Best Inquisitor Domains


Advice

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Domains
Animal - With Boon Companion, you get a animal companion, chosen from the whole druid list. The only disadvantage is that you haven't got that many spells to boost animals, though Righteous Might and Divine Power should work through Share Spells. The two subdomains powers are probably better than speak with animals, though.
Chaos, Evil, Good, Law - The buffs and debuffs are certainly nice. Their main disadvantage is that they are standard actions. Some of the subdomains are much more usefull for an Inquisitor. The level 8 abilities face a similar problem.
Destruction - Nice, but the Rage Subdomain is even better, at least for melee Inquisitors (considering that entering rage is a free action).
Liberation - Freedom of Movement is certainly nice
Luck - Rerolls are always welcome, especially when they can be applied to any roll.
Madness - While Visions of Madness doesn't grant as much bonuses than Touch of Good, its duration is longer, making it more useful for the inquisitor himself.
Protection - Get a slotless cloak of resistance for free.
Travel - 10 ft of extra movement

Subdomains
Demom - Although you'll usually have an enhancement bonus through your weapon, this bonus gets much higher and is a swift action.
Feather and Fur - Bonuses on Perception checks or movement speed. And an animal companion.
Ferocity - Much better than the destruction domains smite (which isn't that bad either). Untyped damage bonus that can be used on any melee attack.
Growth - Become big as a swift action. Doesn't stack with Righteous Might.
Rage - Rage AND some Rage Powers. Awesome.
Trade - Gain a bonus on Bluff, Diplomacy and Sense Motive while still getting the bonus movement.

I'd say that the feather domain is probably the best choice, especially when you have the Improved Share Spells feat and use your animal companion as a mount.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I am partial to the Rune domain with Language subdomain for a ranged inquisitor. Sure, it is a standard action to place your blasting rune, but you can move it anywhere invisibly to any location within 30 ft. as a swift action, even if the space is occupied. Its flexibility with energy damage of choice (excepting sonic) helps to make up a little bit for it's low damage output, but 1d6+level in damage isn't something to sneeze at either. I think it makes for a nice protective minefield against enemies that try to close the gap with you.

Its especially nice if you can prepare before the battle. Also, I can't find anything in the text that would prevent you from preparing multiple blast runes ahead of time if you are afforded the opportunity. It also makes for a great "backup weapon" in a pinch.


I like the Darkness Domain with the Night Subdomain. Night Hunter is great. Invisibility for a couple of rounds if in dim light or darkness. Eyes of Darkness are awesome when you combine it with Deeper Darkness.


The knowledge domain and its subdomains are very good as they go well together with the monster lore ability of the inquisitor.


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TRAVEL.

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daemonprince wrote:
The knowledge domain and its subdomains are very good as they go well together with the monster lore ability of the inquisitor.
Quote:
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.
Quote:
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

It's still a nice ability, there just isn't any synergy.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Tactics, without a doubt.

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Glory is fantastic; the ability to swift-action generate an aura of heroism is difficult to beat for a combat oriented class.


Jadeite wrote:
daemonprince wrote:
The knowledge domain and its subdomains are very good as they go well together with the monster lore ability of the inquisitor.
Quote:
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.
Quote:
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
It's still a nice ability, there just isn't any synergy.

I think about it in conjunction with the conductive weapon property for the Inquisitor whos focus is "knowing thine enemy" so the other members of the "god hit squad" paladins, anti paladins, clerics, other inquisitors, etc. Hit the enemy learn its weaknesses then relay the information to the team, drop back and buff to take advantage of said weaknesses next round if necessiary. a returning melee weapon that can be thrown seems to be a good candidate for an inquisitor with the knowledge domain. Alternatively it allows you to dump purchasing knowledge skills to spend the points in other places.


I chose Liberation as my ideal. I'm playing a half-orc inquisitor. So liberation works with half orc history. I didn't read the Freedom of Movement ability very well so I wanted to give info for your consideration. It say "magical" impending effect, so only if your under a slow or similar type spell would this kick on.

the duration is another issue. It won't help for the short duration it has.


Jadeite wrote:
daemonprince wrote:
The knowledge domain and its subdomains are very good as they go well together with the monster lore ability of the inquisitor.
Quote:
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.
Quote:
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
It's still a nice ability, there just isn't any synergy.

