Justic Ironbriar

Felwyst's page

186 posts. Alias of ghettowedge.


Full Name

Felwyst Aelruil

Race

Elf

Classes/Levels

Avenger 4

Gender

Male

Size

M

Age

120

Special Abilities

Elven Weapon Proficiency; Fey Origin; Group Awareness; Wild Step; Elven Accuracy; Armor of Faith; Censure of Pursuit; Channel Divinity; Oath of Enmity

Alignment

Good

Deity

Desna

Languages

Elven, Common

Occupation

Vegabond

Strength 12
Dexterity 16
Constitution 11
Intelligence 14
Wisdom 19
Charisma 10

About Felwyst

Ht: 5'8
Wt: 106 lbs.
Hair: Black
Eyes: Green
Vision: Low-light

Hit Points: 39/43
Bloodied: 21
Healing Surge: 10
Surges per Day: 7/Used: 0
Initiative: +5
Speed: 7 squares (35 feet)
Action Points: 1
Saves vs. death failed: 0

Defenses
AC: 18
Fort: 14
Ref: 16
Will: 17

Attacks
Melee Basic Attack: +7 (+1 Terror Falchion); Damage: 2d4+2 high crit
Ranged Basic Attack: +7 (longbow); 1d10+3 20/40

Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.

Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).

Elven Accuracy: You can use elven accuracy as an encounter power.

Armor of Faith: The favor of your deity wards you from harm. While you are neither wearing heavy armor nor using a shield, you gain a +3 bonus to AC.

Censure of Pursuit: If your oath of enmity target moves away from you willingly, you gain a bonus to damage rolls against the target equal to 2 + your Dexterity modifier (5) until the end of your next turn.

Channel Divinity: Once per encounter you can invoke divine power, filling yourself with the might of your patron deity. With the divine might you invoke you can wield special powers. You can also learn other uses for this feature; for instance, the divinity feats in Chapter 6 grant characters with access to the Channel Divinity class feature the ability to use additional special powers.
Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. The special ability or power you invoke works just like your other powers.

Oath of Enmity: Your god gives you the power to strike down your chosen prey. You gain the oath of enmity power.

Skills
Acrobatics (Dex; acp): +7
Arcana (Int): +6
Athletics (Str; Trained; acp): +8
Bluff (Cha): +4
Diplomacy (Cha): +4
Dungeoneering (Wis): +8
Endurance (Con; acp): +4
Heal (Wis): +8
History (Int): +6
Insight (Wis): +8
Intimidate (Cha): +4
Nature (Wis; racial): +10
Perception (Wis; Trained; racial): +13
Religion (Int; Trained): +9
Stealth (Dex; acp): +7
Streetwise (Cha; Trained): +7
Thievery (Dex; Trained; acp): +10

Feats
Jack of All Trades
Prerequisite: Int 13
Benefit: You gain a +2 feat bonus to all untrained skill checks.

Elven Precision
Prerequisite: Elf, elven accuracy racial power
Benefit: When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.

Sneak of Shadows
Prerequisite: Dex 13+
Benefit: Gain training in the thievery skill. Once per round use the rogue's Sneak Attack class feature.

Equipment
Cloth Armor
+1 Terror Falchion

Spoiler:
(At-Will) * Weapon, High crit
Critical: +2d4 damage
Critical: +1d8 damage per plus
Power (Daily - Fear): Free Action. Use this power when
you hit with the weapon. The target takes a –2 penalty to
all defenses (save ends).

Longbow
30 arrows
Standard Adventurer's Kit
Backpack (empty), Bedroll, Flint and steel, Pouch, belt (empty), Rations, trail (10 days), Rope, hempen (50 ft.), Sunrods (2), Waterskin
Climber's Kit
Grappling hook, Hammer, Pitons (10)
Holy Symbol of Desna
Falchion
16 gp

At Will Prayers

Spoiler:

Bond of Pursuit Avenger Attack 1
With your attack, you utter a promise to follow your enemy if it tries to escape.
At-Will - Divine, Weapon
Standard Action - Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 2d4+5. If the target doesn’t end its next turn adjacent to you, you can shift 4 squares as a free action, and you must end that shift closer to the target.

Radiant Vengeance Avenger Attack 1
Calling on the power of your deity, you transfer the pain of your wounds to a foe and regain some resilience.
At-Will - Divine, Implement, Radiant
Standard Action - Ranged 10
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d8+4 radiant damage, and you gain 4 temporary hit points.

Oath of Enmity Avenger Feature
You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy.
Encounter (Special) Divine
Minor Action Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.
If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.

Encounter Prayers

Spoiler:

Angelic Alacrity Avenger Attack 1
You focus divine energy through your body to gain uncanny speed as you make your attack.
Encounter - Divine, Weapon
Standard Action - Melee weapon
Effect: Before the attack, you shift 4 squares.
Target: One creature
Attack: +10 vs. AC
Hit: 4d4+5 damage.

Distracting Flare Avenger Utility 2
Divine light surrounds you, providing a distraction while you slip away unseen.
Encounter - Divine
Move Action - Personal
Effect: You become invisible and move your speed. You are invisible until the end of the movement.

Deadly Stride
No obstacle can stop you from visiting righteous fury on your foe.
Encounter - Divine
Standard Action - Melee weapon
Target: One creature
Attack: +10 vs. AC
Effect: Before the attack, you shift a number of squares equal to one-half your speed (3). You gain phasing during this movement.
Hit: 4d4+5 damage.

Channel Divinity

Spoiler:

Divine Guidance Avenger Feature
You lend your deity’s guidance to an ally’s attack against your foe.
Encounter - Divine
Immediate Interrupt - Close burst 10
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result.

Abjure Undead Avenger Feature
You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you.
Encounter - Divine, Implement, Radiant
Standard Action - Close burst 5
Target: One undead creature in burst
Attack: +6 vs. Will
Hit: 3d10 + 4 radiant damage, and you pull the target 5 squares. The target is also immobilized until the end of your next turn.
Miss: Half damage and you pull the target one square.

Racial Power

Spoiler:

Elven Accuracy Elf Racial Power
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Encounter
Free Action - Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.

Daily Prayer

Spoiler:

Oath of the Final Duel Avenger Attack 1
You swear an oath that you will slay the foe before you. As long as you work to fulfill this oath, that foe cannot escape.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 2d4+5 damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target.

Background

Spoiler:
Felwyst is one of the elves that returned from Sovyrian. He spent much of his life training in the worship of Desna, and was eager to explore this new world. His training was of an ancient and splintered sect, created by the elves in response to the world they had left. This cult of Desna is easiest described as more offensive. Perhaps it's due to Calistria's influence, but some traditional Desnites would call them vengeful. Either way, since his own return, Felwyst has been travelling this new Golarion, trying to experience all it has to offer.

Wishlist

Spoiler:
Lvl 4 +1 Robe of Contingency
Lvl 2 +1 Cloak of Resistance