GM Erich's 10-08 What Prestige is Worth (Tier 7-11) for Outpost IV (Inactive)

Game Master Thereus, Silver Crusader


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Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

This is the discussion thread

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Please post your:

Player Name
Character Name
PFS# for this character
Class
Level
Faction
XP Progression (slow/normal)

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Rudolf
Anastasia
3839-6
Oracle (bones) 10
Grand Lodge
Normal progression

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Eric
Stan
20781-8
Paladin 8/Sentinel 2
10 Total
Grand Lodge
Normal progression

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Player Name PDK
Character Name Vina Sitha
PFS# for this character 4456-11
Class Druid (Supernaturalist)
Level 9
Faction Grand Lodge
XP Progression (slow/normal) Normal

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Player Name noral
Character Name Noke Tiiz
PFS# for this character 314670-11
Class Witch
Level 9
Faction Dark Archive
XP Progression (slow/normal) normal

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Player Name Kirill Shtorm
Character Name Morgoth Mobray
PFS# for this character 157437-9
Class Asmodean Advocate 6 / Hellknight Signifer 1 / Diabloist 3
Level 10 total
Faction Dark Archive
XP Progression normal

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
Stan -20781-8 wrote:

Eric

Paladin 8/Sentinel 2

I'd like to recieve some assential information from you.

Morgoth sometimes plays very dirty and run on the edge of some ethic and guild restrictions... but he's try to be lawful for for a narrative reason which I'll deffinitely share later. Anyway he can do things which not every paladin gonna tolerate (like summoning devils or so on).
Moreover I understand (as a player), that my posts may be sensetive as I am not native English speaker and like some edgedancing as well. Nothing sacred when I dive into RPG %))

Can you please share with us Stan's Paladin Code of Conduct? I am sure that high-level paladin surely has one, as PF rules suggest to. At least narrowly...

Dataphiles

Player Locations Map GM Philosophy

Stan is a fairly straightforward Paladin of Erastil. His code is below. I don't see that it prohibits others from Summoning Devils and such, so long as they are no a danger to the Community.

The paladins of Erastil are gruff, strict traditionalists. They seek to preserve the integrity of rural life and communities. Their tenets include the following affirmations.
My community comes first, and I will contribute to it all that I can. If I don’t give something back, who will?
I must offer the poor in my community assistance, but I may not do the work for them—instead, I must teach them to contribute to the settlement. It is only through cooperation that a community grows strong.
When danger threatens, I am not a fool. I seek first to make sure the weak and innocent are safe, and then I quell the danger.
I keep to the old ways, the true ways. I am not seduced by the lure of money or power. I remember that true honor comes from within, not from the accolades of others.
I remember that reputation is everything. Mine is pure and upstanding, and I will repair it if it is broken or tarnished. I stand by my decisions, and live so that none shall have cause to blame me.
I show respect to my elders, for they have done much. I show respect to the young, for they have much left to do. I show respect to my peers, for they carry the load. And I shall carry it with them.
I am honest, trustworthy, and stable. If I must leave my lands and community, before I go, I ensure that they will be tended in my absence. Even when duty calls, my duties to my home come first—letting them lapse makes me a burden on my people.

Silver Crusade

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Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Hello! I heard the call for help!

Player Name Blaydsong
Character Name Gilgrim Flintmaul
PFS# for this character 261876-1
Class Fighter (Foehammer) 7/Stalwart Defender 3
Level 10
Faction Silver Crusade
XP Progression (slow/normal) Normal

Grand Lodge

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@Morgroth and Stan From the GMs perspective, have fun with the roleplay and I go by the rule from the CRB about evil associates should it get really involved:

While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Humble suggestion: unlike Vina, who is a summoner build, I don't see Morgoth as being built for summoning purposes (Feats Gunsmithing, Point-Blank shot, Skill Focus (Craft), Precise Shot). Therefore, knowing there is a paladin in the group, perhaps Morgoth should avoid summoning any evil creatures for this adventure. Likewise, Vina's summoning list includes evil creatures, so I will specifically avoid summoning anything evil for this adventure, and stick to neutral or good aligned summons.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

GM, do you already have Maps so we can enter our information?

