Mute Witness [Discussion] - A Trinity PbP


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Dark Archive RPG Superstar 2013 Top 32

Okay guys, here's the discussion thread for the Trinity PbP. The first order of business is to figure out what kinds of characters you'll be playing and how they tie into one another. Again, I want the PCs to have worked together in the past, though perhaps in a very mundane (i.e. research or business) way. Your characters do not need to list a Trinity allegience, but you can if you wish. Trinity is willing and able to "recruit" members of the Psi Orders into performing services for them and maintaining it's own operations.

Character creation will be per the standard rules outlined in the book. No merits/flaws and no Upeo PCs. Pretty much everything else is fair game. Please let me know if there are any specific questions you have and I'll be glad to address them. That's what this thread is for, after all.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Option A is a clairsentient, employed by Orgotek, who used to be a combat pilot and is for various reasons at something of a loose end.

Option B is whatever needs to be filled in, character-wise. I'm pretty easy about this sort of thing, and I have little doubt I could get excited about just about any character. The one caveat there is that I've always had trouble with rexes, just because they seem too stay-at-home to go adventuring (in the RPG sense of the term, anyway). I'd be thrilled to be proven wrong, however!


How about a creepy zombie-fetus in a jar?
No. Well, OK. I wasn't holding my breath, to be honest.

As stated, I have a particular fondness for the Æsculapians and pouring over the books for the first time in a couple years doesn't seem to change that. Concept-wise I think I'd enjoy a brash up-and-comer, confident and maybe a bit of a prig about it. A good sense of humor but maybe a bit stand-offish (if you don't know him well) because of a moderately snark-y wit. A wealthy young WASP.

Vitakinesis with a focus on Iatrosis, most likely, unless I waffle a little more and find myself falling into Mentatis. Primarily a medical-expert but with some social-type abilities. The type to excel at what comes naturally and avoid even trying something that he might not be the best at.

There's just something so... white and nice about the Order's public face. They need a good character flaw. He'll be able to work with the team, though, as I have no time for characters that cannot contribute to the group mechanic.

As for how we might know one another. Eh? I'm open to suggestions. I authorize Ithuriel to making up and tossing out ideas that conform to this rough outline and as other people offer up more we'll see what we can work out!

Dark Archive RPG Superstar 2013 Top 32

Shisumo wrote:
Option A is a clairsentient, employed by Orgotek, who used to be a combat pilot and is for various reasons at something of a loose end.

This is workable. Perhaps the reason he stopped being an Orgotek combat pilot is because he had an allergic reaction to many of the bioapps used in the newer Orgotek fighter prototypes and they decided to pull him from the roster because of it? This could come across as an interesting character quirk in that your character would probably be somewhat reluctant to use bioapps because of the discomfort they bring. It wouldn't actually make it IMPOSSIBLE for you to use them, so you won't be mechanically hindered if you HAVE to use them, but having an Orgotek character who doesn't like biotech might be amusing.

Since Orgotek is constantly paving the way for new biotech innovations, your character may be at a "loose end" because the higher-ups can't really decide what to do with you. When they get contacted by Trinity requesting your aid for a mission, Orgotek is happy to assign you to the mission since they don't really have anything better for you.

Dark Archive RPG Superstar 2013 Top 32

nurmich wrote:

As stated, I have a particular fondness for the Æsculapians and pouring over the books for the first time in a couple years doesn't seem to change that. Concept-wise I think I'd enjoy a brash up-and-comer, confident and maybe a bit of a prig about it. A good sense of humor but maybe a bit stand-offish (if you don't know him well) because of a moderately snark-y wit. A wealthy young WASP.

Vitakinesis with a focus on Iatrosis, most likely, unless I waffle a little more and find myself falling into Mentatis. Primarily a medical-expert but with some social-type abilities. The type to excel at what comes naturally and avoid even trying something that he might not be the best at.

A Rex whose specialty relies more on forensics than medicine would fit the bill very nicely. Perhaps someone who was formerly a part of some nation's police force and worked his way into a position with the forensics lab before undergoing the Prometheus Effect? This gives you a background that isn't completely "green" to field work outside of a lab (being a former cop) and also allows you to lend investigative skills to the party in addition to your Modes.

