So the PCs prevented the Age of Worms... Now What?


Age of Worms Adventure Path

Sovereign Court

I ran AoW as part of my Forgotten Realms campaign, using Eric L. Boyd's Realms conversion notes (posted in the Dungeon: Downloads section of the Paizo website).

The heroes have won the day, and they are all level 24 now... our group made the decision to stay within 3.5 and continue well into the Epic Levels. They are now the rulers of Mintarn (an independent island nation located in the Sea of Swords, off the Sword Coast, as per Eric's suggestions).

I plan to draw heavily from the Heroes of Battle, DMG2 and Power of Faerun military_rank/business_ownership/leadership rules mechanics (respectively).

Any others have gone through AoW and are playing Epic-style right now? any suggestions?


Pathfinder Battles Case Subscriber

I plan to run the adventure from Dungeon 100, where the Githyanki have invaded Faerun. The players need to travel to the Astral Plane and kill Lady Vol. I also plan to run the free adventure from WOTC, where the players fight against the cult of Tharizdun. Both of these fit well in my game because 1) my players started the campaign with Return to the Temple of Elemental where Tharizdun is the major opponent and 2) I've been and will continue to set up the Githyanki invasion of Faerun.

You would need to boost both of these adventures, since they both were designed for L20.

Other ideas? Well how often will your players get this powerful so go for broke...if you're happy to make up your own adventures.

1. Something with the return of the city of Shade in Anauroch.
2. Cleaning up the mess in Cormyr.
3. Finding and looting Myth Drannor
4. Opposing the return of Iklavos (or whatever the name of that sea guy is who attacked Waterdeep)
5. A plot where Bane, Bhaal and Myrkul - who get wind of some of the nature of the AoW (but not all) - make a pact to return Bhaal and Myrkul to life with Bane a greater power (since he's already alive) and Bhaal and Myrkul subservient intermediate powers. Currently with Cyric representing evil and him being incompetently insane now, things are pretty good. The heroes work WITH the forces of Cyric to stop this plan.

RPG Superstar 2011 Top 32

Purple Dragon Knight wrote:


Any others have gone through AoW and are playing Epic-style right now? any suggestions?

I've been putting together a conversion of Return to the Tomb of Horrors for around level 25-26. I hope to get it posted in a month or so, if you can wait that long.

You could also try scaling down "The Quicksilver Hourglass" in Dungeon #123. Its designed for 30th level characters.

Unfortunately, there just isn't a lot of epic material out there.


Funny you should mention it. I'm actually writing an epic continuation to the campaign for my group and it's set in Forgotten Realms. It picks up two years after the original campaign.

The new ruler of Alhaster is plagued by nightmares of a dead world, ruled over by the Worm God, Kyuss. In the dreams, the character also hears the words 'Shalara' and 'Help' whispered over and over again.

If the PCs start investigating this situation, they soon discover that Shalara is the name of an obscure goddess from an alternate Material plane, known as Zana. In order to travel to the plane, the PCs must use a metal rod keyed to the plane. Unable to create the rod themselves, the PCs must first contact a friend of Manzorian's, a shadow adept, named Shildhran, who lives in the city of Shade.

Along the way, the PCs discover that Shildhran has traveled to the ancient ruins of Rasilith (in our campaign, Rasilith is the birthplace of Kyuss). There, they find that Shildhran has been enslaved by the phaerimm who live in the ruins beneath the city. They also learn that the phaerimm have been battling with Kyuss's wormspawn for some time. If the PCs agree to help the phaerimm defeat the wormspawn, the phaerimm are more than willing to release Shildhran in exchange. If the PCs refuse to help the phaerimm, they will have to fight their way through two enemies, and risk losing the one man they came to retrieve.

Eventually, the PCs defeat Kyuss's minions and retrieve Shildhran. In the process, they also discover that the wormspawn have been reconstructing Kyuss's monolith in the catacombs beneath the city. Finally, the PCs discover that they have a new enemy, a demilich, named Hadovas. What this new enemy's role is in the Age of Worms prophecy remains to be seen. However, it appears that he was the one directing Kyuss's minions to rebuild the Worm God's monolith.

I've written a 60 some odd page adventure for this, with a second one that's almost complete. I'm hoping that once WoTC has its new fan site policy in place, I'll be able to post these somewhere. Until then, I guess you'll have to rely on my word picture.

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