Excerpts: Feats


4th Edition

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

A look at the feats from the Forgotten Realms Players Guide

Your character is defined not only by your character’s race but also by the feats you choose to augment his or her race and class. Chapter 4 of the Forgotten Realms Player's Guide introduces a number of new feats based on the classes, races, and cultures of the Forgotten Realms campaign setting. These feats allow you to infuse your character with the unique mechanics of the setting. Certain racial feats, such as Extra Manifestation—which gives a genasi the ability to add another elemental manifestation—add new features to the Forgotten Realms campaign setting races.

Angharradh’s Favor
Channel Divinity class feature, must worship Angarradh
Grant one ally a +4 power bonus to saving throws

Avowed Dragonfoe
Dragonborn
+1 bonus to attack rolls against dragons, +2 while bloodied

Berronar’s Salve
Channel Divinity class feature, must worship Bahamut
Use Channel Divinity to invoke Berronar’s salve

Blessing of Silvanus Channel Divinity class feature, must worship Silvanus
Use Channel Divinity to invoke blessing of Silvanus

Broken Shackles
Dragonborn
+1 to Will defense, +2 to saving throws against charm

Chauntea’s Blessing
Channel Divinity class feature, must worship Chauntea
Use Channel Divinity to invoke Chauntea’s blessing
Clutch of Darkness
Drow
Cloud of darkness becomes burst 2, darkfire becomes ranged 15

Elemental Assault
Genasi, swordmage with aegis of assault
+3 to damage based on elemental manifestation

Escalating Assault
Swordmage with aegis of assault
Cumulative +1 to attack with aegis of assault

Extra Manifestation
Genasi
Select one new elemental manifestation

Eyes of Selûne
Channel Divinity class feature, must worship Selûne
Use Channel Divinity to invoke eyes of Selûne

Fleetness of Mielikki Channel Divinity class feature, must worship Mielikki
Use Channel Divinity to invoke fleetness of Mielikki

Ghostwise Heritage
Halfling
You and ally both use higher result of your Perception checks

Glittergold’s Gambit
Channel Divinity class feature, must worship Garl Glittergold
Use Channel Divinity to invoke Glittergold’s gambit

Gold Dwarf Pride
Dwarf +1 to AC and attack rolls if you regain consciousness

Gond’s Craft
Channel Divinity class feature, must worship Gond
Use Channel Divinity to invoke Gond’s craft

Ilmater’s Martyrdom
Channel Divinity class feature, must worship Ilmater
Use Channel Divinity to invoke Ilmater’s martyrdom

Improved Swordbond
Swordmage
Call bonded weapon with minor action from 20 squares away

Intelligent Blademaster
Swordmage
Use Intelligence instead of Strength on your basic attacks

Kelemvor’s Judgment
Channel Divinity class feature, must worship Kelemvor
Use Channel Divinity to invoke Kelemvor’s judgment

Manifest Resistance
Genasi
Add 5 to your resistance from elemental manifestation

Moon Elf Resilience
Eladrin
Spend healing surge as free action when using fey step in certain situations

Oghma’s Recall
Channel Divinity class feature, must worship Oghma
Use Channel Divinity to invoke Oghma’s recall

Power of Amaunator
Channel Divinity class feature, must worship Amaunator
Use Channel Divinity to invoke power of Amaunator

Retributive Shield
Swordmage with aegis of shielding
+2 to attack rolls against foe that triggered aegis of shielding

Righteous Rage of Tempus
Channel Divinity class feature, must worship Tempus
Use Channel Divinity to invoke righteous rage of Tempus

Ruthless Hunter
Drow
Your hand crossbow deals 1d8 damage, gains high crit property

Scion of the Gods
Tiefling
+1 to Fortitude and Will defenses

Sheela Peryroyl’s Gift
Channel Divinity class feature, must worship Sheela Peryroyl
Use Channel Divinity to invoke Sheela Peryroyl’s gift

Shield of Shadows
Drow
+2 to Reflex defense while within your cloud of darkness

Shield the Fallen
Dwarf
Grant bloodied, unconscious, or helpless ally +2 to saving throws and all defenses

Stubborn Survivor
Human
+2 to saving throws when you have no action points remaining

Student of Sword Magic
Swordmage
Gain a spellbook to hold your swordmage spells

Sun Elf Grace
Eladrin
+1 bonus to all defenses if you use fey step beforebecoming bloodied

Sune’s Touch
Channel Divinity class feature, must worship Sune
Use Channel Divinity to invoke Sune’s touch

Torm’s Justice
Channel Divinity class feature, must worship Torm
Use Channel Divinity to invoke Torm’s justice