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
Vina Sitha wrote:
Humble suggestion: unlike Vina, who is a summoner build, I don't see Morgoth as being built for summoning purposes (Feats Gunsmithing, Point-Blank shot, Skill Focus (Craft), Precise Shot). Therefore, knowing there is a paladin in the group, perhaps Morgoth should avoid summoning any evil creatures for this adventure. Likewise, Vina's summoning list includes evil creatures, so I will specifically avoid summoning anything evil for this adventure, and stick to neutral or good aligned summons.

My Charactersheet was incomplete - just copied from another and then edited. Maybe now it looks more relevant.

I have Augumented summoning. And maybe even use lesser Planar Ally. We'll see.
Anyway, Morgoth is followed by Imp companion constantly. So, some disturbance is unavoidable.

Grand Lodge

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If you read the campaign tab about the nature of the adventure, you are all going to Hell, so Stan with have his hands full, regardless...

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Noke - I will have the maps and handouts link ready early next week when my Fate of the Fiend game ends. For now just make sure you have your character sheet updated and your tagline too.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Just a couple of things I would like to make sure I understand. Morgoth is not an Evil Character, simply because Evil characters aren't allowed in Society play. Morgoth may follow an Evil God, but I am pretty sure the alignment is probably Lawful Neutral.

I will also note that Stan's/Erastil's Paladin Code does not mention the word "Evil" He is pro-community, in favor of helping people help themselves, pragmatic, humble, respectful, honest etc. As long as Morgoth's actions are in service to the community in the long term, I am not seeing an issue. Perhaps I am wrong.

Hell will be interesting, as Stan shares the "Lawful" trait with the location. I seem to recall and earlier scenario that depicted a Paladin of Iomedae working alongside the Hellknights long term.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
Stan -Paladin of Erastil wrote:

Just a couple of things I would like to make sure I understand. Morgoth is not an Evil Character, simply because Evil characters aren't allowed in Society play. Morgoth may follow an Evil God, but I am pretty sure the alignment is probably Lawful Neutral.

I will also note that Stan's/Erastil's Paladin Code does not mention the word "Evil" He is pro-community, in favor of helping people help themselves, pragmatic, humble, respectful, honest etc. As long as Morgoth's actions are in service to the community in the long term, I am not seeing an issue. Perhaps I am wrong.

Hell will be interesting, as Stan shares the "Lawful" trait with the location. I seem to recall and earlier scenario that depicted a Paladin of Iomedae working alongside the Hellknights long term.

Yeah, sure, Morgoth is not Evil as it is PFS and he's aasimar but his soul is damned.

But Bess, Imp companion, probably evil. (not sure how it works with Diabolist here).

I am glad to be accompanied by Erastils follower. Iomedian could be difficult for example.

Silver Crusade

Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

Probably won't be an issue. Might be some uncomfortable moments, though. :)

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Maps and Handouts link is now up...

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Welcome everyone, I hope you all will enjoy this scenario. I'll try to get a feel for everyone's level of role-play involvement and interaction and not try to rush any encounters. When combat does occur, I hope everyone can commit to checking and posting on a daily basis. Weekends may have a bit slower reaction time, I understand. If it takes longer than a day for you to respond to my last initiative update, I may bot your character or just delay them in initiative.

My own PbP combat style is to try and respect initiative order in resolving actions rather than just simple posting order (unless the sequence of events would benefit significantly otherwise). I'll roll initiatives at the start and some saves (or opportunity attacks) if I think they will affect my further actions in the turn to keep things moving. If you wish to delay on purpose, let me know, don't just wait on me. I will usually only update the combat narrative when everyone who can go has gone.

