| Joey Lafyatis |
Alright, this is another and the final path of RotR that I will be running. I already have a spaced reserved for Khaladon and ghettowedge. Looking for two other players to get this campaign off the ground. Just leave me your prefered class and race. Also, for rolling dice, I will play with the honor sytem, not the online dice roller/link system. Also, no maps, but instead I want to focus on a more narrative approach. Thirdly, I would like a background for your character. Make it interesting, as I want to incorporate it into the adventure.
Azoun The Sage
|
How often are you looking to have posts?? I currently am in another PBP game that i'm having fun with. But would love to do the RoTRL!!! I am currently DMing it for my own group in person, but after 4 months still only on Chapter 2!!!! I can definitely keep my knowledge and character knowledge seperate.
| Joey Lafyatis |
You can post whenever. I don't want to force people to post, because that would ruin the fun, but try to post maybe once every three or four days at the most. (Unless you are on vacation, then someone can play for you). If you are interested you should definetly try, as it seems your other game isn't doing too well...
If you do want to try it out, what is your prefered class and race?
Azoun The Sage
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I like Ranger's and Druids...though I haven't played a spell caster in a PbP. In the other one I got going I made a Human Fighter, went for simple being my first time at this. So I probably will do a Ranger...if we are doing Rise of the Rune Lords I am currently thinking of a Human Shoanti Ranger. Or I could do a Paladin? Haven't played one of those in awhile.
I can start the character up tonight when I get off work.
What stat method are you using? What's starting funds? And is it Rise of the Rune Lords, if it is I would like to make something that will fit into Sandpoint or definitely have a reason for being there.
| Alisebett |
Hey Joey. This is Great, thanks! As you know, I had been hankering to play a druid, so that is what I will do if that works with the others selections.
But I had an alternative idea I wanted to run by you. I want to run my druid like a sorcerer as far as spells go. (Will give more details on this in her back story) But basically what i mean is that instead of having had to study and train for her druid spells, my character comes about them naturally, with the same spell restrictions and benifits as a sorcerer has except with druid spells (ie less spells known but can cast those known more often with no need to prepare beforehand. As well as chr based instead of wis based) otherwise in all other respects she would be a druid, or, as I refer to her as, a Wilder(Druid). Would you be willing to accept this character idea?
I haven't come across this kind of character anywhere but if anyone knows of a rule set for one already in existence please let me know
I will draw her up using the point buy system unless you indicate you prefer another way.
| scranford |
I'll cut and paste some of the basics. It is a class that uses a mechanic called Inspiration Points to emulate the features of other classes on a limited basis. Otherwise it is a light armored fighter with more skill points. They are masters of knowledge, and use this instead of divine, martial, or arcane powers to accomplish similar results. The class is in Dungeonscape which was published by Wizards for 3.5 so it is canon. I'll work up the character tonight.
| ghettowedge |
Alright, this is another and the final path of RotR that I will be running. I already have a spaced reserved for Khaladon and ghettowedge. Looking for two other players to get this campaign off the ground. Just leave me your prefered class and race. Also, for rolling dice, I will play with the honor sytem, not the online dice roller/link system. Also, no maps, but instead I want to focus on a more narrative approach. Thirdly, I would like a background for your character. Make it interesting, as I want to incorporate it into the adventure.
I can cover whatever base role (arcane, divine, martial, stealth) we're missing, but I won't be able to work out a character until tomorrow night. If that's not soon enough, feel free to fill my spot. just let me know.
BTW, this isn't an indication of my posting frequency, just a hectic day/night.
| Alisebett |
OK! I Finally finished my character! Boy that took me most of the day...:P
(in my defense I Was creating a new class type, as well as learning & using even basic html for the first time...ok, ok yes I got distracted lots too ;-)
For DM
Other than that, I'm raring and ready to go!
| Joey Lafyatis |
I love the druid/sorceress idea, so I am going to let you keep it. I suggest coming up with some new abilities, since she is very unique. Also,have you thought of a name for the class to make it official?
