Wil Save

Pietro Blanco's page

28 posts. Alias of therealthom.


About Pietro Blanco

Pietr Blanco
Male Human Paladin of Iomedae 2 (favored class -- +1 hit point/level)
Align: LG Init: +2 Speed: 30 ft.
Abilities :

Spoiler:

13 Str // 16 Dex // 10 Con // 10 Int //12 Wis // 16 Cha

Defense : (Current HP 19) 2nd level hit points (1d10=7)
HP: 19 AC: 16, touch: 14, flat footed: 12 Leather Dodge +1
Fort: +6 Ref: +6 Will: +7

Offense : BAB +2, CMB +1, CMD +14
Ranged Heavy crossbow +5 , 1d10, 19-20 x2, 120’ (19 quarrels)
Melee Quarterstaff +3 ,1d6+1, x2
or Melee Quarterstaff +1/+1, 1d6+1, x2
Melee dagger +3 , 1d4+1, 19-20, 10’

Special attacks – Turn Undead Not Yet/day 60’

Spoiler:
Check: Most powerful HD affected = Clerics level + ((1d20 + Ch) –10)/3) round

down
Total HD turned = 2d6 + cleric level+ Ch
If Cleric level >/= Undead Hit Dice, Undead is destroyed.
Turned Undead Flee for 10 rounds if possible or Cower (attacks versus them +2)
Closing range less than 10’ Let’s undead overcome turning.

Description: Pietr is a tall, thin young man. Pale skinned, raven-haired, dark eyed. He is clad in worn leathers and carries a quarterstaff. A crossbow is slung over his left shoulder. On a cord around his neck is a small wooden longsword, holy symbol of Iomedae, or when he is with his family, a wooden key, holy symbol of Abadar is on the cord.

Class features:
Aura of Good, Detect Evil, Smite (1/day) {Ch bonus to hit, level bonus to damage, Ch bonus to AC}, Ch bonus to all saves, Lay on Hands 4/day {1d6/2}

Smite

Spoiler:
Smite Evil (Su): Once per day, a paladin can call out to
the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the
smite is dead or the next time the paladin rests and regains
her uses of this ability. At 4th level, and at every three levels
thereafter, the paladin may smite evil one additional time
per day, as indicated on Table 3–11, to a maximum of seven
times per day at 19th level.

Spells: none yet

Traits: Nature Boy +1 on Know(plants) and its a class skill.
Blessings of Book Learning +1 on know(history) and it's a class skill.

Feats :
Human- Two Weapon fighting
1st -- Dodge

Skills :

Spoiler:

Diplomacy 7......= 1 +3 ch +3 class
Sense Motive 1...= 0 +1 w +3 Class
Know(religion) 4...= 1 +0 i +3 Class
Heal 5......= 1 +1 w +3 Class
Know(plants) 5...= 1 +0 i +3 Class +1 feat
Know(history) 1 = 0 + 0 i + 1 book (+3 Class when I take it)

Untrained: (fix)
Acrobatics 0 +3 D - Armor
Appraise 0 +0 I
Bluff 0 +3 ch
Climb 0 +1 S - Armor
Craft 0 +1 I
Diplomacy 0 +3 ch -- skilled
Disguise 0 +3 ch
Escape Artist 0 +3 D - Armor
Forgery 0 +0 I
Heal 0 +0 w -- Skilled
Intimidate 0 +3 Ch
Perception 0 +1 w
Ride 0 +3 D
Sense Motive 0+0 w -- skilled
Spellcraft 0 +0 I
Stealth 0 + 3 D - Armor
Survival 0 +1 W - Armor
Swim -- 0 + 1 S - Armor

Other Gear: Book: "stories of the gods", A simple cord necklace with a wood holy symbol of Iomedae , and across the cord's diameter a wood holy symbol of Abadar, belt pouch, backpack, Healing kit (10 uses),bedroll, blanket,flint and steel, waterskin.

Experience: ? points see Wrath's DM page.

Psych:

Spoiler:
Idealistic, proud -- which he tries to hide with a mantle of "service". He thinks people with power should always do their best for their community. He's somewhat bitter about how his local nobility did nothing against the Horde, but were first out of town. He's just learning about his mission for Iomedae, and still can't quite tell his family that while he still respects and reveres Abadar, he is no longer Pietro's primary diety.

History:

Spoiler:
Third son of a peasant dairy farmer. Pietr's dreamy nature and lack of talent for all things agricultural soon had him labelled as "useless" by his family. When his eldest sister contracted a wasting disease far beyond his family's resources to pay for a cure, Pietr was contracted as a servant to the local Abadaran temple. It wasn't slavery, but just barely. The only thing Pietr got from the deal was an education. They taught him to read and write, to care for the sick and injured, to find useful planats. One day in the temple's small library, he found "The Stories of the Gods". The tales of brave Iomedae fired his imagination.

With the approach of the Horde, Pietr's village splintered. Everyone fled as best they could. An outraged Pietro watched as the mounted armsmen, led by the sheriff, left first. The priests fled the temple, and told Pietr to find his family and flee as best he could. During the panic, Pietr went to the temple's small library. The great holy books had been saved already, but some others, including "Stories", had been left behind. He gathered up his favorite book and started running to his family's farm.

The family stayed together well until they reached the city. In the city's heavy crowds, during the search for food and shelter, they became separated from first son Josep's family. Then in the final push to get aboard the ships, they lost the youngest daughter, Magdelana. Now there is only the father, mother, eldest daughter, Pietr, and the third brother.

Notes:

Spoiler:
Astallia, brown-eyed, "golden" Astallia. Daughter of poor family aboard Sea Vixen. Potential romantic interest.