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Wellards RotRL OOC thread


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I agree..those off us who play Rogues a lot know the strengths of the class..Look at my Character builds for the two I have here on the boards, Paellat and Melissa..neither is a front liner(well Mel might be once she takes her three levels of Urban Ranger) but in support of the main frontline fighter we can take bad guys down fast.

Dark Archive

Some dude

There's a thread somewhere recently about measuring people's 'contributions' and I shake my head. It's just a game.

My 'contribution' is casting shield other on Muchorak once a day. Marak could be replaced by a ring of friendship. :)


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Ah, but what ring has Marak's personality?


Once again it appears that I am suppossed to just ignore the rules on scent and just tell certain people what they want to know without any rolls being made.....well it isn't going to happen.

Scent does not override the need to make a tracking/wisdom check and it is not a substitute for perception.

Read the Rules


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7
Set wrote:

There's a thread somewhere recently about measuring people's 'contributions' and I shake my head. It's just a game.

My 'contribution' is casting shield other on Muchorak once a day. Marak could be replaced by a ring of friendship. :)

Hardly. You also craft items and use channelling to heal people. We'd need at least another curing wand and a bigger crafting discount to replace you ;)


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
DM Wellard wrote:

Once again it appears that I am suppossed to just ignore the rules on scent and just tell certain people what they want to know without any rolls being made.....well it isn't going to happen.

Scent does not override the need to make a tracking/wisdom check and it is not a substitute for perception.

Read the Rules

Sure! For ease of reference, here they are:

Scent

This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.

A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

So, what do we have here? "can detect opponents by sense of smell, generally within 30 feet" double or triple that if upwind or a strong smell (like Ogrekin?). Half that if downwind. Nothing about rolling for anything there

What else? "The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen." Nothing about rolling for anything there either

Ah, here here are! "A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10." Finally something about rolling.
Except, Ali wasn't trying to track anything. We know where the baddies are. She was just trying to get an idea exactly where they are and how many of them there are. And also if a specific individual is there, which this next line speaks to.

"Creatures with the scent ability can identify familiar odors just as humans do familiar sights." So again, Kibb should have been able to easily do so.

Incidentally, there is nothing whatsoever here that speaks of scent not being able to pass through walls. However I'm sure it must do so somewhere else.

But once again, it seems simply logical to me that not all walls are the same. If we're talking a stone room with a metal or tightly fitted wooden door, or basically any kind of structure where air cannot escape, then it makes perfect sense to me that neither can scent. But a barn? I don't know about you, but I've been around a few, and I could always, even with my paltry human senses, smell them, and the things that were in them, long before I actually reached them. But hey, ymmv, and you are the final arbitrator of such things after all.

If it sounds as if I'm a little bit annoyed, it's because I am, a little. But I honestly am not trying to, and do not want, to start a fight with you over this Wellard. The thing is that you constantly seem ignore the Scent ability. But hey, this is your game! You can do whatever you want! If you want to annex Scent entirely, or you have some specific houserules you want to put into effect, no problem! But just tell me, please. Because its the ignoring that most gets under my skin.

So, I'd like to wave the flag of truce here, and, once and for all, come to an agreement (or for you to simply make a DM ruling) and carry on peacefully from here on out. Whadda you say?


OK let me try and explain my POV..the rules talk specifically about scent being affected by being upwind or downwind off the person you are trying to track..but how much wind gets through a barn? Especially one with a foot thick internal wall.

I stated that whilst looking decrepit the walls were built from massive timbers and covered with moss..which in my view would seal the cracks..in addition there are a number of conflicting scents in the barn(4 ogrekin, musty straw,excrement and all the other smells you would associate with a barn.

So it's a needle in a haystack situation as I see it given that you can confuse the best tracker dog with stronger scents laid over lesser ones.

Having said all that in the interests of fairness I'll make a perception roll for Kibb

To detect a familiar scent I would give a base DC off 10 +10 for the thickness off the wall(incidentally the perceptin rules don't talk about wall material) +5 for the additional stench off the area for a total DC off 25

Kibb's perception1d20 + 7 + 8 ⇒ (17) + 7 + 8 = 32...ok I'll admit defeat here and Kibb gets a hint of his Masters scent.


Gnome Fey-Blood Sorcerer/4 | AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;

(Ali/Khaladon Here)

Hey gang, if anyone is looking for a great game, come check out the Dwarves vs Elves game I'm in.