Tymora’s Coin
Channel Divinity class feature, must worship Tymora
Use Channel Divinity to invoke Tymora’s coin

Versatile Resistance
Genasi
Gain resist 5 cold, resist 5 fire, and resist 5 thunder

Waukeen’s Silver Tongue
Channel Divinity class feature, must worship Waukeen
Use Channel Divinity to invoke Waukeen’s silver tongue

Wild Elf Luck
Elf
+1d4 bonus on reroll when using elven accuracy

Wood Elf Agility
Elf
On Acrobatics or Athletics checks, d20 roll of 2–7 counts as 8

Sovereign Court

I thought they killed off most of the gods of FR. Have I heard wrong? I'm interested in seeing if more history that I like has been preserved vs. rewritten.


Vendle wrote:

I thought they killed off most of the gods of FR. Have I heard wrong? I'm interested in seeing if more history that I like has been preserved vs. rewritten.

No, they did not kill most of the gods. A dozen or so did die, or dissapear, much like what happened in the Time of Troubles. Many got moved up or down the power ladder, some being demoted all the way to demigods in services of other gods, but for the most part the number of gods is about the same.

And, remember, there were so many gods in the FR pantheons that they were simply overwhelming in number.

As for the history...

None of the history of the realms has changed. The starting year has just been moved forward 100 years, which has been added a considerable amount to what is considered history. The previous history has not been rewritten, everything that happened has still happened. It's just now even farther back in history then it used to be.


Bah. Rather annoying that most of Channel Divinity powers simply say "..gains [channel divintiy power here]" and nothing else. :/

Though I'm sure thats not your fault, Lazaro! Thanks for the continued public service, as always! I kinda like what I'm seeing.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Teiran wrote:
Vendle wrote:

I thought they killed off most of the gods of FR. Have I heard wrong? I'm interested in seeing if more history that I like has been preserved vs. rewritten.

No, they did not kill most of the gods. A dozen or so did die, or dissapear, much like what happened in the Time of Troubles. Many got moved up or down the power ladder, some being demoted all the way to demigods in services of other gods, but for the most part the number of gods is about the same.

And, remember, there were so many gods in the FR pantheons that they were simply overwhelming in number.

As for the history...

None of the history of the realms has changed. The starting year has just been moved forward 100 years, which has been added a considerable amount to what is considered history. The previous history has not been rewritten, everything that happened has still happened. It's just now even farther back in history then it used to be.

Teiran,

Unless you count the revelation/retcon that all the gods of the elves, dwarves, gnomes, etc. were just masks the human gods wore. Ignoring for a second that this directly contradicts several parts of established FR lore, including several of their latest novels, that could also count as the death of those deities as independent entities.


Paul Watson wrote:


Teiran,
Unless you count the revelation/retcon that all the gods of the elves, dwarves, gnomes, etc. were just masks the human gods wore. Ignoring for a second that this directly contradicts several parts of established FR lore, including several of their latest novels, that could also count as the death of those deities as independent entities.

Ummm... what the devil are you talking about? Can you give me a reference on this in the book so I can read it? Because i have no seen anything about this at all. Or is this something you read in a preview?

The various demihuman gods are not dead, nor did they get merged into the human gods. Grumash, Corelon, Lloth, Mordain, etc are still there in the gods chapter. In fact, I specifically remember the book talking about where the gnomish gods live in the cosmology section.

I might be wrong, since I haven't read the entire book, but I have not seen even a hint of this.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Teiran wrote:
Paul Watson wrote:


Teiran,
Unless you count the revelation/retcon that all the gods of the elves, dwarves, gnomes, etc. were just masks the human gods wore. Ignoring for a second that this directly contradicts several parts of established FR lore, including several of their latest novels, that could also count as the death of those deities as independent entities.

Ummm... what the devil are you talking about? Can you give me a reference on this in the book so I can read it? Because i have no seen anything about this at all. Or is this something you read in a preview?

The various demihuman gods are not dead, nor did they get merged into the human gods. Grumash, Corelon, Lloth, Mordain, etc are still there in the gods chapter. In fact, I specifically remember the book talking about where the gnomish gods live in the cosmology section.

I might be wrong, since I haven't read the entire book, but I have not seen even a hint of this.

It's from a preview. It may have changed but there was much talk that the various Elven and Dwarven pantheons were actually human gods, or the human gods were elven gods but as they're using the human names, I figure it's the other way round. If that hasn't happened and the various members of the Seladrine, etc are all still independent, then that's one of my many complaints gone by the wayside.