The best synergy is from the memory subdomain of knowledge where you can reroll any knowledge check or allow others to reroll as well.

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magnuskn wrote:
Tactics, without a doubt.

+1

The init. Boost is good, but the "pick a combat feat" every round is awesome.

The Exchange RPG Superstar 2010 Top 16

It depends, of course, on the campaign and the make-up of the party.

I'm playing an Inquisitor in Pathfinder Society Organized Play with the exploration domain. The ability to see what's on the other side of doors or walls, or inside chests, isn't useful in every adventure, but it's usually astonishingly handy.

He's not built to concentrate on combat (Strength 14, Dex 10) but to be a more rounded character.


Sorry to ask. I play an inquisitor: Aren't subdomains only under Cleric and therefore unavailable to inquisitor, unless it's a houserule?

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Dreaming Warforged wrote:
Aren't subdomains only under Cleric and therefore unavailable to inquisitor, unless it's a houserule?

This was clarified by Sean. It's been FAQed I believe, but I know the thread it commented over on the Pathfinder SRD.

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MisterSlanky wrote:
Dreaming Warforged wrote:
Aren't subdomains only under Cleric and therefore unavailable to inquisitor, unless it's a houserule?
This was clarified by Sean. It's been FAQed I believe, but I know the thread it commented over on the Pathfinder SRD.

It's also included in the APG errata.

Dark Archive

I'm playing an Inquisitor of Asmodeus and took the Trickery domain. He is melee focused, so the mirror image helps deflect a few hits.


If you can pull it off, Madness every time!


Jadeite wrote:

Domains

Animal - With Boon Companion, you get a animal companion, chosen from the whole druid list. The only disadvantage is that you haven't got that many spells to boost animals, though Righteous Might and Divine Power should work through Share Spells. The two subdomains powers are probably better than speak with animals, though.
Chaos, Evil, Good, Law - The buffs and debuffs are certainly nice. Their main disadvantage is that they are standard actions. Some of the subdomains are much more usefull for an Inquisitor. The level 8 abilities face a similar problem.
Destruction - Nice, but the Rage Subdomain is even better, at least for melee Inquisitors (considering that entering rage is a free action).
Liberation - Freedom of Movement is certainly nice
Luck - Rerolls are always welcome, especially when they can be applied to any roll.
Madness - While Visions of Madness doesn't grant as much bonuses than Touch of Good, its duration is longer, making it more useful for the inquisitor himself.
Protection - Get a slotless cloak of resistance for free.
Travel - 10 ft of extra movement

Subdomains
Demom - Although you'll usually have an enhancement bonus through your weapon, this bonus gets much higher and is a swift action.
Feather and Fur - Bonuses on Perception checks or movement speed. And an animal companion.
Ferocity - Much better than the destruction domains smite (which isn't that bad either). Untyped damage bonus that can be used on any melee attack.
Growth - Become big as a swift action. Doesn't stack with Righteous Might.
Rage - Rage AND some Rage Powers. Awesome.
Trade - Gain a bonus on Bluff, Diplomacy and Sense Motive while still getting the bonus movement.

I'd say that the feather domain is probably the best choice, especially when you have the Improved Share Spells feat and use your animal companion as a mount.

Im a lv 7 inquisitor with Luck, its decent and I use it all the time. The travel for extra movement however would also be very useful as i often find it difficult to get exactly where i need to be for my bow (if you are mele it might be a bit different).


FAQ wrote:

Can druids, inquisitors, and other classes with access to domains take the subdomains listed in the cleric section of the APG?

Yes, as long as they follow the rules for subdomains on page 86. A character who does not worship a deity (such as some druids and paladins) may select any one subdomain appropriate to a domain available to his or her class. (SKR 10/12/10)

–Sean K Reynolds (10/12/10)

Relevant FAQ, just for convenience's sake.

I've always wanted to make an Inquisitor, probably going to be the next character I make.


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Jadeite wrote:
MisterSlanky wrote:
Dreaming Warforged wrote:
Aren't subdomains only under Cleric and therefore unavailable to inquisitor, unless it's a houserule?
This was clarified by Sean. It's been FAQed I believe, but I know the thread it commented over on the Pathfinder SRD.
It's also included in the APG errata.

Oh hey, they did a 180 on that one. Good to know (not that I would ever have played it differently anyway).

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