Prince of Demons


Savage Tide Adventure Path


Has anyone finished the final installment? If so would you have any suggestions other than running it as written. I do plan to decrease Demogorgon's power as the rounds progress, I thought that was a good idea.

My group is pretty strong and may be level 22 by the time they face him. Does anyone know of anything that would suppress magic but not supernatural abilities? I'd like to add that wrinkle for the first round or two since I think the party wizard will dispel the effect.

I don't want the ending to be a let down so any thoughts would be appreciated.

Liberty's Edge

ronin wrote:

Has anyone finished the final installment? If so would you have any suggestions other than running it as written. I do plan to decrease Demogorgon's power as the rounds progress, I thought that was a good idea.

My group is pretty strong and may be level 22 by the time they face him. Does anyone know of anything that would suppress magic but not supernatural abilities? I'd like to add that wrinkle for the first round or two since I think the party wizard will dispel the effect.

I don't want the ending to be a let down so any thoughts would be appreciated.

I think anti magic shell will due that.read the Arrendagrost encounter.we finished up this jan. read the play by play the party wizard wrote up.in one of my threads.

Liberty's Edge

I don’t believe that Anti-magic Field will do that at all, you would have to find out what the supernatural ability is specifically and find a spell or ability to oppose it such as Death Ward or Mind Blank, especially on Demogorgon.

"Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.” (PHB, 200)

Since Demogorgon is Huge 15/15/15 ft., unless you had it centered on the middle of him you would never have his body totally encompassed by the field unless you could extend the area. Not impossible (especially at that level) but difficult to keep the big man down. If you somehow got someone to grapple him so the area would stay on him it would work.

The real downside is that it would bring down the parties abilities much more than Demogorgon's! Any magic or epic weapons would not be considered epic or gain any bonus's to hit him b/c to hit him they would need to enter the anti-magic area since he does not lose his DR in the field he's that much more deadly. He would be immune to any other spells except prismatic ones. And if he knew who cast the spell, he could just walk away from that person and nullify the anti-magic effect on himself since it's targeted on the caster only. He's not really any weaker when he can’t use Su or Sp like abilities, just angrier.

Spoiler:
His spell like abilities and supernatural abilities would be ineffective while he was in it but he wouldn’t be much weaker since the party should have reduced most of those abilities by the time they fight him anyway, if they fight him at all, it's not absolutely necessary, (I don’t know if I'll let my party survive fighting him if they decide to on a whim). With anti-magic whoever stood next to him would have no magic supernatural or spell like abilities either, so unless they had an unmodified non-magical AC better than 40 they would almost definitely take ten attacks (he would lose his magic fang but not his dual action) for 234-328 points 4xtentacle/2xtail/4xbite damage in that first round of pissing the guy off. And then he'd walk over to the next guy, if he even had to move! I actually tinkered with having him blow an anti-magic scroll on himself just prior to entering combat with the party for this reason, since he obviously would know the threat level of his enemies such as the party wizard and cleric, but then I didn’t want it to be that unfair, Demogorgon is no weakling idiot, dont play him like one. If the party prevents the Savage Tide but cannot defeat Demogorgon, then so be it the multiverse will continue with Demogorgon as the Prince of Demons, nothing keeping an Epic party from coming back two levels later to take him on again. Anyone who can do the things he does in the lower planes deserves every advantage he has pried from the cold dead fingers of other demon lords and mortals.

Liberty's Edge

Stabbity Death wrote:

I don’t believe that Anti-magic Field will do that at all, you would have to find out what the supernatural ability is specifically and find a spell or ability to oppose it such as Death Ward or Mind Blank, especially on Demogorgon.

"Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.” (PHB, 200)

Since Demogorgon is Huge 15/15/15 ft., unless you had it centered on the middle of him you would never have his body totally encompassed by the field unless you could extend the area. Not impossible (especially at that level) but difficult to keep the big man down. If you somehow got someone to grapple him so the area would stay on him it would work.

Oh yeah I was thinking about his Ex abilities and Big D not losing Dr.I forgot Su gets cancelled out by antimagic. Redfang used this tactic and I almost wiped the floor with the Pcs that day.

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