Just a thought..


3.5/d20/OGL

Dark Archive

An experiment with XP i thought i might try, handing out 5 pts/session max. Thought i should share also:

Level - Points
1 - 0
2 - 5
3 - 10
4 - 15
5 - 20
6 - 30
7 - 40
8 - 50
9 - 60
10 - 70
11 - 85
12 - 100
13 - 115
14 - 130
15 - 145
16 - 165
17 - 185
18 - 205
19 - 225
20 - 245
21 - 270
22 - 295
23 - 320
24 - 345
25 - 370
26 - 400
27 - 430
28 - 460
29 - 490
30 - 520

Thoughts?

Scarab Sages

Is this in addition to the normal exp given, roleplaying and monsters defeated? Are these points for just showing up to play?

Kohl

Dark Archive

This is to replace normal XP. I just though i'd try it out, felt the need to share it on the boards. Mostly as a reminder to myself really..

Scarab Sages

I must be a little slow, could you explain how this is supposed to work?

Dark Archive

Shekment wrote:
I must be a little slow, could you explain how this is supposed to work?

I figured, after each game session (3-5 hrs), award points based on various factors, to a maximum of 5 points per session. The 'points' on the chart would be how many points you'd need to become that level. Specifically for my group, i think this would work very well. If you notice, it starts so that for the first 5 levels, you could potentially level up after each session, and potentially leveling up after an additional session for every 5 levels. The higher level you are, the longer it takes to get to the next level. It starts at level 1-5 needing 5 points each level, 6-10 needing 10, 11-15 needing 15, and so on.

As i said before, for my group i think this would work very well. And this is mostly a reminder to myself later on what i was thinking at the time.


No crafters in the party or anyone casting spells with xp components?

Dark Archive

pres man wrote:
No crafters in the party or anyone casting spells with xp components?

I don't use XP costs for anything. Haven't been for a couple years now.


I use the even simpler system of "characters go up a level when I say so". Works fine for me. :)

Scarab Sages

hogarth wrote:
I use the even simpler system of "characters go up a level when I say so". Works fine for me. :)

I generally use a blend. If I feel the characters deserved to go up a level even though the XP said they didn't (for example, at the end of an adventure) I give them an arbitrary bump (usually using the "EL" of the adventure for the CR and calculating from there).

I like using XP costs, so I won't be going completely freeform.

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