Thalyn, I will let you in, because I have such a kind heart. But after this, I must stop! If you are reading this thread, looking for a game to join, do not post here! We already have enough players!!
Just to organize things, we have...
Azoun - ?
Alisebett - Druid/Sorceress
Scranford - Factotum
Ghettowedge - ?
Thalyn - ?
| Joey Lafyatis |
Ali, reviewing your character, only thing I want you to change is in your favor. You can use those animals as a constant source of knowledge from the forest. For example, if you need to find a stolen artifact, and the villains pass through the forest, your squirrel companions might have seen them. Also, the animals can help you in fights IF you happen to be in the correct area for that creatures aid.
| Khaladon |
Ali, reviewing your character, only thing I want you to change is in your favor. You can use those animals as a constant source of knowledge from the forest. For example, if you need to find a stolen artifact, and the villains pass through the forest, your squirrel companions might have seen them. Also, the animals can help you in fights IF you happen to be in the correct area for that creatures aid.
That's cool Joey, thanks. Maybe you could give me some more idea on how that would work out? Would they behave like summoned animals? Maybe we could call that ability Summon Natures Friends? And it could be used like a spell like ability a certain number of times a day? "Summoned Animal Friends can be asked to perform simple tasks and actions ie spying, fetching, following etc. As well, with a successful Handle Animal DC they can be asked to fight" Something like that? Also, maybe Speak with Animals could be a permanent or at-will ability, like a Paladins detect evil? If you think something needs to be taken away to add these things and have any ideas let me know.
Finally, I call the class a 'Wilder'(Druid)
| ghettowedge |
I'll have a character posted tonight. As of right now I'm thinking human or elf wizard, and depending on the rolls I may go Mystic Theurge later. Just a couple of questions:
Are you using the Spellcraft check to id magic items as foun in Magic Item Compendium (DC = 25+1/2 caster level)?
Is the Elven Generalist class substitution from Races of the Wild allowed?
And we're using standard 3.5 rules, not Pathfinder RPG, correct?
| Joey Lafyatis |
First off, I would like to congratulate you on the new class! Wilder is an awesome name. I am honored to have the first Wilder in my campaign.
Also, I like where your going with the abilities. I think that Summon Animals should be a level 1 Wilder ability, allowing you to call 1d4+1/level animals of the surrounding terrain. (for example, squirrels in the forest, hawks in the mountains, sharks by the water, etc.) With a succesful Handle Animal DC you can use the animals to perform simple tasks.
DC 11 - Follow
DC 13 - Retrieve Nearby Item
DC 16 - Guard (as in while the group is asleep)
DC 18 - Protect (as soon as you or an ally is in danger, the animal will help)
DC 20 - Fight (Actively fight for the group)
DC 22 - Extended Help (the animal will preform all above tasks for 1d4+CHA days)
At third level, perhaps the Wilder can gain the ability Communicate with Animals, at which point the Wilder adds the language "Animal" to her list.
At sixth level, once per day, the Wilder can use a Handle Animal check to attempt to befriend an enemy with an Intelligence score of 3 or lower. For example, this would allow her to stop an enemy wizard's summoned wolf from attacking the party, but would not work on familiars. The Handle Animal check would be 20+animal DC.
If any other group members have anything to add or revise to this, go right ahead. I think I will try to write up an official Wilder class, at which point I will post it for the group to see.
P.S. I don't know if the Druid already has some of these ideas, but whatever...
| Joey Lafyatis |
Are you using the Spellcraft check to id magic items as foun in Magic Item Compendium (DC = 25+1/2 caster level)?
Is the Elven Generalist class substitution from Races of the Wild allowed?
And we're using standard 3.5 rules, not Pathfinder RPG, correct?
When I was young, I played using the Appraise skill to determine what a magic item was. I think we will play that you can use either Spellcraft or Appraise, but I will set the DC.
