
Hugo Solis |

I have a high level barbarian who was in a looong fight anf after his Rage ended in the middle of the battle he started Raging again.}
My question is: Do the bonus Con HP come in again?
His HP dropped dangerously near to 0 on the battle and he saw Starting a rage again as an option of getting the extra HP fro the Con increase AGAIN. I know "bonus" HP goes down first ut what if these HP came from Con increase? These HP were reduce already before he raged again, when he "lost" the rage and then entered it again would he regain those HP? It would be like dispelling a Bear's endurance and Casting it again to get the HP...
How would you rule this out? Any opinios?

pres man |

I have a high level barbarian who was in a looong fight anf after his Rage ended in the middle of the battle he started Raging again.}
My question is: Do the bonus Con HP come in again?
His HP dropped dangerously near to 0 on the battle and he saw Starting a rage again as an option of getting the extra HP fro the Con increase AGAIN. I know "bonus" HP goes down first ut what if these HP came from Con increase? These HP were reduce already before he raged again, when he "lost" the rage and then entered it again would he regain those HP? It would be like dispelling a Bear's endurance and Casting it again to get the HP...
How would you rule this out? Any opinios?
You can't rage twice in the same encounter.

hogarth |

I don't get what the problem is. Joe the barbarian has 24/120 hit points while raging. Then he stops raging and has 4/100 hit points. Then he rages again (I'm not sure how he's raging twice in one encounter, but never mind) and he has 24/120 hit points again.
Those hit points aren't "free" hit points like temporary hp; he has still taken 96 points of damage, whether he's raging or not.

Hugo Solis |

Those hit points aren't "free" hit points like temporary hp; he has still taken 96 points of damage, whether he's raging or not.
Well this is the perfect way to put it.
To bad the question was void in the first place... I just located here its says: A barbarian can Rage only once per encounter!.... Never read that before, Duh! X°
Thanks a lot anyway

Iziak |
pres man wrote:You can't rage twice in the same encounter.That would put an end to the question... The PC's epic, does this change that? Does that Rage restriction is in the PH? Its been a loong time since I read it.
The rage restiction is in the PHB, in the standard description for rage. It does not change based on the character's level.

pres man |

As a side note, I always add the extra hp from rage (or bear's endurance) on the bottom. So say you have a 10th level barbarian with 100 hps and he rages (gaining 20 hp). How I would handle it is say you can go to -30 before your dead and -20 before you are disabled. This way if someone is at -15 and their rage ends, it is more clear why they just drop dead (they were already dead, just to angry to realize it). The effect is the same as adding them on the top but it makes book keeping a bit easier, IMO.

![]() |

Am I the only who found the barbarian rage hit point mechanic so annoying that I just ignored it and treated them like normal temporary hit points?
I doubt it, but I found the 'Barbarian keeps raging while they're unconscious' mechanic sillier.
"Quick! Heal Dave the barbarian before he calms down!"
"He's unconscious, how calmer can he be?"

Repairman Jack |

Gurubabaramalamaswami wrote:Am I the only who found the barbarian rage hit point mechanic so annoying that I just ignored it and treated them like normal temporary hit points?I doubt it, but I found the 'Barbarian keeps raging while they're unconscious' mechanic sillier.
"Quick! Heal Dave the barbarian before he calms down!"
"He's unconscious, how calmer can he be?"
I ruled as a DM that since Rage is described as a "fit", that it continues while the barbarian is unconscious and that while unconscious, the barbarian cannot voluntarily end the rage. He would just lie there having a seizure, which isn't very calm.
But a house-rule that it ends at unconsciousness is just as valid.
I've never liked the end of rage hit point dilemma. No other class, except Dwarven Defender, has a class feature that can kill the character. I think it would have been better design to just make the hit point boost like every other temporary hit point situation. I would then have made the fatigue last until removed normally or for one minute per round spent raging, instead of until the end of the encounter.
I really dislike "encounter" as any kind of duration because it is completely undefined. It could be six seconds or several minutes.
In fact, I think a rage should be usable more than once per encounter, but not until the fatigue is removed by some means.
-Jack

Hugo Solis |

I really dislike "encounter" as any kind of duration because it is completely undefined. It could be six seconds or several minutes.
In fact, I think a rage should be usable more than once per encounter, but not until the fatigue is removed by some means.
I agree with you on this. My PC was completely pissed that he could get the Rage "benefits" on the smae round since he was not fatigued (23th level barbarian) and he spend several rounds "hiding" away from th encounter. But still it was the same "encounter"... I'll have to find a way to make this work.