And I knew I shouldn't have said anything, or I'd be proved an idiot. *returns to lurking*

Sovereign Court

Vendle wrote:
...rewritten.

This was a carefully chosen word. I'm torn between: keeping negative impressions to a minimum and look forward to the new products with enthusiasm and; lamenting the changes I don't agree with.

A point that goes along with the latter issue is that I feel some facts have been skewed and/or omitted from Realms history to more easily make way for the new. That is why I said 'rewritten'. I could be wrong; I am by no means an expert on FR.

In any event, thank you for answering my question.


Paul Watson wrote:


It's from a preview. It may have changed but there was much talk that the various Elven and Dwarven pantheons were actually human gods, or the human gods were elven gods but as they're using the human names, I figure it's the other way round. If that hasn't happened and the various members of the Seladrine, etc are all still independent, then that's one of my many complaints gone by the wayside.

Yah, I think they dropped the idea. I haven't seen anything like that, but I'll be looking over the gods section closely tonight to make sure nothing like that has crept in.

Paul Watson wrote:


And I knew I shouldn't have said anything, or I'd be proved an idiot. *returns to lurking*

No, you should speak up. It's how these preview rumors get dispelled. I mean, if this is what was stopping you from being intrested, it's a good thing you said something. Asking is cheaper then buying a book after all. My responce was snarky because you put it out as fact, instead of what you had heard in a preview, but it was not intended to stop you from posting.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Teiran wrote:
Paul Watson wrote:


It's from a preview. It may have changed but there was much talk that the various Elven and Dwarven pantheons were actually human gods, or the human gods were elven gods but as they're using the human names, I figure it's the other way round. If that hasn't happened and the various members of the Seladrine, etc are all still independent, then that's one of my many complaints gone by the wayside.

Yah, then I think they dropped the idea. I haven't seen anything like that, but I'll be looking over the gods section closely tonight o make sure nothing like that has crept in.

Paul Watson wrote:


And I knew I shouldn't have said anything, or I'd be proved an idiot. *returns to lurking*
No, you should speak up. It's how these preview rumors get dispelled. I mean, if this is what was stopping you from being intrested, it's a good thing you said something. Asking is cheaper then buying a book after all. My responce was snarky because you put it out as fact, instead of what you had heard in a preview, but it was not intended to stop you from posting.

It's one of many, I'm afraid. I try to stay clear of 4E Forgotten Realms discussion because I no longer care. Regardless of whether they've changed their mind on this, there's a lot about the new Realms that I don't like. They'd probably have to change at least 50% of the previews before I can start to care again. And as I understand the business reasons for many of the changes, even if I can't stand them and disagree with the premises they're based on, I think that's a little unlikely.

EDIT: Not caring may be the wrong descriptor. I liked the old Realms, I didn't have problems with any of the problems other people seem to have and I could not stand the previews or advertising campaign for the changes. Consequently, FR has been lost to me. I'll stick with the current world I enjoy.


Vendle wrote:
A point that goes along with the latter issue is that I feel some facts have been skewed and/or omitted from Realms history to more easily make way for the new. That is why I said 'rewritten'. I could be wrong; I am by no means an expert on FR.

Nor am I really, so I'm not likely to spot direct retcons. I do know that certian things have not been talked about when they discuss the history of certian places, since the book is after all much smaller then the dozens of those that existed in previous editions and there is so many new things to talk about.

I'm not sure if that means those things could say to be rewritten, unless they get specifically mentioned as having not happened, just that those events simply aren't affecting the current setting much because they take place so far back in the past.


Paul Watson wrote:

It's from a preview. It may have changed but there was much talk that the various Elven and Dwarven pantheons were actually human gods, or the human gods were elven gods but as they're using the human names, I figure it's the other way round. If that hasn't happened and the various members of the Seladrine, etc are all still independent, then that's one of my many complaints gone by the wayside.

And I knew I shouldn't have said anything, or I'd be proved an idiot. *returns to lurking*

I think you are correct, just not on the scale you were talking about - as I understand it, a handful of gods have been revealed to be facets of each other, so for example, Talos was always just an aspect of Gruumsh. (I think. I can't find a reference to this in the book itself, but it is one of the things people have mentioned online. So maybe we're both wrong, though people have seemed pretty certain that this had happened in a few cases.)

The other change is that, while the racial pantheons are still around (or, at least, the FRCS mentions that Corellon leads the Seldarine, and Moradin leads the dwarven pantheon), worship is not quite as confined by racial guidelines - you might find plenty of human blacksmiths or warriors who worship Moradin, for example, though his clergy is largely still dwarves.

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