Nameless
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I just finished Braid a few minutes ago, and was wondering if anyone else here has played/finished it. The ending is spectacular, and is worth the price of admission by itself.
For those who aren't aware, Braid is an amazing Platformer/Puzzle game (available through XBox Live Arcade) with some of the most ingenious puzzles I have seen in a video game. The basic idea is simple: you travel through worlds, jumping on enemies heads à la Super Mario. The twist is that you have the power to rewind time, and the puzzles are pretty much all dependant upon this power.
The story seems simple, you're searching for the princess, hoping to find her at the end of the worlds you are searching. In reality, however, the story has a few twists in store, and the ending is perhaps one of the best that I've ever seen in a video game.
If you have an XBox 360, you can't go wrong with this. It is a little short for the price ($15), but I don't think you'll find a game with more entertaining and pure gameplay moments.
Besides Portal, that is.
Mikaze
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It apparently got one of the more (NSFW) positive reviews from Zero Punctuation.
Keep in mind that positive just means it will have most profanity aimed at other targets and the game will actually be complemented as much as torn into.
| Alagard |
Great game, finished a few days ago then read about the hidden stars and I had to star a new game because one of the stars need a few pices from a puzzle and since once you finish a puzzle you cant move the pices got to start over.
Some of the puzzles require you think outside the box wich was really cool.
| Hierophantasm |
This game was a ton of fun. It really put a unique perspective on the standard "Mario-styled" platformers, with some imaginitive puzzle mechanics. The music and graphics were hypnotic, and hearing the music backwards was equally bizarre.
Yeah, how the end of the game played out...I was struck by how stellar it was. Admittedly, I cheated and looked online for the five pieces I couldn't figure out how to get, but it was worth getting the other fifty-five by myself.
| Hierophantasm |
Story-wise, I was more interested in the kind of post-modern, self-awareness of the title, like it knew it was a Mario-game, but resisted the trappings of such a title by turning the cliche hero-saves-princess plot on its head. It's fascinating, but I felt the story--in a way, like Mario--was there to give the player a sense of purpose behind the action. This game is--in so many ways--wonderfully different and equally recognizable to gamers, and that's its greatest strength, in both story and gameplay.