| Pneumonica |
Why is CR tied so strongly to size? Fine creatures, let's say, might not realistically have 100 HP, but since when did realism step into the picture? I mean, a 2 or 3 HD Tiny Fey becomes even scary for even level 4 parties when you throw down DR and Energy Resistance, high-speed and high-maneuverability flight, stealth bonuses, tumble bonuses, and poisoncraft (not natural poison, but venom-bladed weapons). I'm thinking there's a reasoning behind this, so I'd like to hear it before I either bash the system or try to playtest it. Also the inverse - who said a Large creature can't be CR 1?
Incidentally, other than the size thing here I think the system overall is a strong addition. While I see a few other points that may/may not be kinks, overall it's really strong and just needs a few tune-ups before it's just right.
| Wulf Ratbane |
Jason--
I'd also like to take a look at this in parallel with you. Once again it dovetails a lot of what I have been working on extensively. (Pretty much if it involves CR/EL/XP I am deep in it.)
For the most part your data here seems good, but could you tell me how you arrived at the numbers you have? That would help me to interpret your results.
Have you looked at Ryan Stoughton's statistical analysis of 3e creatures?
Also, I think you should extend your charts to CR24 or CR25-- solo creatures for 20th level PCs must come from that echelon.
| Khalarak |
As long as we're asking questions here, here's mine: why do monster feats not scale like PC feats? It's a simple matter to tack on one or two or *at the most* three feats while I'm checking the critter to make sure its feats are still legal, and it would help some of the older, more classic monsters like hill giants and chimearas keep up with the higher power level of the new classes.