You can go right ahead with the Elven Generalist, though I don't know what it is, can you explain it a little?
And, yes we are using 3.5 rules
thalyn
|
Correct me if I'm wrong but this is the party as I see it so far:
a Wilder, elf/human Wizard, a halfling Factotum, and a Shoanti Ranger.
We really don't have a strong healer in the group or a heavy hitter, so I think I'll go with cleric with a strong martial background. I'll have him posted tonight.
| Felwyst |
Think I've got him done.
Felwyst's mother's grief was great, but she endured, knowing she would be with her husband again one day. None could have guessed how soon, though. A few years after her husband, Felwyst's mother was murdered by Chopper. Not his first victim, and not his last, she is but a name on a list; barely a footnote in Sandpoint's history.
Felwyst has taken these things in stride, in fact, remarkably well. Although over a hundred years old, Felwyst is just barely out of adolescence. The tragedies he's endured have not broken him, even if they've left their mark. He's considered by those who recognize him around town as a loner, a little too quiet, but a "good kid".
Felwyst works as an apprentice to local hedge wizard, Gorant the Blue. Felwyst's reponsiblities generally consist of scribing, running errands, and "pest removal" (burning hands on rodents). Currently, Felwyst feels he's learned all he can from Gorant and he spends a great deal of time daydreaming. He feels "Desna's pull", as his mother called it, the idea that there's something more out there for him to do. Something he needs to do.
Let me know if you need more or if anything needs to be changed.
| Ivo Cadwaller |
Here is Ivo.
Ivo's parents suffered under the yoke of Chelixan rule for many years till finally being granted their freedom, due to saving their masters oldest sons life. To make a new start they relocated to Riddleport. There Ivo's Father Minas opened a business dealing in relics and artifacts from the The Thassilonian Age. He was finally offered a position studying and archiving the many carvings and runes decorating the ancient bridge which greeted all travelers to the harbor at Riddleport.
Ivo grew up loose and easy on the streets of Riddleport, and used to hide out in its many taverns listing to the tales spun by sailors and pirates whom visited the wild and woolly city. When he was 14 he became his father's apprentice working on the bridge. While he found the work interesting and fascinating, he also longed to see some of the fascinating world spoken of by the storytellers of his youth. When the chance came up to take a trip to Sandpoint and study the ancient lighthouse there he couldn't resist the temptation. Ivo just recently arrived in town, and is looking for a good Inn to spend some time while he learns his way around.
Also I had a question. In the Rise of the Runelords Players guide it mentions that with the GM's approval you could choose a Varisian bonus feat at first level. Is this the case?
Azoun The Sage
|
First off, I would like to congratulate you on the new class! Wilder is an awesome name. I am honored to have the first Wilder in my campaign.
Also, I like where your going with the abilities. I think that Summon Animals should be a level 1 Wilder ability, allowing you to call 1d4+1/level animals of the surrounding terrain. (for example, squirrels in the forest, hawks in the mountains, sharks by the water, etc.) With a succesful Handle Animal DC you can use the animals to perform simple tasks.
DC 11 - Follow
DC 13 - Retrieve Nearby Item
DC 16 - Guard (as in while the group is asleep)
DC 18 - Protect (as soon as you or an ally is in danger, the animal will help)
DC 20 - Fight (Actively fight for the group)
DC 22 - Extended Help (the animal will preform all above tasks for 1d4+CHA days)At third level, perhaps the Wilder can gain the ability Communicate with Animals, at which point the Wilder adds the language "Animal" to her list.
At sixth level, once per day, the Wilder can use a Handle Animal check to attempt to befriend an enemy with an Intelligence score of 3 or lower. For example, this would allow her to stop an enemy wizard's summoned wolf from attacking the party, but would not work on familiars. The Handle Animal check would be 20+animal DC.
