| MrFish |
I have a party of 4 who I left off last session fleeing from some Grimlocks and evil elves.
Background Context: In effect they had been searching the caverns below an elvish ruin in a haunted forest for some people who are missing from a caravan. The caves are only faintly lit up by luminous writing that if decoded maps the area out--somewhat. The evil elves are rather like those Forgotten Realms ones who hate humans.
The situation: I'd like to have some ideas for the pursuit--clearly letting the pcs regroup and regather spells and so on is a no no. (I'm not trying for a tpk but I do want it to be challenging)
Tarren Dei
RPG Superstar 2009 Top 8
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Make the environment an enemy. Tunnels can be slippery, dead-ends, and can gradually turn into slides. The opponent knows the tunnels and will ambush them in difficult places or lead them into traps.
Also, tempt them with a dungeon crawl environment. Give them the impression that if they kick down that door, they'll be able to find a typical dungeon encounter on the other side. Instead, they will be trapped without an exit while the opponents gather outside. Turn the tables on them.
| varianor |
Illusions of really powerful things (but not too powerful to be ridiculous) might scare them further and further in. Example: The party is all 4th level. Ogres would get them to turn and fight. A beholder would get the players to say "Nahh, the DM wouldn't throw that us." (Unless you're just a vile individual who would, and then I tip my hat at you.) A couple wyverns having trouble manuevering around stalactites or a trio of stone giants would probably get them to run.