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Yeah I know it sounds like an odd combo but listen for a few.
So I am working on a conversion for dark sun using Iron Heroes cause its got some seriously awesome cinematic qualities and its low magic which fits perfectly with Dark Sun which has always been a low magic high psionic setting. Anyways so I am usings the magic system from True Sorcery and will be using the Psychic from Advanced Player's Handbook by Green Ronin both are skill based system which fits nicely with Iron Heroes which plays up the whole skill accept of the game.
Now here is where I am stuck I have been going through all my old Dark Sun modules and the revised dark sun box set as well as the Incursion info and have come across a mention of the lich-queen in the module Blackspine. The module is about a group of renegade githyanki trying to use athas as a place to build an army to fight Vlaakith so there queen can rule the githyanki. I am not sure how I would tie everything together and whether this would all work especailly with the incursion having the flying ships and stuff. I know I want to foreshadow and have the campaign be have lots of espionage qualities to it but not sure on all the details so far. Only thing set in stone is that the player will start in an alternative verision Freedom module as slaves and that there will be a shadowy organization the pcs are working for that will wind up prolly being tied to the incursion plot.
I was thinking this would be a great tie-in for the Lich-queen module and then also tie in the thri-keen invasion of the tablelands referenced in the revised dark sun boxset as a part of the first 10 levels of play.
Discuss! Formulate evil DM plots!
P.S. I have all the magazines that have been tied to the incursion including the ones released under 3.0 and have 90% of the Dark Sun stuff.