I don't want to dictate your character concepts to you, but I'm just picking up on your ideas and making recommendations based on what I have planned. Investigative skills will be very handy for this campaign, but you don't want to be a total greenhorn who is going to hide in the corner when a couple shots get fired either.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Fatespinner wrote:
Shisumo wrote:
Option A is a clairsentient, employed by Orgotek, who used to be a combat pilot and is for various reasons at something of a loose end.

This is workable. Perhaps the reason he stopped being an Orgotek combat pilot is because he had an allergic reaction to many of the bioapps used in the newer Orgotek fighter prototypes and they decided to pull him from the roster because of it? This could come across as an interesting character quirk in that your character would probably be somewhat reluctant to use bioapps because of the discomfort they bring. It wouldn't actually make it IMPOSSIBLE for you to use them, so you won't be mechanically hindered if you HAVE to use them, but having an Orgotek character who doesn't like biotech might be amusing.

Since Orgotek is constantly paving the way for new biotech innovations, your character may be at a "loose end" because the higher-ups can't really decide what to do with you. When they get contacted by Trinity requesting your aid for a mission, Orgotek is happy to assign you to the mission since they don't really have anything better for you.

This isn't really the way I was headed, but it's definitely got possibilities. Let me be more detailed about what I was thinking, and see where we can go from there:

The character is a native Parisian in her (I'm leaning her for some reason) early-mid 30s. She was hired by Orgotek as a pilot not long after the Chitra Bhanu incident, and tested as a strong latent for clairsentience a couple years later - a fairly late bloomer, but a strong one. She had just returned from getting dunked in the ISRAn tank when word came down that the Upeo were showing signs of going rogue. She was part of the Orgotek assault squad that had geared up to assault the jumpers, and was on her way to Africa to begin the mission when everything went to hell.

The psi pulse from the Esperanza crash knocked her out (she owes her life to her fighter's piloting agent), but her waking up was just the beginning of her problems. When she realized what had happened and why - that is, that she was playing soldier for Cassel instead of defending against the Aberrants - she lost it. She spent the next several years with a series of Ministry telepaths and Aesculapian Mentatis specialists, all the while swearing up and down that she could sense her dead family and the Upeo both, and they were constantly screaming at her through the subquantum flux...

It wasn't until the word got out about the jump ship project that she began to really show signs of improvement. Joining the jump ship pilots helped her feel like there was a way to make up for some of what had been lost, and she used that focus as a means to regain her mental bearings. She made good progress, and was discharged and given a clean bill of health just before the first jump ships were ready to launch. She immediately applied for a position... and was turned down. Despite the rexs' assurances, Orgotek's just not comfortable letting her take the stick of something that is worth so much to both the company and the planet. So she's been looking for ways to prove herself to the higher-ups, to show that she's recovered and stable enough to handle the stresses of jump ship piloting. She's also considering leaving Orgotek, if the Trinity would be more willing to give her a second chance - she knows how much effort Cassel & Co. went to on her behalf, both in terms of her treatment and getting her triggered in the first place, but she feels that she needs the jump ship program, to try to finish putting the last five years behind her.

Dark Archive RPG Superstar 2013 Top 32

Shisumo wrote:
A great backstory.

That's fantastic! Now, in our timeline, the jumpers have returned and the jump ship program is becoming less and less necessary, though several Leviathans are still in operation simply because not everyone trusts the jumpers at this point. How does this make your character feel? Is she worried that the jump ship program is going to tank and destroy all her hopes? Is she angry at the jumpers for this whole series of events? Or is she happy to see them back, hoping perhaps to move on to something else?

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Fatespinner wrote:
Shisumo wrote:
A great backstory.
That's fantastic!

Cool, glad you like it.

Fatespinner wrote:
Now, in our timeline, the jumpers have returned and the jump ship program is becoming less and less necessary, though several Leviathans are still in operation simply because not everyone trusts the jumpers at this point. How does this make your character feel? Is she worried that the jump ship program is going to tank and destroy all her hopes? Is she angry at the jumpers for this whole series of events? Or is she happy to see them back, hoping perhaps to move on to something else?

Well, some of that depends on exactly how you interpret the canon situation, I suppose. I'd gotten the impression from Stellar Frontiers that Aeon and the Orders both (excepting the Upeo, of course) not only didn't trust the jumpers so much any more, but also were worried about the possibility of the 'ports being kidnapped or otherwise wiped out (just the way everyone thought they had been in the first place), and so were proceeding with the jump ship program more or less like nothing had changed. If that's not the case, then she's probably a little panicky, desperate to get into the program before it's closed down, and using any and all methods she can think of to argue to the Trinity and the Orders that relying solely on the Upeo is potentially quite dangerous to humanity (for the reasons I just said).