There's One spot open on the Dwarf Team (the Best team of course, which is kicking ass)

and there's a few spots open on the wimpy Elf Team (cuz o'course they being so useless n' all keep gettin' kilt so quick like)

You have to pick one side though an ONLY check that link out. There's NO peeking in both threads.

You can also go HERE to the mutual thread to get some info on the game in general.

Can't speak for the Elf thread, but our Dwarven thread has been getting an average of about 15 posts a day for several months now, and it doesn't seem to be slowing down at all. Chainmail is a great DM and all the players are a pleasure to game with as well.

So, the choice is obvious which team to pick.

But if'n yer tha type what likes tae cheer tha under dog, then go wit' tha elves, cuz we don' need ya!


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Just realized that there were several errors on Ali's sheet, for example her HP was Way to high and I was missing a couple of sill points.

I'm in the process of completely redoing her whole sheet and also redoing/refining the Wild Druid template. (I'll look forward to your input & comment once I'm done)

In the meantime though I need just a wee reminder. For hp we were doing Max for 1st and 2/3 or 3/4 for the rest? So with 8 HD that's 6hp per level?


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

3/4 for hit dice after the first (which is maximum).


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Haven't said it in a while. I really enjoy this game. You guys make it rock, especially our hard-working DM!

That said, I'm taking a short vacation tomorrow through the weekend. Feel free to DMPC Romon as needed.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

work trip. can post maybe Sunday? then another trip mon-Tues next week.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Friday's work trip turned into 2 days plus now I've got to finish the reports for all last week's work ASAP. Monday's trip has been extended to Wednesday. Might be Thursday before I can post again. DMPC my character as needed. Sorry.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Well there are seven of us, and that will lead to serious whup-ass being handed out sometimes. Plus, I got lucky with Randi's critical hit. Smiting paladin + high threat range weapon = serious damage.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

The idols and my last post remind me of something I've meant to bring up for a while.

Ali has access to the Nature's Summon Minor Ally osiron, which means she can basically call them at will.

And, since she can talk to animals any time, they could easily be used as the ideal scouts (well, not perfect ones, as their ability to understand and communicate all they see would obviously be limited)

I haven't been using this tactic yet as I didn't want to overshadow our already awesome scout, Romon, and as well as because I wasn't sure if using the combined abilities this way would be over powered or not.

So basically my question is, what do you all think?

(and feel free to add other creative ways it could be used. I can already think of several others)


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I think it's a great way of scouting when it may be too dangerous to send Romon in, myself, or of sending, say, a bat ahead of us in a tunnel to fathom out what is there before our main scout gets there.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Romon is by nature lazy. He won't mind letting little animals scout ahead -- or check for traps! ;-)

And yow! 18 posts!? since my last.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I would like to apologise if Esteriande is coming across as overbearing, and keeps making decisions for the party. It's the way she is, as an exiled noblewoman and a paladin. She does not assume she is in charge so much as desires to act decisively and fairly.


It's perfectly all right with me, that is how I view her.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
DMWellard wrote:
I'm holding back waiting for Ali to respond to my spoiler first..btw there will be a short hiatus after the Graul farm is finished while I switch over to the Anniversary edition..I also have paizo con Uk coming up and am taking the family away for a few days before that so will be out of touch for a week or so in about two weeks time

Yeah, I use this one too. :-P

Seriously, have a good time at the con and with the family.

Hey I just read that they "fixed" some of the encounters in the Anniversary edition. As the player of the PC to come nearest death recently, I say don't nerf anything! Dieing opening a door would not have been my best character death by a long shot, but I would have been (will be) happy to croak against Xanesha or another tough fight.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

OMG, paladin smite is pretty awesome for dishing damage with a high crit-range weapon all right...I just used the divine bond because it was the last room and I thought what the hell...

That said, I second the 'don't nerf anything' line: we have two specialist fighters going against (largely) their specialist foes, so we will do well dishing out damage. That does not mean we will cakewalk the enemy. It's going to be an endurance fight coming up, where tactics and attrition will count. We will need to conserve spells, and Esteriande will have to be sparing with the smites, and we will still take damage.

I can see a lot of fun and games coming up too...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Single most impressive round I've ever seen there, Dabbler. Incredible.

