Which AP is better suited to mountain races?


Curse of the Crimson Throne

Sovereign Court

For my next campaign, I was thinking of running Curse of the Crimson Throne or Rise of the Runelords, but with the available races limited to mountain-dwellers like those featured in Races of Stone, mostly for flavor reasons. My question is which of these two campaigns would be a better environment for adventurers that have "come down from the mountain," so to speak?

I figured I'd ask here, many of you will have run Rise of the Runelords before launching your current adventure paths.

As a bonus question, is there a particular race that might be better suited to Curse of the Crimson Throne that the others? Humans rarely get chosen by my players, and the disparate races that usually end up together as an adventuring party sometimes strain credibility (gnomes and kobolds getting along without even a nasty look, etc). I'm hoping that by placing some limitations and shrinking the world down just a bit, racial backgrounds and histories will be more interesting to the players than the stat bumps the races come with.

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Gardener, Warforged Druid wrote:

For my next campaign, I was thinking of running Curse of the Crimson Throne or Rise of the Runelords, but with the available races limited to mountain-dwellers like those featured in Races of Stone, mostly for flavor reasons. My question is which of these two campaigns would be a better environment for adventurers that have "come down from the mountain," so to speak?

I figured I'd ask here, many of you will have run Rise of the Runelords before launching your current adventure paths.

As a bonus question, is there a particular race that might be better suited to Curse of the Crimson Throne that the others? Humans rarely get chosen by my players, and the disparate races that usually end up together as an adventuring party sometimes strain credibility (gnomes and kobolds getting along without even a nasty look, etc). I'm hoping that by placing some limitations and shrinking the world down just a bit, racial backgrounds and histories will be more interesting to the players than the stat bumps the races come with.

Rise of the Runelords will be, I suspect, the better choice. Not only do several of the adventures take place in mountainous regions, but more to the point, Korvosa is a VERY human city, and if you have players that prefer to play races like kobolds who generally aren't accepted in human society... Curse of the Crimson Throne is not for you.


There's a mountain-related feat in volume six: Altitude Affinity. If you haven't seen it yet you might want to take a look (p. 68). It might even be an appropriate bonus feat, depending on the nature of the mountainous races.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Also, if you're expecting a lot of dwarves and gnomes, then RotRLs will give them a lot of use of their defensive fighting vs. giants racial ability.


Though with the CoCT, you could just substitute a tribe of shoanti with goliaths, since they are more of a cultural group and not a racial group.

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