As for the Upeo themselves... initially she believed (and this was part of her collapse) that whatever happened to the Upeo was done to them by the Aberrants, that they were victims of the Esperanza attack just as much as the Europeans were. Now that they've returned, however, the rumors she heard back when the mission was being assembled - rumors of Aberrant sympathies - are coming back to her, and fresh ones seem to be going around as well. So she's extremely glad they're okay, and really uncomfortable around them, since she almost immediately started distrusting them again (and feels some guilt for doing so).


So... like a field agent/beat cop that works his way into a Forensic Specialist position? I can do it, definitely, but it'll be an entirely different concept. I can stick with an Aesculapian but it probably won't be a Vitakinetic as none of those trees lend itself towards the Forensic Sciences-- Clairsentience (Psychometry) or even Electrokinesis (Photokinesis) would seem to compliment that sort of thing much better. And it most certainly wouldn't be the up-and-coming son of an old-money family with an overdeveloped sense of self-importance.

So I'm back to the drawing board. I'll let the other two post what they're leaning towards and then try to conjure up something that fits more into the theme of the campaign.

Grand Lodge

Just thinking about what others have thrown out there so far-

What if (as we are to be recruited) Trinity sees the usefulness of a recovering clear pilot, but isn't quite willing to put her into the field without a safety net? So without explicitly stating their reasons, they also assign an Aesculapian to the team with a secondary objective of keeping an eye on the clear's ability to handle stress in the field.

And as far as being a forensics doctor- it's not like each of us needs 3 dots in Investigation with a specialty. Nurmich- when you say "brash up and comer" where do you imagine him working towards? Through the ranks of the rexes? Through Trinity? Or using both as a stepping stone to something else like politics or business? It sounds like his role for field work might be diplomacy. Our clear is a little intense, and my character (almost certainly an electrokinetic) will probably be more comfortable with machines. Maybe he would hold a little rank over us, having transferred into Trinity with a slightly higher position.

Fates> I know he's out of town right now, but any idea what Karelzarath might be interested in?

Dark Archive RPG Superstar 2013 Top 32

nurmich wrote:
So... like a field agent/beat cop that works his way into a Forensic Specialist position? I can do it, definitely, but it'll be an entirely different concept. I can stick with an Aesculapian but it probably won't be a Vitakinetic as none of those trees lend itself towards the Forensic Sciences-- Clairsentience (Psychometry) or even Electrokinesis (Photokinesis) would seem to compliment that sort of thing much better. And it most certainly wouldn't be the up-and-coming son of an old-money family with an overdeveloped sense of self-importance.

I was just throwing that idea out there as a suggestion. Also, bear in mind that your psionic aptitude does not necessarily have to compliment your position or skills. A gifted Vitakinetic healer could be a political activist or a hardened military officer just as easily as he could be a physician.

The only issue I had with your original concept was that, at first glance, it appeared to be someone that was more comfortable behind a desk or in a hospital than out in the field. You're going to be investigating some seriously strange incidents in places that are not entirely safe over the course of this campaign. Perhaps, if it works more for you, you could keep your original concept and we could work in a reason for your character to get personally involved somehow. Maybe one of your co-workers or mentors is killed in some kind of strange incident and your character volunteers to join the efforts to find the cause, even at substantial risk to himself?

Dark Archive RPG Superstar 2013 Top 32

ithuriel wrote:
Fates> I know he's out of town right now, but any idea what Karelzarath might be interested in?

He hasn't really had an opportunity to peruse the manual yet, but from our initial conversations he seemed interested in an Electrokinetic as well. That could very easily change once he actually looks over the book.


Since I'm not familiar with the game and barely grasp the setting, I think I'm going to come up with a background and then see what kind of character I can make around it. I plan to look through the books tomorrow morning and should have something posted here early Sunday.

Dark Archive RPG Superstar 2013 Top 32

Karelzarath wrote:
Since I'm not familiar with the game and barely grasp the setting, I think I'm going to come up with a background and then see what kind of character I can make around it. I plan to look through the books tomorrow morning and should have something posted here early Sunday.

