| DMFTodd |
Well, page 12 says keys are important, but the other adventures list specific cards that are important. Going through the deck, I'd make these cards important: Uprising, Empty Throne, Courtesan, Tyrant, Betrayal, Liar.
Now, since I play online, I can stack the deck for my game. My harrow reading will look like:
Good: Empty Throne, ?, Courtesan
Neutral: ?, ?, Uprising
Evil: Unicorn, Betrayal, Tyrant
The true matches are Empty Throne, Betrayal, and Uprising. I'll stress those in the reading.
Unicorn is a misaligned partial - poisoning. The other cards are thrown in as some flavor of things to come.
The "?" are cards I'll actually draw at random.
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Again page 12. Key suit connects to dexterity.
Key cards: Dance, Cricket, etc. It's all very clear.
And page 12 does list exactly which cards are important and which scenes relate to which card.
The list of cards on page 12 is the group of cards used for the "choosing." Each reading involves one. The later adventures, though, also list a few cards that might be important for the rest of the Harrowing and what they could mean, such as (using #11 as an example because it's handy):