cursed
+4 for potion cure alchemical
+4 for Mox's healing (circumstantial)

The save is two consecutive fort DC22


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Fort Save: 1d20 + 2 - 2 - 4 + 4 + 4 ⇒ (9) + 2 - 2 - 4 + 4 + 4 = 13
Fort Save: 1d20 + 2 - 2 - 4 + 4 + 4 ⇒ (2) + 2 - 2 - 4 + 4 + 4 = 6

Rhen continues to feel like he was holed up in a giants bag of goodies and just tossed around.


M Tiefling Scarred Witch Doctor 4 | hp 36/36 | AC 16, T 13, FF 13 | F +3, R +4, W +5 | Init +3 | Per +1 Darkvision 60'

Mox's spells should eliminate the minuses

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