Sounds like a good plan. I'll wait to see what you come up with. No rush. This is all in a very proto-plasmic state right now. I only have the vaguest skeleton of a plotline so far.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
ithuriel wrote:
It sounds like his role for field work might be diplomacy.

I had this thought as well. It seems to be if you just tacked, "though he can be extremely charming when he wants to be" onto that description, you'd have a perfect candidate for party "face," with no other tweaking required, and I would assume that our investigations will require no small amount of personal interaction.

On the other hand, if you were to go the forensic pathologist route, I'd point out that you can do some wonderful things with auxiliary modes. A vitakinetic with an auxiliary psychometry mode would be absolutely perfect for that role...

Grand Lodge

Karelz> If you end up going electro, I'll gladly shift to BioK or Telepathy. I'm very adaptable.


All the suggestions are helpful, absolutely. I find myself trying to sort out all the different things I've ever wanted to play in an attempt to focus and develop something good and solid.

I like the basic concept for the character origin/background originally spun and accept the addition Shi put forth ("though he can be extremely charming when he wants to be")-- as it was something I meant to imply but apparently neglected to include in my mad ramblings. Perhaps he plays the amicable professional whenever he's in the public eye but, once we're down to brass tacks, he really just doesn't like most people all that much.

I would like to, ultimately, stay with the Aesculapians but instead of serving as a medical doctor be more of a spin doctor/PR poster-boy. Something of a diplomat and go between-- one of those intrepid men who works to keep the face of the Order so beneficent and squeaky-clean and fosters good will between different factions. Who poses for photo-ops and does interviews with the local 'net periodicals.

This eliminates the problem of the concept being more of a desk rabbit and can easily justify some self-defense training (who knows where he'll end up or who he'll be working with) or previous encounters with some/all of the other characters. Life isn't all lunch meetings and boardrooms, sometimes he pulls a rough job and has to go into hostile territory. I could go Vitakinetic here but also like Telepathy.

I'm tossing around ideas of the character originally attending schooling for preliminary training in medical or psychological sciences and then just discovering aptitude elsewhere.

I really like what ithuriel offered and don't want to discard that.

Dark Archive RPG Superstar 2013 Top 32

nurmich wrote:

I would like to, ultimately, stay with the Aesculapians but instead of serving as a medical doctor be more of a spin doctor/PR poster-boy. Something of a diplomat and go between-- one of those intrepid men who works to keep the face of the Order so beneficent and squeaky-clean and fosters good will between different factions. Who poses for photo-ops and does interviews with the local 'net periodicals.

This eliminates the problem of the concept being more of a desk rabbit and can easily justify some self-defense training (who knows where he'll end up or who he'll be working with) or previous encounters with some/all of the other characters. Life isn't all lunch meetings and boardrooms, sometimes he pulls a rough job and has to go into hostile territory. I could go Vitakinetic here but also like Telepathy.

The core of the concept here sounds very good. I like the direction you're going with it and I'm glad to see a little deeper into what you had in mind.

Since you seem to be focused on the 'PR' aspect of things, why not a Trinity Vitakinetic (or Telepath) who is basically a 'freelance diplomat' to the Psi Orders and specializes in cleaning up messy Order operations with the media? A character like that is probably no stranger to anti-psion radicals and maybe had his life threatened once or twice for covering up something that may have touched some people a little too deeply. Perhaps the character started as an Aesculapian and was recruited by Trinity for this purpose? It's just an idea. If you really want to stick with the Rexes, that's not a problem either. Being affiliated with Trinity would give you a stronger reason to work with the other characters, however, and would also afford you a great deal of personal freedom as opposed to being affiliated with the Rexes.


Trinity I can do. Are the alternate Affiliation skill arrays from the Players' Guide kosher? They have a few new ones for Trinity specific to the individual divisions.

Dark Archive RPG Superstar 2013 Top 32

nurmich wrote:
Trinity I can do. Are the alternate Affiliation skill arrays from the Players' Guide kosher? They have a few new ones for Trinity specific to the individual divisions.

Yeah, those are fine. I have the PG.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

How close are we to being able to start coloring in dots on the paper?

Dark Archive RPG Superstar 2013 Top 32

Shisumo wrote:
How close are we to being able to start coloring in dots on the paper?

