Kvantum
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...And all they're supposed to add to the game, there's one rather ironic thing that's struck me about the stats for the iconics in Shadow in the Sky (Pf #13) - none of them have traits listed.
Not that hard to pick appropriate ones out for them, true, but still, it's a bit ironic from where I sit.
Timespike
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If you're lacking inspiration, here's some good choices:
Sajan:Deft Dodger, Fools for Friends
Lini:Resilient, Into Enemy Territory
Amiri:Courageous, Suspicious
Seltyiel:Killer, Magical Knack
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If you want to use the other iconics, here's some suggestions for them, too.
Valeros:Armor Expert, Canter
Kyra:Sacred Conduit, Fencer
Seoni:Charming, Focused Mind
Merisiel:Dirty Fighter, Dangerously Curious
Ezren:Skeptic, Rich Parents
Seelah:Sacred Touch, Natural-Born Leader
Harsk:Anatomist, Into Enemy Territory
Lem:Reactionary, Fast Talker
James Jacobs
Creative Director
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Yeah; we had three good reasons not to assign traits to the PCs.
1) The iconics are going on multiple adventure paths. We don't want to give Amiri a Second Darkness trait, for example, only to then have to go and give her a DIFFERENT trait in the next AP she shows up in.
2) The iconics are already pretty much done; no work is required for a PC who wants to play them, but likewise, there's no opportunity to make your starting Merisiel different, rules wise, than another starting Merisiel. Allowing players to pick their traits gives the player a little bit of customization.
3) The traits weren't done in time to be included; we put all of these books out at the same time, after all, and the Second Darkness Player's Guide was one of the last ones we finished.
| Dragonchess Player |
Amiri:Courageous, Suspicious
Seltyiel:Killer, Magical Knack
"One of your Traits must be a Campaign Trait chosen from the list starting on page 14" (SDPC pg. 10). The traits you picked fit the background, however I'd suggest the following:
Amiri- Bully, Optimistic Gambler
Seltyiel- Looking for Work, Magical Talent (acid splash or ray of frost)