For all the hype of traits in SD...


Second Darkness

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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

...And all they're supposed to add to the game, there's one rather ironic thing that's struck me about the stats for the iconics in Shadow in the Sky (Pf #13) - none of them have traits listed.

Not that hard to pick appropriate ones out for them, true, but still, it's a bit ironic from where I sit.

Liberty's Edge

The SD Companion specifically says that they are leaving the traits for the pregens up to the players.

Liberty's Edge

If you're lacking inspiration, here's some good choices:

Sajan:Deft Dodger, Fools for Friends

Lini:Resilient, Into Enemy Territory

Amiri:Courageous, Suspicious

Seltyiel:Killer, Magical Knack

------

If you want to use the other iconics, here's some suggestions for them, too.

Valeros:Armor Expert, Canter

Kyra:Sacred Conduit, Fencer

Seoni:Charming, Focused Mind

Merisiel:Dirty Fighter, Dangerously Curious

Ezren:Skeptic, Rich Parents

Seelah:Sacred Touch, Natural-Born Leader

Harsk:Anatomist, Into Enemy Territory

Lem:Reactionary, Fast Talker

RPG Superstar 2008 Top 32

Timespike - Nice job.

Liberty's Edge

Ross Byers wrote:
Timespike - Nice job.

Thanks! Some of these were surprisingly hard.

Paizo Employee Creative Director

Yeah; we had three good reasons not to assign traits to the PCs.

1) The iconics are going on multiple adventure paths. We don't want to give Amiri a Second Darkness trait, for example, only to then have to go and give her a DIFFERENT trait in the next AP she shows up in.

2) The iconics are already pretty much done; no work is required for a PC who wants to play them, but likewise, there's no opportunity to make your starting Merisiel different, rules wise, than another starting Merisiel. Allowing players to pick their traits gives the player a little bit of customization.

3) The traits weren't done in time to be included; we put all of these books out at the same time, after all, and the Second Darkness Player's Guide was one of the last ones we finished.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Timespike wrote:

Amiri:Courageous, Suspicious

Seltyiel:Killer, Magical Knack

"One of your Traits must be a Campaign Trait chosen from the list starting on page 14" (SDPC pg. 10). The traits you picked fit the background, however I'd suggest the following:

Amiri- Bully, Optimistic Gambler

Seltyiel- Looking for Work, Magical Talent (acid splash or ray of frost)

Liberty's Edge

Now how'd I miss that? Regardless, I'd stand by the choices as starting points.

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