Iron Heroes meets the Savage Tide


Savage Tide Adventure Path


I just recently finished up my AoW campaign and now I have some time to enjoy being a player while I plan my next campaign. I was intending to do the STAP, but I also just recently purchased the Iron Heroes supplements from Malhavoc. For those of you that aren't familiar, Iron Heroes is an almost no-magic campaign option where the characters gain power according to their classes and not from spells or magic items.

So, before I start the work of converting the campaign, is there anyone familiar with the rule set and also with the STAP, who can let me know if this is going to be a fruitless effort? I'm mostly worried about any adventures that assume a heavy reliance on magic. For instance, the massive supply of level draining undead and save or die attacks from AoW make that campaign non-condusive to these rules, which don't provide easy means for the characters to remove negative levels or raise the dead.

Any and all input would be appreciated.
Thanks.

Dark Archive

I had considered running an Iron Heroes STAP. Out of all the AP's I think this is the one that would be best for converting for Iron Heroes. I cant recall anything off hand that would require the standard magic level to make things work.


I'm currently running an Iron Heroes / Savage Tides campaign.

The biggest problem is healing long term dibilitating effects. You'll need to introduce herbal remedies that cure everything from Petrification, to Zombifying diseases, and make sure they are generally available.

Appart from that I've encountered no problems (or no significant problems) fo far. The players are only mid way through the "Sea Wyvern's Wake", so there is the potential for trouble ahead.

Dark Archive

R00kie wrote:

I'm currently running an Iron Heroes / Savage Tides campaign.

The biggest problem is healing long term dibilitating effects. You'll need to introduce herbal remedies that cure everything from Petrification, to Zombifying diseases, and make sure they are generally available.

Appart from that I've encountered no problems (or no significant problems) fo far. The players are only mid way through the "Sea Wyvern's Wake", so there is the potential for trouble ahead.

Do you have a campaign journal posted somewhere? I would love to read/hear more about your campaign sometime.

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