Lazaro
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Good read so far Features a new Pargaon Path: Pack Master
Did I mention it's by Nicolas Logue
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Not long ago, a young hero—a mere boy by the standards of most—proved that youth and inexperience mattered less than courage and a willingness to stand when no one else would. The young Maldeen created a legend at the age of fourteen, but didn’t stop there. Only after another 60 years did he retire, leaving behind a legacy built on protecting the innocent and stamping out evil wherever it was found. Now the Wolves of Maldeen live to preserve the code of honor this man left behind. Members of the organization roam the land—often in groups called Packs—sniffing out evil where they can. Members of the Wolves are noble and pure, and they seek justice above all. Find out if your character has what it takes to join the Wolves, and the cunning it takes to survive.
Those who seek to emulate Maldeen must have the discipline to walk his path, which might lead them into conflict with others. However, since conflict is a part of life, a follower of Maldeen readily deals with it—whether through force of arms or force of words.
| drjones |
That is good stuff although as a DM I would be a little scared to give out the sword as it seems like it would make ambushing the PCs no longer possible under any circumstances. I guess two ambushes in a day might work..
I suppose the other 4 stratagems might show up as epic path powers one day? Of maybe the epic destiny is to hunt them out so they can be returned to the pack.
| David Marks |
That is good stuff although as a DM I would be a little scared to give out the sword as it seems like it would make ambushing the PCs no longer possible under any circumstances. I guess two ambushes in a day might work..
I suppose the other 4 stratagems might show up as epic path powers one day? Of maybe the epic destiny is to hunt them out so they can be returned to the pack.
I liked it! Very well done. As a note re: the loss of ambushing ability, you're limited to how many Daily powers you can use from a magical item per day. Admittedly it is 2/day + 1/milestone in Paragon tier, but sometimes the ambush will catch 'em without (and if not, they burn a valuable daily activation!)
Cheers! :)
| AlexBlake |
I like it, it's a well written, useful article. I like the paragon path and the magic items. Adds a lot to the flavor.
At 9th level, I can activate 1 daily power, (+1 per milestone) total, of all my stuff. So, if I activate my "Can't be Ambushed" power of my sword, I might have to forgo my armor or belt power. It's a resource management issue that seems like it could add a neat twist to tactics.
| David Marks |
I like it, it's a well written, useful article. I like the paragon path and the magic items. Adds a lot to the flavor.
At 9th level, I can activate 1 daily power, (+1 per milestone) total, of all my stuff. So, if I activate my "Can't be Ambushed" power of my sword, I might have to forgo my armor or belt power. It's a resource management issue that seems like it could add a neat twist to tactics.
Hehe, yes. Better decide if you really wanna be ambushed fast! ;)
| Artifact |
The Grey Wolves, wandering warriors protecting those unable to fight themselves. I really enjoy how the article evokes a Points of Light feel.
I haven't been playing 4e (much), but I still want to get the most out of this article. I'm gonna port it into my v.3.5 homebrew setting, which has some PoL fluff.