Of course Naria gets some props for the haste too. Esteriande couldn't have done it all without that.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Absolutely not. And those rolls I got were frankly some of the best I have ever seen in any game. Even without keen they would have been in threat range, which is very flukey. Plus, it was smite-able, which means a lot of bonus damage.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Yes I;ve been peeking since our thread seems to be on hold while waiting for you guys to catch up time-wise,but just to say that This: "...or I will personally hold her cloak while she kicks your ass to Rovagug's hole." may just be one of the Best lines Ever. Thanks Thom, still chucking over that one ; )


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

I did find it funny! Esteriande has a seriously dangerous damage output, but she is not going to pick a fight with her potential allies, and for all her disapproval she understands why the Black Arrows did what they did and has a hard time blaming them for it.


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Levelled Esteriande. No major decisions to take with her, boosted a few skills and gained a few more nice bits and bobs.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

I read Wellard's post as Romon could level up now. =P

Randi's bits and bobs are already quite nice.

Levelled and ready to go.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Khaladon wrote:
Yes I;ve been peeking since our thread seems to be on hold while waiting for you guys to catch up time-wise,but just to say that This: "...or I will personally hold her cloak while she kicks your ass to Rovagug's hole." may just be one of the Best lines Ever. Thanks Thom, still chucking over that one ; )

Your welcome. It's lucky you're playing with me for the first time. I'm told it's not as good the seventh or eighth time around.


Female Half Elven/Half Human Monk/2
therealthom wrote:
Khaladon wrote:
Yes I;ve been peeking since our thread seems to be on hold while waiting for you guys to catch up time-wise,but just to say that This: "...or I will personally hold her cloak while she kicks your ass to Rovagug's hole." may just be one of the Best lines Ever. Thanks Thom, still chucking over that one ; )
Your welcome. It's lucky you're playing with me for the first time. I'm told it's not as good the seventh or eighth time around.

The first time?? Oh, how soon they forget!


Yow! That's right. I was so disappointed when Wrath bowed out. Was that before Wellard started this?


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8
Khaladon wrote:
Yes I;ve been peeking since our thread seems to be on hold while waiting for you guys to catch up time-wise,but just to say that This: "...or I will personally hold her cloak while she kicks your ass to Rovagug's hole." may just be one of the Best lines Ever. Thanks Thom, still chucking over that one ; )

Seconded. Romon should be the standard for other players to learn about playing rogues. And Esteriende is an exceptional counterpoint to the complaints about the 'lawful stupid' paladin. Surely they are bound for their own sitcom with the rest of us as neighbors, co-workers and such. What would such a show be called?

I am still on vacation and will definitely not post tomorrow and probably not Thursday either. I will level up Inikai but please DMPC as needed.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

...and you say that before your characters have even seen Esteriande drunk, too...

Wellard left me the task of making up a map for us of the fort so we can plan our assault, I'll get it finished some time tomorrow.


Wellard I have a rules question for you. I spoilered it because it might be a surprise to the other reprobates in this game.

Spoiler:
Inikai will be able to bind two vestiges at once now that he is 8th level. I am thinking of a combination that will give him a natural attack as well as with his sword. Would you allow him to use smite attacks through the natural attack in addition to the sword attacks? Keep in mind that he will have two attacks per round with the sword now that he is at 8th level. And if Naria casts Haste as she usually does it would be up to four smite attacks per round.

Your decision on this will be important in my plan regarding what I choose for Inikai's second vestige. Please let me know in a spoiler, if you would.

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

Marak is updated. I've finally moved past the Core rules and have chosen some spells from the Advanced Player's Guide, Ultimate Magic and Ultimate Combat.

Those spells are Liberating Command, Spear of Purity, Communal Delay Poison and Blessing of Fervor.

His 8th level ability point went into Intelligence, so all his many knowledge skills went up a point, and he's picked up some more.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

In another game the tendriculos was killed even faster than in ours. It swallowed a party member in round 1...round two, they drank a potion of tree shape...


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

leaving for weekend vacation. DMPC as needed.


1 person marked this as a favorite.

Wellard, would you take a look at my last question? I understand that you might have missed it. I need to know that before I make a choice that will affect the next part of the game.

You know, you seem to be spending an awful lot of time with your family lately. It almost makes me suspect that you care more about being with them than you do playing a game with strangers over the internet.

Dark Archive

Some dude
Bill Lumberg wrote:
You know, you seem to be spending an awful lot of time with your family lately. It almost makes me suspect that you care more about being with them than you do playing a game with strangers over the internet.

