Harrow: Edge of Anarchy


Curse of the Crimson Throne


The other adventures list some cards that would have importance in the harrow reading. Edge of Anarchy doesn't (or I missed it?). If you were going to "stack the deck" for the harrow reading, what cards would you use?


DMFTodd wrote:
The other adventures list some cards that would have importance in the harrow reading. Edge of Anarchy doesn't (or I missed it?).

It's on p. 12. The important cards are those from the suit of keys.


Well, page 12 says keys are important, but the other adventures list specific cards that are important. Going through the deck, I'd make these cards important: Uprising, Empty Throne, Courtesan, Tyrant, Betrayal, Liar.

Now, since I play online, I can stack the deck for my game. My harrow reading will look like:

Good: Empty Throne, ?, Courtesan

Neutral: ?, ?, Uprising

Evil: Unicorn, Betrayal, Tyrant

The true matches are Empty Throne, Betrayal, and Uprising. I'll stress those in the reading.

Unicorn is a misaligned partial - poisoning. The other cards are thrown in as some flavor of things to come.

The "?" are cards I'll actually draw at random.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Again page 12. Key suit connects to dexterity.

Key cards: Dance, Cricket, etc. It's all very clear.

And page 12 does list exactly which cards are important and which scenes relate to which card.

Liberty's Edge

chavamana wrote:

Again page 12. Key suit connects to dexterity.

Key cards: Dance, Cricket, etc. It's all very clear.

And page 12 does list exactly which cards are important and which scenes relate to which card.

The list of cards on page 12 is the group of cards used for the "choosing." Each reading involves one. The later adventures, though, also list a few cards that might be important for the rest of the Harrowing and what they could mean, such as (using #11 as an example because it's handy):

Spoiler:
The Betrayal: If this card appears as part of the future, it foretells that one of the PCs' allies will betray them before they reach their goal. Yet to abandon an ally one suspects will betray them could lead to an even greater peril.
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