Carrying Capacity seems to be . . A LOT


4th Edition

Liberty's Edge

I've been trying to figure out a formula for some time for carrying capacity. The table is nice, but simply having a mathematical formula seems better.

For some time, I've been using Star Wars Saga's rule:

Normal = (.5 x Str Score)Squared
Encumbered = Normal x 2

The weight overall tends to be less than that in the 3.5 table, but the formula is clean.

. . . And then I saw the 4e formula:

Normal = Str Score x 10
Encumbered = Str Score x 20
Lift = Str Score x 50.

Now that is an easy formula to use . . . BUT it really seems to make everyone Atlas.

Str 10 in 3.5 light = 33
Str 10 in 4e light = 100

Thoughts?


Whoa!

Nobody is ever going to be encumbered.

No need to record weight.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Kruelaid wrote:

Whoa!

Nobody is ever going to be encumbered.

No need to record weight.

Exactly, recording weights, as well as encumberence isn't fun, so 4E has been designed to prevent anyone from not having fun in those ways.


In my experience the characters are generally not encumbered (most spellcasters), or weighed down anyway by armor (most fighters), making no difference at all. This has lead to a fairly lax enforcement of the encumbrance rules: since its happened almost never, I tend to just use common sense.
The fighter can lug around his heavy armor and big sword, but he cant lug around a gold statue. In that rare instance, I'd check the table to see how many people it would take to slowly push it around.

Of course, even this method is dismissed once the party hits about 5th level and gets a bag of holding.

The Exchange

hide armor 25 lbs.
light shield 6 lbs.
long sword 4 lbs
dagger 1 lb
long bow 3lbs
30 arrows 3lbs
adventurers kit 33 lbs
50 GP 1 lb

so this kind of typical load for a light fighter is 76 lbs

chainmail 40 lbs
heavy shield 15 lbs
mace 6 lbs
dagger 1 lb
crossbow 4 lbs
20 bolts 2lbs
adventurers kit 33 lbs
holy symbol 1 lb
50 gp 1 lb

typical cleric load 103 lbs

People will become encumbered.

The Exchange Contributor, RPG Superstar 2008 Top 6

What's in your 33 pound adventurer's kit?


Has anyone in here ever lugged 80 lbs up a mountain? Try fighting while lugging it.

I'm pretty strong and 80 lbs slows me down a lot.

CWM, defend it to your death, fine. I like the game but the encumbrance rate is ridiculous.


Was the carrying capacity specifically listed in pounds?

I know that in other editions and games the value represents a mix of an item's weight AND its size/bulk/unwieldiness as a quantified abstract value.

RPG Superstar 2012 Top 32

In d20 Modern, a framed backpack adds +1 or +2 to your Strength score for the purposes of encumbrance. Maybe 4th Edition takes that into consideration for you? I dunno.

And are there different formulas for 4 legged critters and Large critters?

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Russ Taylor wrote:
What's in your 33 pound adventurer's kit?

Hmm. Let's see...

4E PHB wrote:
Standard Adventurer’s Kit: This kit includes all the items grouped beneath its entry on the table: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days’ worth of trail rations, 50 feet of hempen rope, and a waterskin.

Yup, 33 lbs is about right. ;-)

The Exchange

Kruelaid wrote:

Has anyone in here ever lugged 80 lbs up a mountain? Try fighting while lugging it.

I'm pretty strong and 80 lbs slows me down a lot.

CWM, defend it to your death, fine. I like the game but the encumbrance rate is ridiculous.

I agree. My point was not to defend the ENC rules but to point out that they are not excessive given the weight of a typical load carried by most PCs.

I have fought in mail, full helm, large shield, and sword. It sucks ... big time.

I have also loaded out with a three day pack and gear that topped out at close to 100 pounds and that sucked too.

But D&D is so far from being able to handle realism in its ENC rules. However, it does well enough in context to keep PCs from loading up with heavy armor, heavy shield, six different weapons, and all of their other crap.

I am always amazed when I GM Living Greayhawk and force my players to get their load down to match the speed they want to move in combat. The may not like it but i do it anyway.

Liberty's Edge

As I've always been a fan of the realism of encumbrance, this is one rule that just causes me to grimace. Someone with a Str 10, i.e., average, running about unimpeded with 100 lbs weight on his person. Ouch.