You have my blessings to start filling out a character sheet as soon as you've got your concept worked out in your head. I think the easiest and most effective way will be to simply make a messageboard alias and use that profile as your character sheet. This will enable me to access it just as easily as I can access the boards.

Dark Archive RPG Superstar 2013 Top 32

Hey folks. Just checking in. Are there any further questions? Has everyone settled on a concept? Let's hear them out in here so I can get to work tying you guys together.


Male Human Gamer 4 / Philosopher 7

>.> I take it you only want four players? ;)


We're still here, Fate, but Ithuriel and I are tossing ideas back and forth regarding intertwining our back stories in some conspiratorial fashion. The downside of this is that I work 7am-3:30pm Pacific most days and he's halfway around the world. So catching eachother online is a bit tricky.

My concept is still, essentially, the same and I've penciled in the rough draft of my dots. So I'll put that up for you to look at. Stuff may get shifted around, however, if the story we develop necessitates it or you recommend something else.

I have a bad habit of going for a Jack-of-all-trades so I tried to be more specialized with this character. Not completely inept outside of a talky-situation but definitely situated more towards that.

Dark Archive RPG Superstar 2013 Top 32

Ex Lege Libertas wrote:
>.> I take it you only want four players? ;)

You get a real Trinity game in just a couple months! :P

Yeah, I'd like to keep it capped at four.

Grand Lodge

I'm almost finished with mine too other than the links to other characters. Plenty to work with for you.

-d

Dark Archive RPG Superstar 2013 Top 32

Looks good so far, guys. Ithuriel, I love the character profile formatting. If everyone could take a look at his Trinity alias's profile and model theirs after that, that would be fantastic. Makes things much easier for me to track.


This is the format in question so you don't have to look for it, though the point spread is mostly from an earlier character idea.

Abilities in italics are the allegiance set.

Grand Lodge

Fates>
How will you handle purchasing starting gear? I'm starting with a resources of 2 so anything for 1 is a given. Anything for 2 would require a roll whenever he tried to pick it up. Anything for 3 would require a roll with both dice hitting a success, so not that likely, but possible.

Here's a list of some things I'm thinking about:

Spoiler:
Potential gear:
*marks preferred item

Weapon:
Banji Lightning Taser Baton, Cost OO
-or-
*Orgotek Electric Eel Taser Pistol Cost OO Tolerance: O

Armor:
Fiberweave, Cost O
-or-
*Reinforced Jumpsuit, Cost OO

Work Boots, Cost OO
Jacket, Cost OO

Computer:
Wazukana 300E, Cost OO, FS: 3
-or-
Steinhardt MI-CC, Cost OOO FS: 5
-or-
*Alchemy Bic-18, Cost OOO, FS: 3, Tolerance: O

Disk (box of 10), Cost O
Sound Pack, Cost OO
Variable Camera Cost OOO

HUDset, Cost OOO
-or-
*HUD Contacts, Cost OOO, Tolerance O

Keyboard, Cost OO
Printer, Cost OO
Computer Detector Cost OO
Static Generator Cost OO
Toolkit (computer) Cost OO
Directional Microphone Pen, Cost OO

Dark Archive RPG Superstar 2013 Top 32

ithuriel wrote:

Fates>

How will you handle purchasing starting gear? I'm starting with a resources of 2 so anything for 1 is a given. Anything for 2 would require a roll whenever he tried to pick it up. Anything for 3 would require a roll with both dice hitting a success, so not that likely, but possible.

For starting equipment, let's keep it simple. Use the following guidelines when purchasing starting gear:

You may have up to 1x your Resources level in items priced 1 dot higher than your current Resources level. If you have Resources 3 or greater, you may instead have a SINGLE item priced at your Resources level + 2.

You may have up to 3x your Resources level in items priced equal to your Resources level.

You may have up to 10x your Resources level in items priced less than your Resources level.

So, for Resources 2, you may have

  • 2 items priced @ Resources 3
  • 6 items priced @ Resources 2
  • 20 items priced @ Resources 1 or lower.

Does that work for everyone? For biotech devices priced at Resources 4 or higher, your character will need some Status or Ally connected with a biotech company as I do not consider these things to be "openly for sale." Assuming you have at least Resources 1, you can consider yourself to have a place to live, some furniture, and a few sets of clothing and uniforms without regard to getting nit-picky. Most of you, as psions in good standing with an Order or with Trinity itself, should have Resources 2 or higher unless you have some reason in your backstory that would cause your character to be impoverished.