Man, some people's priorities are all messed up!

:)

Dark Archive

Quick question for bill and then another for him and some of the others. Has Inikai ever given an indication he has a spellbook or such (Not sure if binders use spellbooks or similiair). To the others assuming he hasent how likely is it that Naria would know that Inikai is not a wizard. I ask since Romon made the you know wizards comment which makes me wonder if Naria would know.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Wizards, sorcerers, binders. They all look the same to Romon.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Ok, Finally upgraded Ali to 8th. Some nice treats for her!

Gains another 3rd level spell and casts one more 2nd, and one more 3rd per day

Gains Ferocious Slayer Form! (Dire Wolf!) Can't wait to bring that out IC. Plus all her natural attacks are a little more deadly. Fun!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

This is not going to help her werewolf image!


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Lol Guess not! But it may make Romon lay off the killing dead bears for their fur jokes!

And hey! Where has the big furry animal companion we rescued been anyway??

Seems both he and druidy boy disappeared! Or was he the companion to the Ranger dude?


Kevin Mack wrote:
Quick question for bill and then another for him and some of the others. Has Inikai ever given an indication he has a spellbook or such (Not sure if binders use spellbooks or similiair). To the others assuming he hasent how likely is it that Naria would know that Inikai is not a wizard. I ask since Romon made the you know wizards comment which makes me wonder if Naria would know.

inikai would refer to one or more books on occasion to study the seals and rituals that he has to draw for binding vestiges but it I am sure Naria would be able to tell that he spends less time than a wizard would spend with a spellbook. Also, if she were to see the contents of the book she would know after a few pages that it is not a spellbook. Inikai does not know much about spellcasting per se so it would be perfectly reasonable for Naria to harbor strong suspicions, or be completely certain, that he is not an arcane caster.

Will Naria expose Inikai's dark secret? Tune in next week for the latest epsidoe of Rise of the Runelords.


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

From Esteriande's point of view, there is little difference between sorcery, wizardry, and othershitsky, so she has no strong feelings regarding how he gets his powers as long as he's on our side.

That said, Esteriande is learning a lot more about magic and such. I am thinking of taking the feat Forbidden Knowledge at some point...


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Hmmm, might be interesting if Ali gets a bird's eye view of Inikai's summoned being. Perception roll perhaps?

And also, so, what, no reaction to Ali's recapture and redesign of the Orgrkin space? I mean, I know it's just a bit o RP fluff, but the poor lil thing Did put a bit o effort inta making somethong pretty pretty! ; )


If anyone wants to read my last two spoilers, go ahead. The spoilers are more for length than anything else. Everyone here is able to separate player knowledge from character knowledge. I have been thinking of letting thInikai's secret out for a while now, both for the fun of it in role-playing terms and to avoid bogging the game down.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I am sure you will do so at some opportune and dramatic moment!


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

I for one have always been curious what powers the different vestiges give Inikai, but I never see them listed anywhere?


Khaladon wrote:
I for one have always been curious what powers the different vestiges give Inikai, but I never see them listed anywhere?

They come from a WoTC book called Tome of Magic. It is not to be confused with a 2E book of the same name, although the 2E version is a great resource in its own right. The 2E version introduced wild magic which I loved and greatly expanded clerical spells. It also introduced the idea of major and minor access to branches of clerical spells. Cleric spells were divided into "spheres" (I think that is what they were called) and clerics would have either major or minor access to them based on their god's portfolios. Major access went up to 7th level spells which were the highest level for clerics back then. Minor access was up to 3rd level.

The 3E book introduced the binder class and the vestiges that they can access. It also introduced shadowcasters, a spellcasting class that is somewhat different that wizards and sorcerers which uses shadow-themed magic and gets strong class-based abilities at different levels. The third class is the truenamer which uses true names for things to effect changes in the caster, the subject or ambient conditions. In my opinion the shadowcaster does not warrant a new class but several of the spells ("mysteries") that is uses are interesting. The truenamer is not a worthwhile concept by my lights.

The WoTC boards had a thread dedicated to fan-created vestiges for binders. Several posters made very good contributions there and I have adapted some and used one during this game(the glass sattelite that Inikai used during the Skinsaw Murders). I contributed some vestiges to it and received beneficial criticism like the other posters did. For all the negative comments made about those boards this thread would present a vivid exception.

Wow, I really must not want to go out and do yard-work based on how much I am posting right now.

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