Bring Out Yer Dead... Feats


3.5/d20/OGL

Liberty's Edge

I hope I'm not making this up, but were there not a small set of feats or a prestige class you qualified for only if you had been raised from the dead in 3.5? It was a WotC book, of this I'm certain.

Any help would be appreciated!

-DM Jeff


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
DM Jeff wrote:

I hope I'm not making this up, but were there not a small set of feats or a prestige class you qualified for only if you had been raised from the dead in 3.5? It was a WotC book, of this I'm certain.

Any help would be appreciated!

-DM Jeff

You might be referring to the Risen Martyr prestige Class from WotC's Book of Exalted Deeds.

Dark Archive

Zaister wrote:
DM Jeff wrote:

I hope I'm not making this up, but were there not a small set of feats or a prestige class you qualified for only if you had been raised from the dead in 3.5? It was a WotC book, of this I'm certain.

Any help would be appreciated!

-DM Jeff

You might be referring to the Risen Martyr prestige Class from WotC's Book of Exalted Deeds.

Doesn't the Blood Magus from Complete Arcane also fit the bill? Can't verify at work, so I'm not positive ...

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I don't have my Unearthed Arcana handy but there might be a spell touched feat that fits the bill.

Liberty's Edge

There we go, yes: The Risen Martyr from Exalted Deeds, AND the Blood Magus both have that as qualifications.

I too searched through the spelltouched feats in UA but none have raise dead or something similar as requisites.

Prestige Classes down, feats search continues.

Thank you for the help!

-DM Jeff

Dark Archive

There's at least one third-party PrC based on that notion as well, in Touched By the Gods, IIRC. (Penumbra press?) I stuck in my head because the entry fiction was pretty awesome, and the PrC had various abilities based on it's new state as a returned dead, giving it resistance to necromantic effects, I believe.

There was also a counter-organization that believed that undead were an abomination, including those people who had defied the natural order and been ressurected, eventually developing an Undead Smite / Undead Turning ability that could work on people who had been Raised from the dead, people who were obviously not 'undead' in game terms, as well as a high level spell that acted like Slay Living, but only on people who had 'cheated death' by returning from the dead.

RPG Superstar 2012 Top 32

I think Heroes of Horror also have some PrCs based on being raised.

Dark Archive

SmiloDan wrote:
I think Heroes of Horror also have some PrCs based on being raised.

Yeah, IIRC, the Death Delver requires a "near-death" experience, now that you mention it.

Dark Archive

Just recalled another ... the Ardent Dilettante from the Planar Handbook requires you to die and be resurrected before gaining its 10th level.

Liberty's Edge

Super new suggestions, thanks again!

-DM Jeff

Liberty's Edge

3.5 Ravenloft has a feat in which requires a party member or a character's friend to die. I believe it's called "Haunted". The basic idea is that the dead character becomes an apparition that haunts the player; usually giving aid in some way, but also potentially there to taunt the PC. I'll have to look it up when I get home.

Liberty's Edge

Okay, I found my 3.5 Ravenloft PHB, and here are the feats which require death.

Ghostsight
You can see creatures in the Near Ethereal. Since ghosts make up the majority of creatures in Ravenloft's Near Ethereal, folklore views this as an ability to see the dead.
Prerequisite: You must have had a brush with death(been reduced to negative hitpoints or have been slain and then brought back to life).
Benefit: You can see creatures that are etherial as if they were normally visible. Unlike the see invisible spell, this capacity does not reveal illusions or allow you to see invisible or astral creatures. Your ability to see ethereal creatures is limited only by your own visual range. You are vulnerable to gaze attacks from ethereal creatures. You have to special ability to hear or physically affect ethereal creatures. This is a supernatural ability.
Special: You are strangely attuned to the Ethereal Plane. Ethereal creatures can see you unusually clearly and must succeed at a spot check at DC 15 to realize that you are not actually in the Near Ethereal as well. These creatures may be drawn to you out of curiosity, desperation, or malice.

Haunted
The spirit of a friend, ally, or loved one has returned from the grave to watch over you as a geist.
Prerequisite: For the obvious reason, someone close to you must have died.
Benefit: Your guardian spirit normally remains in the Near Ethereal. Those sho can see ethereal creatures may spot the geist lurking near you, but it is otherwise invisible and intangible. The geist acts as a second pair of eyes and ears when it manifests, allowing you a second roll on Search, Spot, and Listen checks. The geist can also inform you of events that take place in your presence while you are asleep or unconscious, or it can simply offer companionship.
Special: The geist communicates through phantasms; it cannot affect physical objects. You can ask the geist to manifest whenever you are alone. The geist immediately vanishes if another intelligent, living creature enters the scene. You can summon the geist as often as you want, but each time it manifests, it deals 1 point of temporary Charisma damage as it unconsciously draws strength from you.

Reincarnated
You have vague, dreamlike memories of a former life. You even possess skills you have never knowingly learned.
Benefit: Choose a nonrestricted skill you do not have as a class skill. That skill is always considered a class skill for you. Your spirit was reborn because it is emotionally linked to a creature that has lingered in this world. If you ever encounter your soul mate, it instinctively recognizes you, and you gain a +2 bonus on all Charisma-based checks when interacting with it.
Special: You may take this feat only at first level.

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