I doubt it will come up, but if anyone takes Resources 5, I will limit you to only owning up to two items priced at Resources 6 OR a single item priced at Resources 7. You can, however, have an additional 3 pieces of equipment priced at Resources 5. Any military-grade hardware will require a hefty Status background or a strong Ally, obviously.


Well, here I am (mostly)!

My only concern with the Resources thing is I apparently can't afford a car. A hovercycle, yes, but no actual four-wheeled vehicle. I guess I'm okay with that - the bike kind of suits the character - but it might be an issue for others.

Dark Archive RPG Superstar 2013 Top 32

Therese Beaupre wrote:

Well, here I am (mostly)!

My only concern with the Resources thing is I apparently can't afford a car. A hovercycle, yes, but no actual four-wheeled vehicle. I guess I'm okay with that - the bike kind of suits the character - but it might be an issue for others.

I tweaked the Resources guide a tad, probably while you were making this post. With a Resources of 3, you should be able to have a single Resources 5 item in lieu of several Resources 4 items. That ought to get you a car.


Erp. I created an Alias (took a second to figure out how) and shifted the character information over. I also started to update it to match Captain Apple-Polisher's-- er, I mean, ithuriel's...

I'll work on it some more later this afternoon but I have a few errands to run. Also updated Psi totals because ithuriel pointed out that I was Doing It Wrong (tm).

EDIT: All the blonde guys were either elves or so dour. This poor bastard looks like his kitten was just thrown into a blender. Jesus.

Dark Archive RPG Superstar 2013 Top 32

Frederick Falen wrote:
EDIT: All the blonde guys were either elves or so dour. This poor bastard looks like his kitten was just thrown into a blender. Jesus.

This is the most hilarious statement I have read all month. You win.

Dark Archive RPG Superstar 2013 Top 32

So it looks like we've got a Telepath, a Clear, a Tek, and a Bio. There's not going to be much that can stand between this group and any vital information they want to get their hands on. The Telepath can pluck secrets from the mind, the Clear can find any hidden objects, the Tek can hack into any mainframe, and the Bio can sneak in to anywhere he wants and make off with secret documents.

Good times! Now, about those pesky physical threats.... :D (Actually, Shisumo's Clear looks to be pretty competant in a firefight, so that's good.)

Seriously, though, I like what I see so far. I'll be working on some initial plot threads this weekend to tie you guys together. Hopefully if Karelzarath's gotten his character fleshed out, I can get that part settled by Sunday night.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Fatespinner wrote:
Good times! Now, about those pesky physical threats.... :D (Actually, Shisumo's Clear looks to be pretty competant in a firefight, so that's good.)

An unavoidable side effect of being able to hit things with a missile or pulse cannon, I'm afraid. ;)

Grand Lodge

So- computers and hd space...
This is never explained with full clarity in any of the Trinity books. Here's what I know:
-A bloc can hold the text of an entire major library or thousands of hours of video.
-An average minicomp has 50 blocs.
-An agent takes a number of blocs equal to double its Performance.
-The basic FIOS to run the machine takes 1/3 of the space so 16.7 blocs, which I'll just round to 17.

In the hacking section of the Technology Manual they offer this guide (contradicting what they said in the core) on the size of blocs-

1 - Complete dossiers of 100 people; corporate financial records (per 10 million Yuan in revenue); shuttle operations manual.
2 - Human genetic map
3 - City library contents
4 - Large library contents
5 - Jet fighter schematics, Major university library contents
8 - Hybrid schematics
10 - Frigate schematics

So here's my question: How much space do you say each dot of an application takes up? They are each purchased separately as one dot applications which pool to become "Intent 5" etc. So I can buy a few as one dot items of my gear, but don't want to run the comp out of space.

1 bloc each?

Grand Lodge

Device-

Spoiler:

So I have a backstory worked out for the device, but let me give you the very short of it. Spyros had an older sister who he idolized, but she took ill and died when she was 15 and he was 10. She has always been on his mind. When he joined Orgotek's ESI (Extra-Satisfactory Intelligence) project as an avatar programmer he discretely modeled the ESI's personality after his sister Nadya even giving it her name. Like all ESI's the avatar showed promise but also instability.

When Orgotek closed it's Lunar division, Spyros and many other members of Tekne saw it as a first step towards shutting down the branch. He quit the company and worked freelance for a while before joining Trinity, but devoted most of his energy to further work on Nadya.

