| Chris P |
carborundum wrote:Extra mini's since I don't believe the spell actually puts you all in the same square.How do you do it?
Extra miniatures, one for each image, or just say it's all in one square and determine which one gets hit randomly?
I don't bother with extra minis. I believe the spell description says that the images constantly pass in and around one another which is what makes it difficult to determine which is the real you. To me that say that really you only worry about the one square that your in as a marker of where you and the images are.
Samuel Weiss
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All images are in the same square as the caster.
There are very, very horrible things you can do if they are not all in the same square.
You could say that all of a bad guys images are in front of him, meaning the PC have no chance to hit him until they have slaughtered all of the images.
You could say that all of a PCs images are crowding up around the bad guy, preventing any other PC from getting into melee with him.
You could say that the other PCs in melee with a bad guy prevent any of a PCs images from being next to the bad guy when he attacks the PC, allowing him to "automatically" bypass and hit the PC by "random" choice of which square to attack.
I am quite encouraged by the Pathfinder Beta changing the wording of this spell to make it clear that the images are in the same square.
| Shadowcat7 |
How do you do it?
Extra miniatures, one for each image, or just say it's all in one square and determine which one gets hit randomly?
We just use a d6 or d8 or something like that and put it next to the figure on the mat to represent how many images there are. Everytime an image goes away we simply turn the die to the next lowest number until all the images are gone and the character is left standing alone.
As for which one gets hit...we determine that randomly by a die roll.
| Bellona |
We just use a d6 or d8 or something like that and put it next to the figure on the mat to represent how many images there are. Everytime an image goes away we simply turn the die to the next lowest number until all the images are gone and the character is left standing alone.
As for which one gets hit...we determine that randomly by a die roll.
What he said.
| The Black Bard |
I use extra minis, and spread them all around as long as they're within 5' of at least one other. While this does give some degree of an advantage to the caster, I've also had PCs make good use of their deductive skills, readied actions, and abilities like cleave and whirlwind attack, to actually figure out which was the real person before all the images were destroyed. Made it a lot more of an accomplishment on the PCs parts, as opposed to just adding a few more hits for the bad guy to take.
Course, I describe it as jumping back and forth through each other, with the images guarding each other from attack (to prevent arguments about attacks of opportunity). The mage who casts the spell knows he needs to be moving around, otherwise smart enemies will figure out where he is, because spells still only come out of his hands, even if all of them appear to be casting. (The Disguise Spell feat from Complete Scoundrel makes this hillarious)
This also revalued spellcraft, because then PCs could figure out that because he summoned a monster, the caster couldn't have had much time to move. I also allowed uses of sense motive to narrow down the options based on degree of success, with a bonus on the opposing bluff check equal to the number of images. So my group always worries more about sorcerors who use this rather than wizards.
Just my 2cp.