I agree that it's unrealistic, but I kind of like the rule for a couple reasons:

- It's simple
- Adventurers cannot stack up to a ridiculous amount.

I actually have lugged an 80 lbs. backpack up a mountain while hiking the Colorado Trail. First couple weeks - slow and painful. After a month, I'm doing much better. Still, 100 lbs. without speed impediments is not realistic. However, I've never really seen a satisfactory encumbrance system in any game. I don't think it's possible, so often less is more.


Saurstalk wrote:

I've been trying to figure out a formula for some time for carrying capacity. The table is nice, but simply having a mathematical formula seems better.

For some time, I've been using Star Wars Saga's rule:

Normal = (.5 x Str Score)Squared
Encumbered = Normal x 2

The weight overall tends to be less than that in the 3.5 table, but the formula is clean.

. . . And then I saw the 4e formula:

Normal = Str Score x 10
Encumbered = Str Score x 20
Lift = Str Score x 50.

Now that is an easy formula to use . . . BUT it really seems to make everyone Atlas.

Str 10 in 3.5 light = 33
Str 10 in 4e light = 100

Thoughts?

Actually, the formula you presented is wrong. The correct formula is:

Normal: Str score x 10
Lift: Str score x 20
Push/drag: Str score x 50

The point is, there is no light load on 4E. In order to carry anything more than a normal load (Strenght x 10), a character becomes slowed (speed 2) and need both hands to carry its stuff, so it's already unable to fight.

On 3.5E, a character can carry up to heavy load (100 lb. for a Str 10 character), and has speed and armor check penalties, but otherwise can fight as well as a unemcubered character.

So, the amount of load a Str 10 character can carry and still fight are exactly the same on 4E and 3.5E (100 lb.). The maximum lift off the ground is also the same on both editions (200 lb.)

Now, a character with Str 20 character can actually carry more on 3.5 than on 4E (350 lb vs. 200 lb).

Liberty's Edge

Actually, I had the formula right, but where I had it wrong was that I was reading normal as light/unencumbered.


The Player's Handbookk for 4E D&D is not nearly as well written as, say, 2E. I had to look up on the internet what the starting gold was!


talrocthedgonslayer wrote:
The Player's Handbookk for 4E D&D is not nearly as well written as, say, 2E. I had to look up on the internet what the starting gold was!

I recall startying Gold sometimes being pretty complex in 2E. Its different per class IIRC and that might be modified by things like the kit you took or other rules as the edition wore on.


Like everything else in 4E, the ruleset has been streamlined and covers the basics, but feel free to modify it. I have more difficulties with the level of items provided as a standard for monsters. So my focus as as DM is to flesh out what creatures carry, or what other mundane items may be available in a dungeon or setting. You will soon discover most characters are pack rats, and no matter what the encumbrance system is, they will tend to push it to the limits.

Grand Lodge

As I understand it, standard load for an American infantryman these days is about 70 lbs. And they're expected to march quite a few miles with it too.


I once asked one of my 4e players to draw me a diagram showing exactly where he was carrying all his weapons and gear... Funny


Krauser_Levyl wrote:

Actually, the formula you presented is wrong. The correct formula is:

Normal: Str score x 10
Lift: Str score x 20
Push/drag: Str score x 50

The point is, there is no light load on 4E. In order to carry anything more than a normal load (Strenght x 10), a character becomes slowed (speed 2) and need both hands to carry its stuff, so it's already unable to fight.

On 3.5E, a character can carry up to heavy load (100 lb. for a Str 10 character), and has speed and armor check penalties, but otherwise can fight as well as a unemcubered character.

So, the amount of load a Str 10 character can carry and still fight are exactly the same on 4E and 3.5E (100 lb.). The maximum lift off the ground is also the same on both editions (200 lb.)

Now, a character with Str 20 character can actually carry more on 3.5 than on 4E (350 lb vs. 200 lb).

Whoa, whoa, whoa. Let's not let our facts get in the way of our 4E bashing. You can take your "reason" and "logic" somewhere else, buddy.

LazarX wrote:
As I understand it, standard load for an American infantryman these days is about 70 lbs. And they're expected to march quite a few miles with it too.

Even in the Air Force that's pretty standard. When we qualify on the M9 and M16, we do it in a flack jacket with a gas mask on. It's more difficult and uncomfortable, but not as insurmountable as internet physics "experts" would have you believe.

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