If any other group members have anything to add or revise to this, go right ahead. I think I will try to write up an official Wilder class, at which point I will post it for the group to see.
P.S. I don't know if the Druid already has some of these ideas, but whatever...
The only thing I would remove is the ability to stop a summoned animal from attacking. As I understand the summoning spells the creature appears out of thin air and returns at the spell duration. I would interpret that as the animal is under the spells effects, magically binded/controlled by the caster. Since a Dispel Magic if it was successful would in fact stop the summoned creature and end the summon spell.
My two cents...other than that I think it sounds pretty cool!
O and as I understand it my Totem Spirit Feat is a varisian feat, so if you go with the free Varisian Feat I will need to pick another Feat.
Also just FYI for the Animal Companion part, I won't be taking one at 4th lvl, gonna wait for one of the higher lvl companions, not sure which one yet but I will let you know.
| Khaladon |
Some more thoughts on the Wilder Class
First off, I would like to congratulate you on the new class! Wilder is an awesome name. I am honored to have the first Wilder in my campaign.
Also, I like where your going with the abilities. I think that Summon Animals should be a level 1 Wilder ability, allowing you to call 1d4+1/level animals of the surrounding terrain. (for example, squirrels in the forest, hawks in the mountains, sharks by the water, etc.) With a successful Handle Animal DC you can use the animals to perform simple tasks.
DC 11 - Follow
DC 13 - Retrieve Nearby Item
DC 16 - Guard (as in while the group is asleep)
DC 18 - Protect (as soon as you or an ally is in danger, the animal will help)
DC 20 - Fight (Actively fight for the group)
DC 22 - Extended Help (the animal will preform all above tasks for 1d4+CHA days)At third level, perhaps the Wilder can gain the ability Communicate with Animals, at which point the Wilder adds the language "Animal" to her list.
At sixth level, once per day, the Wilder can use a Handle Animal check to attempt to befriend an enemy with an Intelligence score of 3 or lower. For example, this would allow her to stop an enemy wizard's summoned wolf from attacking the party, but would not work on familiars. The Handle Animal check would be 20+animal DC.
If any other group members have anything to add or revise to this, go right ahead. I think I will try to write up an official Wilder class, at which point I will post it for the group to see.
P.S. I don't know if the Druid already has some of these ideas, but whatever...
Thanks Joey, I am rather fond of the name myself as well. :) And also thanks for your great ideas and help with structure, which is exactly what I was looking for. The abilities as you've laid out sound perfect except for one logistical question I have. If Communicate with Animals isn't granted until 3rd level (which sounds fair), how is the Wilder getting the animals to do all the things she requests with Summon Animals ability? Hmmmm...I shall think on it but welcome everyone's thoughts. As well, as we are adding things but not really taking anything away (except for your suggestion Azoun, which makes perfect sense-Thanks) I just want to be sure not to over-balance the class. Does anyone think it has become so at all?
Also Joey, love the idea of the class being written up and formally submitted. I've never done anything like that so am grateful for any help and ideas you offer. (and I'm willing to share any credit ;-)
Other than that I'm excited about this new class and am eager to try it out!
Azoun The Sage
|
If it can help, or just for information, i always played divine casters as spontaneous casters.
So clerics, druids, paladins and rangers are spontaneous, which means they don't have to prepare their spells. Just pray.
I do the same here, I go back to 1st edition with this one though. The DM was supposed to review the selected spells as the Deity and possible make some changes to the selected spells. Not wanting to dictate where the adventure went...I went to the spontaneous casting for divine casters.
For the solution of how the Wilder communicates with those animals you could make it like Wild Empathy works for Druids and Rangers though to a lesser extent since you are gaining speak with animals at 3rd lvl.
| Khaladon |
Thanks so much everyone for all your ideas and comments about the Wilder-Druid class. However, since this thread here is under the Gamer Connection heading and is technically closed (as the game is full and has already begun) please move all future Wilder-Druid comments to HERE
Thanks again