| Diffan |
Hi!
So our group started this three-part adventure some time ago (4-5 years or something like that) and we're about half-way through Anauroch: Empire of Shade. I DM'ed Cormyr and my friend DM'ed Shadowdale and thus far we've had a LOT of fun and as a set of adventures go, they're great.
Couple of notes:
• Errata - there's a lot of things, like abilities and missed feats and such from the monsters that are basically wrong. There was something online I found that had a pretty detailed list of Errata for the Adventures (at least for Cormyr) that I found pretty handy.
• Use Forgotten Realms source material! I found that if my players were more steeped into the lore of the setting, and put things from their background in that tied them to the setting the more fun it was. For example, just saying you're a Wizard is..oK BUT if you're a Cormyrean Wizard who's vying to become a part of the War-Wizards of Cormyr, or maybe you're a Knight looking for patronage into the Purple Dragon Knights saving the region is going to be more significant for your character. We allowed a free Regional feat at 1st level for every Player Character, found in the Player's Guide to Faerûn supplement.
• Be wary of Weave-based magic and how it effects Shadow-magic area. There's a significant part in Cormyr: tearing of the Weave that takes place in the Plane of Shadow. It also messes with all Weave-based spellcasters in making casting difficult to simply not functioning. I felt this was sort of a "gotcha!" on those players, especially the Sorceress in our group who was relegated to basically using weapons she wasn't very good with to start. There's a few ways to mitigate this OR just simply have ways in which the players sense this can happen.
• Getting to 4th level and the start of Cormyr: Tearing of the Weave - if I remember correctly, the adventure starts off at 4th level. I believe I tied in the Basic D&D 3.5 game into the start of the adventure to level up the players a few levels instead of just starting off at 4th level. For me, it helped bring the PCs closer together, gave them a more "complete" game, and tied in some setting plot stuff too.
Hope some of this stuff helps