Second Darkness in the World of Greyhawk


Second Darkness


Greetings folks.

I am a first time subscriber to an Adventure Path. My Dungeon subscription ran out before they began them. Anyway, my books are in the mail or will be shortly as I have received an e-mail notice. I am downloading the e-books right now (nice feature).

Anyway, has anyone read through Volume #13 yet that plans to use the World of Greyhawk setting? Please share your thoughts on this.

I just started a new campaign on Oerth circa 600 CY that I intended to include some drow bad guy action. The players worked together and made a Pelor-based PC group. They have a Pelor paladin (that plans on being a Shadowstriker in Pelor's Shadow Guard), Pelor Clr (that will be a Clr/Wiz/Theurge), another Pelor Clr (that plans on being a LG Clr/Rog/Shadowbane Stalker), a LN Monk, and a burley fighter brute. Everyone is good aligned (except the monk) and atleast three of the characters are lawful.

Is this group a bad match for this scenario? I plan to spot read some of it and read it fully when I get the printed physical product. For non-Hawkers, Pelor is the new default "Good" god as of 3.0/3.5. He is a NG greater deity of Sun, Healing, and Undead Bashing.

Thanks.

Scarab Sages

it might be hard for this group to want to follow the premise of the opening adventure

Spoiler:
Namely working for a scoundrel like Saul Vancaskerkin. The only way I see that this could be spun, is that these Pelorites want to clean up the town and feel or can be tricked into believing that Saul is really on the path to redemption. Besides that...fighting the bad guys is right up their alley.


Aye, I am going to have to make some changes to make this work for this lawful and good group. I might just skip the first book and use some snippets from the tail end of the Adventure. I hate to go this route. For me, Riddleport has to become either the Free City of Greyhawk (most likely) or Willip City. Greyhawk is ran by evil people (mostly) and full of thieves so that works and Willip City is a large enough port city that plenty of scum is available as well. The Baron Butrain of Willip has probably died by the year 600CY and his only heir described as a gambling man having no sense of responsibility could easily be evil or controlled by evil advisors. Lots of reading to do.

Silver Crusade

Well, both on Oerth and Golarion drows are the elves' big bad secret, so there shouldn't be any problem...

The problems might come from the campaign background, since

Spoiler:
on Oerth, elves cannot become drow
.

Where would you place Riddleport on Oerth?


jakoov wrote:
Where would you place Riddleport on Oerth?

I would either place it at the Sea Princes (Port Toli, most probably - but depending on the time this is set, there might be some inconsistencies regarding the Scarlet Brotherhood), or you might use Highport or Blue in the Pomarj for it.

Stefan

Liberty's Edge

I would make Riddleport somewhere in the Lordship of the Isles or the Sea Barons.
The size is a bit difficult, and the climate somewhat off, but both are reasonably close.
With a bit more work you might fit it somewhere along the mainland in the Solnor Compact, perhaps upgrading Ountsy or Roland. That whole area has the proper theme.

For the Azure, perhaps make it someplace on Flotsom, Jetsom, or Fairwind. I would not use Port Toli for other reasons. Or, at the risk of inviting wrath, convert Sasserine. It should be a grungy place like Riddleport.

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