| Generic Villain |
So I was intrigued by the description of a creature called the hallowed lynx in Pathfinder 12 - Crown of Fangs. It's mentioned briefly on page 54 as a now-extinct magical beast, and Runelord Sorshen apparently had one as a pet. I dunno why, but the idea really intrigued me. I don't know what plans Tito Leati had for it, but I decided to stat one up in 3.75 format.
Comments/suggestions welcome. Specifically, feel free to check out what I did with the improved grab/rake/pounce special attacks. They're pretty complicated, so I tried to be clear about how they work together; not sure if I got it right.
Hallowed Lynx
N Large Magical Beast; CR 15
HD: 19D10+114 (218 hp)
Init: +5
Speed: 60 ft.
Senses: Darkvision 60 ft., low-light vision, scent; Perception +12
AC: 28, touch 20, flat-footed 23
(-1 size, +5 Dex, +6 deflection, +8 natural)
DR: 15/magic
Resist: Electricity 10, fire 10
SR: 22
Base Attack: +19; Grapple: +30; CMB: +27
Melee: Claw +26/+26 melee (1D6+7), bite +24 melee (1D8+3 plus improved grab)
Melee: Rake +25/+25 melee (1D6+3)
Ranged: Light ray +23 ranged touch (3D6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Light ray, nimbus, magic strike, improved grab, pounce, rake 1D6+3
Special Qualities: Unearthly grace, globes of light
Fort: +17, Ref: +16, Will: +10
Str: 25, Dex: 20, Con: 22, Int: 5, Wis: 14, Cha: 23
Skills: Stealth +14 (+12 with globes of light), Perception +12, Acrobatics +14
Feats: Dodge, Mobility, Spring Attack, Multiattack, Weapon Focus (claw), Weapon Focus (bite), Iron Will
Languages: Common (cannot speak, but can understand)
-Low-Light Vision (Ex): A hallowed lynx can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. It retains the ability to distinguish color and detail under these conditions.
-Scent (Ex): A hallowed lynx can detect approaching enemies and sniff out hidden foes by sense of smell. It can identify familiar odors just as humans do familiar sights. The hallowed lynx can detect creatures within 30 feet by sense of smell. If the creature is upwind, the range is 60 feet; if downwind, the range drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the above ranges. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When the hallowed lynx detects a scent, the exact location of the source is not revealed– only its presence somewhere within range. The hallowed lynx can take a move action to note the direction of the scent. Whenever it comes within 5 feet of the source, the hallowed lynx pinpoints the source’s location.
-Light Ray (Su): As a swift action, a hallowed lynx can unleash a ray of searing energy from one of the globes of light that hover around it. This attack has a range of 60 feet (no range increment) and deals 3D6 damage on a successful hit. This damage has no specific type, and so is not subject to damage reduction or energy resistance. Light ray deals half damage to objects. The hallowed lynx must have its globes of light ability active to use this ability, and must wait 1D4 rounds after using light ray before it can do so again.
-Nimbus (Su): As a standard action, a hallowed lynx can cause its globes of light to flash, strobe, and dance in a manner that leaves its foes dumbstruck. Creatures within 30 feet of the hallowed lynx that have line of sight to it must make a DC 25 Will save or be stunned for 1D4 rounds. They must also make a DC 25 Fortitude save or be dazzled for 1 minute. The hallowed lynx must have its globes of light ability active to use this ability, and must wait 1 minute after using nimbus before it can do so again. A creature can attempt to avert its eyes from the hallowed lynx’s nimbus as if it were a gaze attack (thus allowing for a 50% chance of not having to make a saving throw, but also granting the hallowed lynx concealment). This is a visual effect, and the daze-inducing aspect of nimbus is also a mind-affecting effect (the dazzle-inducing aspect is not). The save DCs are Charisma-based.
-Magic Strike (Su): A hallowed lynx’s natural weapons are treated as magic for the purposes of overcoming damage reduction.
-Improved Grab (Ex): To use this ability, a hallowed lynx must hit a Medium or smaller creature with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold, pulls the creature into its square (this does not provoke an attack of opportunity), and can rake in the following round (though if it pounces, it can rake in the same round; see rake below). The hallowed lynx deals bite damage (1D8+3) with a successful grapple check instead of dealing unarmed strike damage.
-Pounce (Ex): If a hallowed lynx charges a foe, it can make a full attack.
-Rake (Ex): A hallowed lynx gains two rake attacks when it grapples. Rake attacks aren’t subject to the usual –4 penalty for attack with a natural weapon in a grapple. The hallowed lynx must begin its turn grappling to use its rake attacks, and cannot begin a grapple and rake during the same turn. There is one exception to this though; if the hallowed lynx uses its pounce ability by charging, makes a bite attack as its primary attack (forgoing its claw attacks for that round) and successfully establishes a grapple in that manner, it can make both rake attacks immediately thereafter in the same round.
-Unearthly Grace (Su): A hallowed lynx adds its Charisma modifier (if positive) as a deflection bonus to its Armor Class.
-Globes of Light (Su): A hallowed lynx is surrounded by immaterial, gently glowing globes of light. These pale yellow spheres vary in size from an inch to about a foot in diameter, and drift lazily around the creature. This display sheds shadowy illumination to a radius of 10 feet, but also causes the hallowed lynx to suffer a –2 penalty on Stealth checks. The hallowed lynx can suppress its globes of light as a free action, but activating them again takes a standard action. The hallowed lynx must have its globes of light active to use its light ray and nimbus abilities.