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I'm trying to map out the underlying principles for weapon-related feats to help me nail down the prerequisites for some combat maneuver feats.
I've done it up to BAB +11, but I'm struggling with some areas. If you're into this sort of thing, I'd be happy to read your advice.
BAB +1
- minimal skill level
- reference melee/ranged feat: Weapon Focus
- reference melee feat: ?
- reference ranged feat: Point Blank Shot
BAB +4
- confirmed skill level
- reference melee/ranged feat: Weapon Specialization
- reference melee feat: Great Cleave
- reference ranged feat: ?
BAB +6
- first iterative attack
- reference melee/ranged feat: ?
- reference melee feat: Improved Two-Weapon Fighting
- reference ranged feat: Manyshot
BAB +8
- ? (just because it's between 6 and 11?)
- reference melee/ranged feat: Improved Critical
- reference melee feat: Stunning Fist?
- reference ranged feat: n/a
BAB +11
- second iterative attack
- reference melee/ranged feat: ?
- reference melee feat: Greater Two-Weapon Fighting
- reference ranged feat: Improved Precise Shot

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1 Weapon Finese
4 Spring Attack
6 Whirlwind Attack (no one can take Spring and Whirlwind at the same time at BAB4)
8 Greater Weapon Focus
8 Stunning Fist
Personally I don't think there's a pattern.

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I think his point was that fighters get feats at level 4 and 8 (when they have the qualifying BAB.) Everyone else has to wait until level 6 and 9 to get feats... BAB or not being the issue.