| Laserray |
Doomlounge wrote:Firefly-games.com. Paizo.com also sells the .pdf and a spooky adventure here. Realize that there are about 5 adventures for the game, but only two are sold ($3.00 or so). I do NOT know if the Paizo edition is the Deluxe edition or not; go with the deluxe edition.
This sounds like a perfect way to induct my daughter into gaming! I thought she could play a familiar when she was old enough, and then expand from there. Who produces Faeries Tale?
Maybe this response should start a new thread: GAMING AND THE CLASSROOM.
How about ideas for games appropriate for use in junior high classrooms? My language arts curriculum would be enhanced by spending some class periods (or having a unit) on role-playing games: plot, setting, and character development; creative thinking skills; verbal skills . . . I see great potential.
In fact, I actually had one of the RPG Superstars (whose name I won't disclose without permission) develop character sheets and a simplified role-playing game that we called The Even More Dangerous Game for ninth graders who had read "The Most Dangerous Game." It truly engaged the students in the literary process - especially conflict.
KEEP THE IDEAS COMING FOR KID-APPROPRIATE GAMES.
| Szombulis |
Any thoughts on the game, "Mythweaver: The Splintered Realms?" The game seems relatively introductory, with as much complexity as the GM ("Mythweaver") wants to add. My daughter is looking to graduate from the faeries sometime soon, I fear, because she is already wanting to track the hobgoblin back to his underground lair and surprise him. This is going the way of D&D-land sometime soon. The creator of M:tSR also games with his wife, so the "family" element may be there in playtesting, too...maybe. Any feedback about this game?