Olman ruins for SWW


Savage Tide Adventure Path


Did anybody add extra Olman ruins along the journey? I need an extra location with Olman ruins. It should preferably be small and have a small underground section. My PC's are planning an extra stop in SWW because they are planning to set up an ambush for one of the NPC's I added to the Sea Wyvern.

Or does anybody know of a small adventure I could use for this location? Preferably with 1 or 2 encounters. It will add to the fun if the ruins are not empty.

Liberty's Edge

What's the ambush about? That could might help.

IDK if you need a ruin, but a cenote is fun; it's a big sinkhole with some water at the bottom...I like dungeons with a perilous entryway like a sinkhole rather than a door on the side of a mountain for some reason, it might just be me I don't know.

Liberty's Edge

Something like this cave of the swallows. Yeah; there's the entrance to your dungeon, buddy; not some door on the side of a cliff guarded by two bored orcs with a brass gong to summon 6 more bored orcs.


I used Dragon Hunters (Dungeon 104) for something similar.

Now there is a contingent of colonists with a plantation near Farshore led by Prinmce Henri. Cute little role-playing dilemmas there. In the end, things ended up pretty well for him; he married Rowyn Kellani, took in all captured pirates as indentured laborer and has his own little "not-so-evil empire", closely supervised by the goody-goody players.

Yes, my players are big on rehabilitating villains. Sometimes to some success.


The passenger I added is a criminal and a relic hunter. The PC's have had a lot of clues that he will be a bother to them if they let him live. They want to get rid of him quietly and unobtrusively during the voyage and pretend he has had some kind of accident.

Spoiler:
The NPC has heard rumors of the existence of the Nimbus Bow and wants to use it to further his career in his criminal guild. If he cannot use it, he wants to own it to gain prestige. One of the PC's is supporting a rival faction of the same guild who wants to get rid of this competitor as well.

It should be a nice spot with some terrain features where the PC's can set up an ambush, but it need not be safe for them. I like the idea of the sinkhole, and was planning on adding some kind of monster to the location.

Spoiler:
Was dragon hunters the adventure about the T-rex? If so, I will reserve it for the Isle of Dread. I would not want to spoil the surprise and introduce dinosaurs beforehand, since they are still near Sasserine.


Yes on the T-Rex. I placed it on one of the islands on the way, to foreshadow the dinos. My players realy took a shine to Fido the Tyrranosaur.


I had considered this adventure as well, but on or near the Isle of Dread. Since the group has not even reached Tamoachan yet, it is a bit early to introduce a T-rex.

Spoiler:
Also because it is suggested in the plot that the dinosaurs are there because of the corrupting influence of Demogorgon.

Right now I am looking for an encounter location, preferably ruins with one or two traps and perhaps a monster. My players want to suggest to the NPC to have a look for Olman relics there and they even have a fake relic which they can hide there. Then they want to "arrange" an accident. I wanted to introduce one or two complications for the PC's, in the form of a few traps and a monster.

Spoiler:
I was thinking about making it a shrine of either Tezcatlipoca or Camazotz/Zotzilaha and then use either a fiendish jaguar or bats of some variety or other.


I know this info is probably too late to help you, Luna, but in the interest of helping the community at large...

I used Dragon Hunters (just this past weekend, in fact) and had the same concern you did about stealing thunder from HTBM's thunder lizard. So I switched it out for a bulette and ran everything else as is (except the folks called it a land shark, not a dragon).

Other resources that might fit the bill include the short adventure sites in Secrets of Xen'drik (especially the one with the ziggurat) and the adventure sites in the back of (I think it is) Races of the Dragon (though you may need to adapt some of the boxed text away from reptilian and more toward mesoamerican/human). A few other ideas include Land of Men with Tails, and Rana Mor. I'm sure there's more but I don't have my notes with me.


Lords of Madness has a couple of fairly decent mini-dungeons that might work, including a cave complex filled with Grell.

I like the cenote idea heathy--thematically fits pseudo-Mesoamerican themed Olman perfectly, and potentially very interesting and hazardous terrain for a 5-6th level party. Put some vampiric ixitxachitls in the bottom of it for a nasty challenge. The party pushes the NPC into the hole, then the edge crumbles and deposits one or two of them in too--then you've got a fun three-way combat between the still swimming villain, the ixits and the PCs--or perhaps the NPC begs and cries for help piteously and makes the party rethink their evil ways. Or he climbs out, missing a couple of chunks of flesh from his posterior, and as a PC steps to the edge of the sinkhole to push him back down, the edge gives way.


Thanks for the tips anyway.

I developed a small Tezcatlipoca temple where they had their showdown with this villain while being attacked by a guardian jaguar (jaguar from Tome of horrors with the guardian monster template from Dungeonscape) and an olive slime dripping in a corner. The monsters almost killed off two PC's, so the showdown was a succes.


Luna eladrin wrote:
I need an extra location with Olman ruins.

Sections of the original 'Hidden Shrine of Tamoachan' might serve your purpose.


I was lucky to have the original (I bought it second-hand some years ago), and added it to the campaign. We finished it last night and now the group is travelling again. I rewrote it to 3.5 edition and added a lot of character-specific plot elements. It was great and my players loved it, especially the Indiana Jones feel. (I actually had the father of one of the characters turn up and the players started to call the character "junior".)

This one was meant as an additional Olman location next to Tamoachan. It was sort of a small introduction to Tamoachan, which the group could play with and lay their own ambush for the villain.


Luna eladrin wrote:
I was lucky to have the original (I bought it second-hand some years ago), and added it to the campaign. We finished it last night and now the group is travelling again. I rewrote it to 3.5 edition

Happen to have a copy of that for 3.5 that you could share? I also own the original.


Some time ago someone on this forum wrote about having a copy in 3.5. My version will not be of any use to you. To begin with, it is in Dutch. Secondly, I did some heavy adaptation to incorporate some of the PC's background stories.

I tried to find the 3.5 version on this forum, but could not. But I will keep looking...


See C1 in wyvern's wake. I have revived this thread.

Luke can mail a copy. I hope he is still on the forum...

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Savage Tide Adventure Path / Olman ruins for SWW All Messageboards

Want to post a reply? Sign in.
Recent threads in Savage Tide Adventure Path