Make sure you roll for your actions in the order they occur in your turn. (Requested saves first and please do critical confirmations either immediately after the threatening roll or at the end of your attack sequence. Just be consistent. I will do the first method.)

Make sure you keep your tagline updated with the current value for your Saves, Perception, Initiative, and Armor Classes, considering your spells cast. Treat it as your verbal response if I were to ask you what the value was in a face to face game, because that is how I'll treat it. But don't worry about conditional modifiers like cover or prone, I'll handle that stuff.

I will try to keep track of everyone's ongoing buffs in the combat tracker during combats and will also show you enemy conditions (and heights, if they are flying), so we are all on the same page. Let me know if I missed something.

Feel free to ask about anything in the discussion threads or if you think I've ruled incorrectly or just made a mistake. You likely know your character better than I will. I'll make corrections as necessary, but I think we all know there are still some rules that are up to the GM's discretion. I try to rule by RAW for PFS, and stick to written tactics unless they are obviously illogical as the combat progresses.

Also, let me know if you need to take a short break from the game for any reason.

This will be high tier for this group. We begin on Tuesday.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Thank you for this reasonable introduction.
I will try to handle all the stuff properly.

Inside morgoths charsheet is a Google Doc link to the companion and the familiar statistics. I will use both of them for narrative reasons but only one of them will aid me in a relevant social or combat encounter - which I count more suitable. For example both Bess and Aroden are more perceptive than Morgoth... And I prefer to use Bess as an observer often.

My charsheet still has lack of situational AC and Save bonuses (Morgoth has a lot of them) . I will handle it in the very next day under spoiler in Defence statistics.

2 players. I know that there is PFS restriction to use harmful area effects which might harm one of allies. I hate this honestly, bacause have to jump to meta during combat heat. I will try to avoid such situations, but sometimes Morgoth will just narratively say in advance that he is going to Channel Energy for example. In this case I suggest you stay care or a bit away in a following rounds. And you usually target Morgoth the same way if it feels necessary and effective. You have my agreement in advance.

Dataphiles

Player Locations Map GM Philosophy
GM Erich wrote:


Make sure you keep your tagline updated with the current value for your Saves, Perception, Initiative, and Armor Classes, considering your spells cast. Treat it as your verbal response if I were to ask you what the value was in a face to face game, because that is how I'll treat it. But don't worry about conditional modifiers like cover or prone, I'll handle that stuff.

Is there a particular place and/or format for these statics? I just stuck mine various places in the character profile, but I am not sure I can get all the relevant information in the right places. For example, Stan has Snap Shot and Improved Snap Shot, so he threatens with his bow.

Grand Lodge

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@Eric I think most people post their "character sheet" in their profile in the "About ..." section at the bottom. Some people pull in from Herolab or other places, but usually include all their relevant equipment, stats, skills and feats. Some include previous adventures and boons they have received from chronicles.

Then they use the Race, Classes/Levels and Gender fields to put their tagline info that can always be seen.

If you click on any of the other character names here you can see the general format.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
GM Erich wrote:
Some include previous adventures and boons they have received from chronicles.

I have yet to finalize my 'boons' section for Vina; shall be done in the next few days. Also, as per your post above and the 'going to Hell' part, are our characters aware of this ahead of time? if so, my list of memorized spells will change significantly; if that's the case let me know before box-texting us out of the prime material plane! ;)

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

For the record, you may all fire when ready with anything non-instantly fatal to Anastasia, including channelling negative energy.

Sometimes the opponents refuse to line up in convenient rows....

Grand Lodge

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The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Vina There's no forewarning before the venture captain briefing, but there appears to be time to prepare new spells before leaving.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Ah, I take it back. No chance to prepare spells, but the mission is multi-day.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
GM Erich wrote:
Ah, I take it back. No chance to prepare spells, but the mission is multi-day.

If we have an hour to prepare, I will memorize new spells, otherwise she'll be carrying her spell load from the previous day and it is what it is! ;)

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

And we begin!

