
All DMs are evil |

One of the bonus feats in the rise of the runelords players guide is:
Totem Spirit
You are closely and mystically tied to your tribe’s sacred totem.
Prerequisite: Member of a Shoanti tribe.
Benefit: The benefit granted by this feat depends on which
Shoanti tribe you belong to:
Shadde-Quah (Axe Clan): If you have the rage ability, it lasts for one
additional round. You also gain a +2 bonus on Intimidate checks.
With the new Pathfinder RPG Alpha 2 release finally out, how would you handle this ability? Would you allow it to:
1) Allow every rage to last one extra round after ending it free of charge?
or
2) Allow it to give the Barbarian 1 extra rage point per level?
I am aiming for the second option, but can any one see any glaring errors here that I have missed?