Masterwork armoured kilt


Pathfinder Society

1/5

how do master work armoured kilt's work when added to light of med. armour?

Scarab Sages

Pathfinder Lost Omens Subscriber
Dabs wrote:
how do master work armoured kilt's work when added to light of med. armour?

Since masterwork armor never changes the type of the armor (light, medium, heavy) I am guessing that it has no effect. The only reason to make a masterwork armored kilt would be to enchant it.

Liberty's Edge

Since the thread is here . . .

What if you somehow get a mithral armored kilt?

As a bonus aside relating to the mithral heavy armor issue, if you get mithral heavy armor making it medium armor, could you then use an armored kilt with it?

And as a gratuitous aside, what if you have mithral armor and a mithral armor kilt?

As a non-gratuitous aside, how does enchanting an armored kilt affect AC?
It would seem a bit unbalanced to be able to stack a +1 suit of armor with a +1 armored kilt and get a +2 bonus for 2,700 gp instead of 4,350 gp. It would be even worse if you add on "extra" bonuses to both items.

Scarab Sages

Pathfinder Lost Omens Subscriber
Samuel Weiss wrote:

Since the thread is here . . .

What if you somehow get a mithral armored kilt?

You would probably have a dwarf with too much time on his hands.

Samuel Weiss wrote:
As a bonus aside relating to the mithral heavy armor issue, if you get mithral heavy armor making it medium armor, could you then use an armored kilt with it?

I would say yes, since it is considered medium armor. But then again, this is just my opinion.

Samuel Weiss wrote:
And as a gratuitous aside, what if you have mithral armor and a mithral armor kilt?

Well, since mithral can't make light armor anything other than light armor, I'd say that it can't make a mithral armored kilt any lighter than it already is. That would mean that it would still make the armor category that it covers one step heavier. So there would not be any in-game reason for creating it, other than having armor that is harder to sunder.

Samuel Weiss wrote:

As a non-gratuitous aside, how does enchanting an armored kilt affect AC?

It would seem a bit unbalanced to be able to stack a +1 suit of armor with a +1 armored kilt and get a +2 bonus for 2,700 gp instead of 4,350 gp. It would be even worse if you add on "extra" bonuses to both items.

I probably would not allow it in my game for that very reason, but once again, that's just me.

Dark Archive

Samuel Weiss wrote:

As a non-gratuitous aside, how does enchanting an armored kilt affect AC?

It would seem a bit unbalanced to be able to stack a +1 suit of armor with a +1 armored kilt and get a +2 bonus for 2,700 gp instead of 4,350 gp. It would be even worse if you add on "extra" bonuses to both items.

Even if the items could be enchanted seperately (not just an armored kilt, but also stuff like the dastana from the arms & equipment guide, or any of the old 'piecemeal' armor components from Oriental Adventures), I'd rule that only the highest enhancement bonus to armor class counts.

At this point, it starts getting layered. Armor provides an Armor Bonus to Armor Class. A shield provides a 'Shield Bonus' to Armor Class. Enchanting that armor gives an enhancement bonus to the armor bonus to armor class, and if the character was wearing armor made from three different pieces, each enchanted seperately, I would expect that the enhancement bonuses to the armor bonus to armor class (gasp) wouldn't stack with each other. Only the best would count, at least, under my understanding of the stacking rules...

Could different magical enhancements be placed on different components? Could you have an Armored Kilt of Leadership and Shadowy Dastana of Slick Moves? Who knows. I'm pretty sure that I would house-rule against many standard armor enhancements on piecemeal. If you have full-plate, getting 'of Swimming' put on your bracer isn't, IMO, going to negate the armor check penalties of your full-plate, for instance. It would be case-by-case, 'though.

D&D hasn't really ever been set up for a piecemeal armor system, and the few exceptions (Dastana, Armored Kilts) tend to raise more questions than they would otherwise. Other games, such as GURPS, were designed with piecemeal as an assumption, and have specific rules for cost-per-piece for enchantments and stuff.

Liberty's Edge

Branding Opportunity wrote:
Well, since mithral can't make light armor anything other than light armor, I'd say that it can't make a mithral armored kilt any lighter than it already is. That would mean that it would still make the armor category that it covers one step heavier. So there would not be any in-game reason for creating it, other than having armor that is harder to sunder.

Ah, but there is the thing.

Adding an armored kilt to other armor makes that armor a category heavier. Since mitral makes armor a category lighter, it could suggest that it counters that increase.

Liberty's Edge

Set wrote:
Even if the items could be enchanted seperately (not just an armored kilt, but also stuff like the dastana from the arms & equipment guide, or any of the old 'piecemeal' armor components from Oriental Adventures), I'd rule that only the highest enhancement bonus to armor class counts.

So would I.

The bigger question is:

Set wrote:
Could different magical enhancements be placed on different components? Could you have an Armored Kilt of Leadership and Shadowy Dastana of Slick Moves? Who knows. I'm pretty sure that I would house-rule against many standard armor enhancements on piecemeal. If you have full-plate, getting 'of Swimming' put on your bracer isn't, IMO, going to negate the armor check penalties of your full-plate, for instance. It would be case-by-case, 'though.

Exactly. Even without things like "of swimming", the ability to stack an extra set of ehancements is rather potent.

Community / Forums / Organized Play / Pathfinder Society / Masterwork armoured kilt All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society