| ronin |
Has anyone finished the final installment? If so would you have any suggestions other than running it as written. I do plan to decrease Demogorgon's power as the rounds progress, I thought that was a good idea.
My group is pretty strong and may be level 22 by the time they face him. Does anyone know of anything that would suppress magic but not supernatural abilities? I'd like to add that wrinkle for the first round or two since I think the party wizard will dispel the effect.
I don't want the ending to be a let down so any thoughts would be appreciated.
Professor Frankln Von Wolfstien
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Has anyone finished the final installment? If so would you have any suggestions other than running it as written. I do plan to decrease Demogorgon's power as the rounds progress, I thought that was a good idea.
My group is pretty strong and may be level 22 by the time they face him. Does anyone know of anything that would suppress magic but not supernatural abilities? I'd like to add that wrinkle for the first round or two since I think the party wizard will dispel the effect.
I don't want the ending to be a let down so any thoughts would be appreciated.
I think anti magic shell will due that.read the Arrendagrost encounter.we finished up this jan. read the play by play the party wizard wrote up.in one of my threads.
Stabbity Death
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I don’t believe that Anti-magic Field will do that at all, you would have to find out what the supernatural ability is specifically and find a spell or ability to oppose it such as Death Ward or Mind Blank, especially on Demogorgon.
"Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.” (PHB, 200)
Since Demogorgon is Huge 15/15/15 ft., unless you had it centered on the middle of him you would never have his body totally encompassed by the field unless you could extend the area. Not impossible (especially at that level) but difficult to keep the big man down. If you somehow got someone to grapple him so the area would stay on him it would work.
The real downside is that it would bring down the parties abilities much more than Demogorgon's! Any magic or epic weapons would not be considered epic or gain any bonus's to hit him b/c to hit him they would need to enter the anti-magic area since he does not lose his DR in the field he's that much more deadly. He would be immune to any other spells except prismatic ones. And if he knew who cast the spell, he could just walk away from that person and nullify the anti-magic effect on himself since it's targeted on the caster only. He's not really any weaker when he can’t use Su or Sp like abilities, just angrier.
Professor Frankln Von Wolfstien
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I don’t believe that Anti-magic Field will do that at all, you would have to find out what the supernatural ability is specifically and find a spell or ability to oppose it such as Death Ward or Mind Blank, especially on Demogorgon.
"Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.” (PHB, 200)
Since Demogorgon is Huge 15/15/15 ft., unless you had it centered on the middle of him you would never have his body totally encompassed by the field unless you could extend the area. Not impossible (especially at that level) but difficult to keep the big man down. If you somehow got someone to grapple him so the area would stay on him it would work.
Oh yeah I was thinking about his Ex abilities and Big D not losing Dr.I forgot Su gets cancelled out by antimagic. Redfang used this tactic and I almost wiped the floor with the Pcs that day.