Goup vs. Group


3.5/d20/OGL


I have recently been approached by some members of my gaming group about the possibilities of running a game with two groups of players and co-dm's playing the same adventure against each other. the groups would play at the same time and place but seperate except when they run across each other, then they would pile up and rumble. I find the idea interesting but I'm not sure about the mechanics. I would like to know if anyone has heard of this type of game or has played in one, and might be able to help me out.


Have you heard of the group vs group adventure called "Head of Vecna!".

The WotC adventure of that name can be found here.

Just thought I would had some humor.


that looks like it would be fun but not quite I had in mind thanks for the laugh though :)

RPG Superstar 2012 Top 32

I have a group of friends who did that with Vampire. I guess it turned out OK.
You might also want to run a 3rd game at the same time for all the PC deaders. Or they can play cards or something.

I had another group of friends who had an annual game where each PC represented a faction of the Thieves Guilds in town, and they had to retrieve an artifact from the dungeon first. The DM ran each PC alone in one room while the rest cooled their heels in another--only encountering each other if two or more PCs encountered each other. I never got to play, but I guess it was fun.

At first, I thought this was about a bunch of PCs taking on some Green Slime or Blood Pudding or something else that was "goopy." ;-)


ArchLich wrote:

Have you heard of the group vs group adventure called "Head of Vecna!"(?)

The WotC adventure of that (same) name can be found here.

Just thought I would had (add) some humor.

Pardon the horrible grammar and spelling mistakes (which I have highlighted/corrected in italics). I seem to be quite tired of late.


no worries I seem to have had the same problem(goup vs. group) GROUP vs. group.

Liberty's Edge

The only adventure I can think of right off hand which is group versus group would be in the Necromancer Games book "Raise the Dead"(I may have rated it here on this site, so it may or may not be easy for you to find). Its an adventure called Kinslayer's Moon, it focuses around bringing an Evil PC back to life, while competing against a rival NPC Adventuring party.

It shouldn't be too difficult to rework it so that you could run two groups competing against each other.

Overall, its a great book.


I found the book that you mentioned but not the adventure. Is it in the book itself or a support mod?

The Exchange

I once DMed a session with my group that had radically different alignments (goody goody cleric, evil rogue, and everyone who fell in line with either of them). They were part of different organizations to begin with, so it was quite easy to split them up into 2 groups. The rogues were part of the theive's guild and were sent on a mission to "aquire" a wagon full of poison. The cleric's church received an anonymous tip about the poison shipment and sent the party's cleric (and the wizard who tagged along with him) to intercept it and bring it back to the church so they can purify it, preventing any harm it can bring to anyone (church of Pelor). The real twist happened when I introduced a new character as one of the guards of the wagon (he said he wanted to start with poison, and I already had this idea thought up). Things started to go south when (surprise surprise) the rogues suddenly had no intention of taking the poison back to the guild. They tried to take it through intimidation at first, but then the cleric caught up to them. He cast detect poison, and yeah, the whole wagon was glowing. So, they took the new character into custody, took the poison back to the church, and that was pretty much the end of it... The guard character was put into one of those things (can't remember the name of it) that held your head and your hands, usually in the middle of the town so people can throw stuff at you and gawk. The thieve's guild member that was responsible for selling these poisons was royally pissed, and gave one of the rogues a few doses of some rather nasty poison to silence him before he could say anything.

It was fun, but the guy with the new character was a little pissed (he wasn't a new player, just using a new character)

Liberty's Edge

Big Thuga wrote:
I found the book that you mentioned but not the adventure. Is it in the book itself or a support mod?

Its in the book.

Hunterofthedusk wrote:
The guard character was put into one of those things (can't remember the name of it) that held your head and your hands, usually in the middle of the town so people can throw stuff at you and gawk.

Stocks.

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