Feel free to finish up your character intros and pose any questions you might have.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke has faction card goal to request a magic item.

MASTER LIBRARIAN (7+ goals): Before the start of an adventure, you may requisition up to three alchemical or magic items
(except wands or scrolls with multiple spells) whose total gold piece value does not exceed 100 times your character level.
You and your allies may use these items freely, but Zarta expects you to return any unused items at the end of the adventure.

She requests a scroll of restoration.

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
Noke Tiiz wrote:

Noke has faction card goal to request a magic item.

MASTER LIBRARIAN (7+ goals): Before the start of an adventure, you may requisition up to three alchemical or magic items
(except wands or scrolls with multiple spells) whose total gold piece value does not exceed 100 times your character level.
You and your allies may use these items freely, but Zarta expects you to return any unused items at the end of the adventure.

She requests a scroll of restoration.

Oh. I got this too!

Maybe Breath of Life would be handy...?

Silver Crusade

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Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.

It's a good thing that Gilgrim doesn't rely on his wits or good looks..... Will saves are gonna suck, though.

Dataphiles

Player Locations Map GM Philosophy

I have a scroll of breath of life to pass along t someone else who can cast it. I can also cast it from the First Aid Gloves.
Who would like to carry the Breath of Life Scroll?
I have a set of silken ceremonial armor to cover my normal armor and not stand out quite so much. I'll still take a hit on the Will saves and diplomacy checks, but it could be worse.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Anastasia's the only one who can cast Breath of Life... make sure you protect her! :)

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

I’m happy to hold onto it.

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

So, can I get a ruling? What happens if a PFS character casts an evil-aligned spell?

I’ve gotten table variation on this question in the past.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
Anastasia the good witch wrote:

So, can I get a ruling? What happens if a PFS character casts an evil-aligned spell?

I’ve gotten table variation on this question in the past.

There's a FAQ for that!

:)

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Okay, than I will follow Noke's example and borrow Restoration scroll as well.

And yes, Necromancy school or Evil descriptor of spelss are not actual evil. THough it may be use to evil causes.

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

My animated dead do what they’re told mister.

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Do we have time to purchase anything?

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Anastasia Two hours. You are at the Grand Lodge so everything is available.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina's completed purchases under alias.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Boon section updated.

@GM - I'd like to show you this boon at this time:

Mysteries within Mysteries: show this boon to the GM - if any time during adventure your character fails Sense Motive, Perception to find a secret door/trap, or a Will save against illusion spell or effect, you gain a +2 bonus on the skill check or save. Boon not expended if event does not occur. (Useable twice)

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Another boon I'll use during this scenario (crossed out from my list already):

Elixir of Treasure Seeking: +2 Appraise & Perception entire adventure, and gain +150gp if you earn less than max gold.

Dataphiles

Player Locations Map GM Philosophy

Stan would like to purchase three scrolls of Protection from Chaos, and three scrolls of Bless Weapon (which, weirdly enough does NOT have the Good descriptor) total 150 gold
I also have a Boon I expect to apply. This is the Taxfest 4713 AR Boon from 2013. Basically, I reduce the amount earned for this scenario by 10%, As a result, I can at some point during the scenario, as a standard action that does not provoke, gain the benefits of the spell "Good Hope" for 10/minutes level using my character level as the caster level. I have the feeling the +2 to almost everything might come in handy.

Grand Lodge

Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17

Stan would also perform his Deific Obedience for the day on the way to the meeting point. He carries a bag of seeds, mostly apple, to spread across the world(s).

Grand Lodge

female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison

Purchases:

Four antitoxins, one scroll of Talisman of Reprieve

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Probably I should buy a bandolier for Bess with 4 Lesser Healing Potions and a Quick wrist Sheathe.
Morgoth does not want to die accidentely ^)

Dark Archive

Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17

Seems like my UTC +3 timezone may be a small issue. I will try to catch up and react quicker for Dispaters sake :)

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