The Nadya agent uses Orgotek's Hare agent as a template with these differences: Restricted Applications - Reroute 2, Decrypt SPE 2 and minicomp she is housed in has been modded to allow for her to project as a full body opaque hologram.

Additionally the program has the equivalent of the flaw Flashbacks from the player's guide, where I imagine Performance would be rolled in lieu of Willpower. Like all of the ESI's developed so far, the more self-aware they become the less stable they become. Every time Nadya is allowed access to the OpNet she downloads files in mass for her own offline reading. Sooner or later she always finds her own name in relation to Spyros full name and learns the fate of the real Nadya and that she's the simulacrum of a dead woman caught in a creepy charade. More rarely she finds data regarding Tekne's ESI program detailing her as a failed experiment and once... psychological profiling on herself through various incarnations. Whenever this happens the Nadya agent loses a dot of her Performance rating as she becomes withdrawn, combative, brooding... Eventually Sypros always comes to the decision to reinstall her and try again- like he's killing her over and over again. In time and with help he may realize that as something beyond a normal program she could benefit from counseling to eventually regain that dot of performance if not her initial sweetness.

Also the avatar will be customized by the normal process of buying add on applications from my budget, but that is outside the realm of Device.

EDITED

Grand Lodge

Gear (minus the device rating)

I'm posting it here in an easy to read/check over format because once it is placed on my sheet it will be harder to scan with ease (new applications which will be listed alongside the avatar's base set for example)

Alchemy Bic-18, Cost OOO, FS: 3, Tol: O
HUDset, Cost OOO

Orgotek Electric Eel Taser Pistol Cost OO FT O
Toolkit (computer) Cost OO
Keyboard, Cost OO
Sound Pack, Cost OO
Computer Detector Cost OO
Static Generator Cost OO

Fiberweave, Cost O
Disk (box of 10), Cost O
Flashlight, Cost O
Beacon, Cost O
Splitter, Cost O
Emergency Toolkit Cost O
Applications: (O Each)
-Drawing x2
-Painting x3
-Linguistics x2 (Chinese, French)
-Discern Truth 1
-SPE x1 (all agents have 1 by default, though the idea was listed in the Tech Manual so no agent has it listed. This give me the ability to send and receive Standard Encryption files of up to 2)

That's leaves 5 items which I'll call an inexpensive, functional wardrobe.

Grand Lodge

Drew- I can't login to icq now for some reason. Hopefully I'll get that worked out, but if not my email is devinatchley AT yahoo.

You aren't the same one on cox these days are you?

Dark Archive RPG Superstar 2013 Top 32

Just wanted to let you know that I'm not ignoring your questions, Ithy, I just haven't had a chance to sit down and peruse the manual regarding the rules for minicomps and applications. The computer/hacking/failsafe rules are probably the things I know the least about off the top of my head.

Hopefully I'll get a chance to look at them soon and I'll get back to you on these.

Grand Lodge

No worries. On my end I've worked the bg out, but haven't got the motivation up to put in in narrative form and add it to my sheet yet. Soon.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

I have to admit, I'm a little intimidated by that equipment list. I thought I was pretty much good to go with a gun, a bike and a minicomp picked out...

Grand Lodge

Well I'm playing a techie so I gotta roll with enough gadgets.to be respectable :)

Grand Lodge

Because I'm bored today...

Shisumo wrote:
I have to admit, I'm a little intimidated by that equipment list. I thought I was pretty much good to go with a gun, a bike and a minicomp picked out...

As a clear you should have a focal crystal. They are free since all clears get one from ISRA. You can't actually use it without having the alternate level 1 psychometry mode (subliminal communication) but you get it all the same.

Also you get Empty the Eye, the Basic Technique from Luna Rising, for free too. Let's you ignore distraction penalties with a Psi roll (no point expenditure).

Some other things you might like since you have more Yuan: (all from the Core book)
-A set of Reinforced Clothing (a jumpsuit or duster or whatever with a protective lining) Cost: 2
-Beacon (only costs 1 and can be used to track someone, or help us track each other if we get separated) Cost: 1
-A toolkit for your bike since you have 3 in engineering. (gives +2 dice when working on your bike) Cost: 2
-A flashlight Cost: 1
-An extra clip (organic battery) for your laser rifle. (They take 10 minutes to charge once they are spent) Cost: Not listed as far as I can see, but presumably 1
-A charger (can't refuel your weapon clip without one) Cost: 1
-A non-lethal weapon, just in case?
-Any special clothing you might want.

Aurora Australis has:
-Laser sight (adds +1 acc to its weapon) Cost: 1

And your mini has used 23 of it's 50 blocs (17 for FIOS + [Performance 3 x 2]), minus however much space Fates goes with for the add on Apps.

(Hopefully that's helpful and not intrusive)

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
ithuriel wrote:
As a clear you should have a focal crystal. They are free since all clears get one from ISRA. You can't actually use it without having the alternate level 1 psychometry mode (subliminal communication) but you get it all the same.

I wasn't sure, since I'm not an ISRAn and I can't use the crystal anyway (not only no alternate ability, but no Pscyhometry at all), if I would be getting one. Actually, though, that brings up a question, Fate - as a clear outside ISRA, how easy or difficult would it be for Therese to learn the alternate techniques?

ithuriel wrote:
Also you get Empty the Eye, the Basic Technique from Luna Rising, for free too. Let's you ignore distraction penalties with a Psi roll (no point expenditure).

Yeah, I spotted your second basic technique last week and realized I hadn't gone and looked up mine yet, and did so - I just haven't gotten around to putting it on the sheet yet.

ithuriel wrote:

Some other things you might like since you have more Yuan: (all from the Core book)

-A set of Reinforced Clothing (a jumpsuit or duster or whatever with a protective lining) Cost: 2
-Beacon (only costs 1 and can be used to track someone, or help us track each other if we get separated) Cost: 1
-A toolkit for your bike since you have 3 in engineering. (gives +2 dice when working on your bike) Cost: 2
-A flashlight Cost: 1
-An extra clip (organic battery) for your laser rifle. (They take 10 minutes to charge once they are spent) Cost: Not listed as far as I can see, but presumably 1
-A charger (can't refuel your weapon clip without one) Cost: 1
-A non-lethal weapon, just in case?
-Any special clothing you might want.

Aurora Australis has:
-Laser sight (adds +1 acc to its weapon) Cost: 1

And your mini has used 23 of it's 50 blocs (17 for FIOS + [Performance 3 x 2]), minus however much space Fates goes with for the add on Apps.

(Hopefully that's helpful and not intrusive)

Not at all - it actually looks really good. I hadn't even thought of recharging the weapon; I was under the impression that biolaser naturally regenerated charges at a specific rate, and I had just expected to work within that limitation. Since I didn't set out to make a gunbunny, I wasn't looking too closely at her weapons.

Her nonlethal weaponry, though, is almost certainly going to be her hands and feet, unless she thinks she'll need something specific, in which case she'll probably just go buy it. She only has the laser because it's her standard-issue sidearm.

I'll pomnder this a bit more once I have my books handy and then probably dump most of it straight onto the sheet.

Grand Lodge

ISRA claims that all clears are members of ISRA and further its goals- including those who think they've left the order and those who don't yet know they will join at some point in the future. It's a matter of frustration for some clears trying to remove themselves from Herzog's agenda. So they surely wouldn't take your crystal away and probably wouldn't mind training you unless you go rogue. On the other hand- you might have thrown the crystal away if you were trying to distance yourself from the order.

I didn't get a second clip for my weapon or a charger because I didn't have enough money to stretch around and weapons weren't my priority. But I'll gladly use your charger :) I went with the dual use melee / ranged weapon to economize. Tasers double as tonfas. I planned to start as a member of Proteus so it wouldn't make sense to be without a little armor and weaponry- just in case.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Obiviously I need to do some more reading in Luna Rising; my splatbooks are a recent purchase (lucky find at Half-Price Books), and I was more interested in the geography and the crunch than the Order material, at least where the clears are concerned.

Honestly, I suspect she might have lost it. (The crystal, that is. Heh.)

I'm getting the impression that Spyros is more familiar with the concept of personal combat than Therese is by a significant amount; this will undoubtedly prove to be an interesting dynamic to work out between them.

Grand Lodge

Well- not sooo experienced with combat. Probably he's done a lot of Proteus training, but his ranged pool is only 5 and melee only 4. His primary responsibility on a team would be electronic infiltration though he might have seen some kind of minor action in service.

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